My main gripe is that the multi-classing rhythm from earlier betas has been thrown off. Level 1 choices are not good, at least not for Fighters while multi-classed. Instead I'm forced to pick some garbage until something nice opens up. And this wonky multi-class rhythm keeps on stuttering my character building.
The extra passives are nice, but they are extremely generic, and many times I really wish a few of them were more suited to the classes.
All in all, I must say that level 1 to 5 as a multi-classed character has taken a turn for the worse, as in more unfun.
Same feel here. Totally true.
Few "lines" are awful for few classes. Line 3 or 4 in Fighter tree (I don't remember exactly but this is level 9 in Fighter multiclass). Difficult to pick up a good thing which is not "garbage" like you said : p
Give the impression to... water down few lines. It is strange.
Edited by theBalthazar, 01 April 2018 - 12:13 AM.