scythesong Posted March 2, 2018 Share Posted March 2, 2018 (edited) I really, reaaaaaally want to know why the devs thought it was a good idea to implement PnP's engagement system to what is supposed to be a fast-paced RPG (and other gamers' thoughts about these mechanics and their implementation in cRPGs in general). There's a reason NWN1 has a deeply troubled combat mechanics history despite being a heavily modded/enjoyed game, and why sooooo many people heaved a collected sigh of relief when NWN2 moved away from that. Seriously, have the devs watched how people play the game on youtube? PnP engagament mechanics simply does not lend itself to non-turn based games, which is why so many people have to resort to auto-pause (esp. "pause after ability use") in order to turn the game into a pseudo-turn based game and so they have an easier time managing combat. And please don't give me that "because that would make ranged weapons overpowered" excuse. That's stupid, especially given that PoE/Tyranny has shown us how its not and ESPECIALLY considering how games like the Infinity Engine games were able to definitively prove that there were ways to get around this. I was originally under the impression that this was going to be a temporary thing, but with current trends I'm really not looking forward to a future of PnP engagement mechanics-type games. I mean sure, if PoE is to become the next NWN1 (as in heavily moddable/customizable) then why not, pseudo-turn based mechanics fit well into that microcosm, but I don't think that's what developers are aiming for. Edited March 2, 2018 by scythesong 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now