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Bad animation/model position for large shields



One thing I've noticed is that the large shields are mishandled by the 3d model.


The shield model should rotate 90 degrees. The elongated part should be aligned with the body and not the other way around.


I know it's only cosmetic. And I don't know if it will be worth fixing it for the developers but it's something that gets me out of the experience when I'm watching the combat.


Edited by Abathorn
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