Now that I actually had a bit more time to play the game and try some builds, I'll go a step towards my original position and say that while the passive talents might be a good step in the right direction, they are mostly a totally unbalanced mess right now, either in terms of numerical benefit or in terms of placement on the skill tree.
The fighter has a lot of abilities that leave to be desired; given its placement, Superior Deflection is almost insulting with its +4 deflection compared to the benefits of the early available Shield Style or the paladins Deep Faith, which is both accessible earlier and more powerful. I honestly also don't understand the time limit on Constant Recovery when the paladin can now easily upgrade the defensive aura to grant unlimited healing for the whole party and Ancient Memory being unlimited as well. Last but not least, I don't get the escalating ressource costs for higher abilities in the martial trees either.
I also don't get the rationale behind many of the subclasses - I'd love to play a mage slayer, but the 5% spell resistance is laughable compared to the loss of 50% time on buffs and not being able to use either potions or scrolls. If I just want to shrug of spells, I'm better off to just play a crusader and take all the resistances against afflictions.
Right now, the system has the potential to become amazing, but it needs more class locked passives and a way better distribution to be balanced.
Edited by Doppelschwert, 06 April 2018 - 12:59 PM.