Jump to content
anfoglia

Suggestion: identify damage type in weapon proficiency screen

Recommended Posts

I apologize if there has already been a thread about this. I tried several searches, but of course it's possible I missed an obvious one.

 

My concern is that, at character creation, it's not clear what damage type (slash/pierce/crush) each weapon does. Some are obvious without a tooltip; some are not (e.g., wands, blunderbusses). And because of the way armor works, players have some reason to pick weapons with different damage types. I know proficiency doesn't lock you in to any weapon choice, but it seems to me that the proficiency select screen is still probably the best place to at least alert players to this important weapon class property.

 

Or have I just (repeatedly) overlooked a giant icon or tooltip somewhere on the proficiency screen?

  • Like 8

Share this post


Link to post
Share on other sites

Yes, please. Proficency screen assumes you know all weapons by heart, which is a problem as it is one of the first things new players will have to decide upon.

  • Like 2

Share this post


Link to post
Share on other sites

Yeah. It should give you the whole weapon rundown. Base attack speed, damage, penetration, damage type and bonus (e.g. deflection for hatchets, +crit damage for battle axes). There's no way a new player would know that stuff. This should probably go into the bug/feedback forum.

  • Like 4

Share this post


Link to post
Share on other sites

You are totally right, I believe the character creation menu is not finished yet.

 

If you allow me to expand on what's missing there, another thing is the absence of starting health/health per level depending on the class.

Are we supposed to know them by heart? Maybe we - the hardcore fans - do, but I suppose many players won't! :p

  • Like 5

Edér, I am using WhatsApp!

Share this post


Link to post
Share on other sites

I feel so strong about this, so *BUMP*...

 

There!

  • Like 1

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Share this post


Link to post
Share on other sites

Yeah. It should give you the whole weapon rundown. Base attack speed, damage, penetration, damage type and bonus (e.g. deflection for hatchets, +crit damage for battle axes). There's no way a new player would know that stuff. This should probably go into the bug/feedback forum.

 

 

You are totally right, I believe the character creation menu is not finished yet.

 

If you allow me to expand on what's missing there, another thing is the absence of starting health/health per level depending on the class.

Are we supposed to know them by heart? Maybe we - the hardcore fans - do, but I suppose many players won't! :p

 

I agree with these points. I'm not sure why I focused in on the damage type when there are equally important weapon parameters missing. And I'd forgotten that basic class info like HP growth is not yet displayed at character creation.

Share this post


Link to post
Share on other sites

Yeah, everything about the weapon should be shown on the proficiency selection, that it isn't now is bad design.


"Take your child murderin' god and shove his him up his own ass."-Volorun

 

"...the vote of a black redhead disabled homosexual transsexual Jew should probably be worth the same as at least a hundred white heterosexual Christians."-Rostere

 

"i can think of many women i would gladly sleep with, but not a single one that i would want as a girlfriend/wife... neither real nor fictional."-teknoman2

 

"I'm all for killing dogs in film." - algroth

 

"Iselmyr is the one who did GOMAD... Aloth is lactose intolerant" -ShadySands

Share this post


Link to post
Share on other sites

3rd December

 

Doesn't seem like any of that made it in so far, though, so there's that.

Edited by AndreaColombo
  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

Share this post


Link to post
Share on other sites

Hey all,

 

Thanks a ton for your feedback! I am definitely adding this to our Feedback list for the devs to assess, and I will be putting in a bug to our system since this is info I feel is necessary for the player.

 

Keep in mind that in the end it does fall to our Dev team that puts a lot of effort into these systems day in and out, so just some food for thought  :)

 

Stay vigilant friends!

 

You the best,

 

-Caleb

  • Like 6

I like big bugs and I cannot lie...

Share this post


Link to post
Share on other sites

×
×
  • Create New...