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Why are you compromising the game?


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Damage Threshold renamed to armour rating, very DnD

 

And might is gone and is now strength.

 

I liked how all the attributes were useful for everyone, this is making that less so.

 

And I am not saying this because I benefit from might back, I only ever played a wizard and I dumped might lol.

 

So this is a buff for me, but now it lets mages take a pure defensive and offensive stat in one in the shape of resolve.

 

 

Seems like your simplifing the game a bit in a very bad way, your original stats were and are inspired.

 

 

Your graphics sucked and the companions were lack luster (most of em anyway) that is what everyone complained about, not the other stuff.

 

Don't fix what ain't broke.

 

> Damage Threshold renamed to armour rating, very DnD

 

so?

 

> And might is gone and is now strength.

 

this change might be reverting, but anyway: so?

 

> I liked how all the attributes were useful for everyone, this is making that less so.

 

one of the key reasons Josh changed Might to Strength was to make Resolve a more useful attribute, and thus 'more useful for everyone'.

 

> So this is a buff for me, but now it lets mages take a pure defensive and offensive stat in one in the shape of resolve.

 

and it's a nerf for other characters who were able to boost their healing and their damage with one stat

 

> Your graphics sucked and the companions were lack luster (most of em anyway) that is what everyone complained about, not the other stuff.

 

Nobody complained about the graphics, what are you talking about.  In any case they are improved in Deadfire... and so are companions...

Edited by Yosharian
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