It's like you are trying to be dense. Adult content placed in a stripper den in the middle of the red light section of a city modeled off of a real city, where vast amounts of the npcs are depicted as everyday goers is somehow not a sensible context for adult content? When it's fleshing out a reflection of the real world?
That context is leagues apart from an abstract puzzle game that has dubiously aged anime girls succumbing to a hormonal fit of heat that melts their minds into subservience towards the player, then going on to use such window dressing as you're primary branding to sell what is ultimately a puzzle game.
People should have a way of avoiding having such content marketed towards them, whether opt-in or opt-out.
You are making a completely irrelevant point. Sex in context = fine. Gratuitous sex = OMG unacceptable! This is a ridiculous distinction—sex is sex—especially considering that the "context" in question is the antics of a psychopathic drug addict and it's placed there for obvious shock value. Because Trevor's life is a totally sensible reflection of real world people and events.
But yeah, I get your meaning. GTA is art for connoisseurs who can appreciate its exquisitely deep nuanced satire of something or other, hentai puzzle games are for losers. Ok guy.
And by the way, I've never had a single example of such a game pop in my Steam feed. I'm guessing you'd have to go looking for them specifically, much like you used to have to walk into the "adult" area in video rental shops. Opt-outs are fine, of course. I want one for shovelware, though. That **** triggers me like like nobody's business.
Quite the knack for extrapolation you have there. The argument was about marketing and perceptions as they are received by portions of the consumer market, that different context are judged differently by different people whether sound or not. It was an example of two different contexts of adult content, pulled straight from something that got a pass and something that didn't. The emphasis was further on outward marketing that would enable consumers to make those judgment calls vs. games where such content is a minor proportion which is not even marketed. Happy trails.