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Backer Beta Update 2 Patch Notes


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#41
dunehunter

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Spirtual Weapon:

 

now gives you +50% corrosive lash (Berath) and is fine at lvl 6. At lvl fine the tooltip still says 50% corrosive lash - now it's exceptional. You can't see the qiality in the tooltips, you have to attack something and then check the combat log. At lvl 6 the great sword has +4 ACC and +15% damage (fine) and at lvl 9 it has +8 ACC and +30% damage (exceptional). Whan I calculate the corrosive damage I end up at ~65% and not at 50% though. Target was the CRE_Dummy with 0 DR. 

 

Very weird. I don't know what they mean by "corrosive damage gets calculated correctly" - but it seems this is still not right somehow. Or the math for damage rolls and lashes is totally obscure. Or both.

 

Firebrand:

 

Still only scales with level and does burn/pierce. No improvement and therefore strictly inferior to Spiritual Weapon except for the double duration. I personally think that a 50% (or +60%) lash is way more powerful than double duration. I still didn't encounter a fight that lasted more than 30 seconds. 

 

I think it is bugged because the penetration bonus for physical damage is an additive, but for lash it is still a multiplier.



#42
Boeroer

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Ah, ok. That might explain it.

#43
IndiraLightfoot

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Another neat thing is that annoying crash each time you quit the game in Steam. It isn't mentioned under general bug fixes, but really should be. Good riddance! :)



#44
MrH

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Having the inventory on the world map is a big QoL improvement.



#45
SaruNi

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The change to cast/recovery times actually makes most of those spells less usable, except in very long fights. (The exception being those with 0 recovery, which were spared from getting the +1s recovery to "balance" -1s action speed.) They still take so long to cast that they're only good if you cast them before combat starts or while you're debuffing/buffing. For pre-casts which initiate combat, the extra second of recovery makes it more difficult to put up defenses (or smoke veil) before enemies counterattack. For spells cast while debuffing (for example, having your melee characters run around whacking enemies with the corresponding -25 defense modal) and buffing, 5 seconds gives you less time to debuff groups of enemies, while the 2 seconds of recovery leaves DPS basically unchanged. Since you don't leave stealth until the spell is cast, it makes casters more vulnerable for their first cast.


Edited by SaruNi, 02 February 2018 - 09:34 AM.

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#46
AndreaColombo

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Besides, -1s casting / +1s recovery doesn't really make the overall time any shorter—it's unchanged, and even worse off for self-buffs as you'll be wasting 1s of their duration in recovery (which you wouldn't have before the change.) Not only is it not a move in the right direction; it's mostly not even a move.


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#47
Alexzipse

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Unfortunately, the beta is still an endless black screen for me when I launch the game. Running on a Mac, not sure what to do :/

Oh no :/ Can you elaborate a bit on your steps to load? Does it attempt the game on steam and just black screen, or are you able to get into a New Game?

 

I can get to the title screen, but when I launch a new game it never gets to the character creation, there's just a black screen unfortunatel

Alright thank you for the info, that helps! Can you first try giving it a good amount of time on the black screen? There we some bugs with the loading screen on first load.

 

I let it try to load overnight but still nothing, just a loading black screen. It's okay though! Will just be more anticipation/excitement when I can play in April! :)



#48
Boeroer

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But dem sacred interrupts!  >_<



#49
Cdiaz

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Unfortunately, the beta is still an endless black screen for me when I launch the game. Running on a Mac, not sure what to do :/

Oh no :/ Can you elaborate a bit on your steps to load? Does it attempt the game on steam and just black screen, or are you able to get into a New Game?

 

I can get to the title screen, but when I launch a new game it never gets to the character creation, there's just a black screen unfortunatel

Alright thank you for the info, that helps! Can you first try giving it a good amount of time on the black screen? There we some bugs with the loading screen on first load.

 

I let it try to load overnight but still nothing, just a loading black screen. It's okay though! Will just be more anticipation/excitement when I can play in April! :)

 

Darn I was hoping was this would do it, I am sorry! If youd like to continue troubleshooting it with me please send me a direct message with your specs and I will see if we can get the ball rolling for you!


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#50
Aarik D

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Just a question. Am i allowed to do a Twitch Stream and/or do Youtube Videos of the Content?

Yup!



#51
AndreaColombo

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Guys, we need to talk about beards. Are the beards we see in the backer beta final? Cause the only way a real beard is gonna look like that is if you're pubescent and growing it for the first time. Only the full thick beard is an exception to this rule right now; most other cuts look like a porcupine with alopecia XD


Edited by AndreaColombo, 02 February 2018 - 11:45 AM.

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#52
Sking

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Hey everyone,

 

I updated the original post of this thread to include more information and fixed some formatting issues.

 

I got your back

 

- SKing


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#53
Boeroer

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The detailed list is quite nice. Most of the things mentioned there are good changes. I mostly appreciate the raise of Predator's Sense back to 50%. :)

#54
SaruNi

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So Wizard summons should be working now.

 

Really like the change to Puppet Master and Ring Leader and the increased damage for long casting spells. Most of the balance nerfs seem good (FoD, lightning strikes, dual wielding...).

 

Tactical Meld is missing now, at least in the character creation ability list....


Edited by SaruNi, 02 February 2018 - 12:25 PM.


#55
AndreaColombo

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This sentence in the detailed list isn't followed by any details as the colon would suggest:

 

Armored Grace has had its effect halved, because of how complicated Armor Speed Factor is, this equates roughly to the following:


Edited by AndreaColombo, 02 February 2018 - 12:53 PM.


#56
KaineParker

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This sentence in the detailed list isn't followed by any details as the colon would suggest:
 

Armored Grace has had its effect halved, because of how complicated Armor Speed Factor is, this equates roughly to the following:

It's too complicated to post.
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#57
rtokar

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The beta plays between 8-12 FPS for me. – I have not updated to the new one yet, but I did not see mention of a Frame Rate adjustment.

 

I am on a MAC

 

NVIDIA GeForce GT 750M 2048 MB

16 GB 1600 MHz DDR3

2.6 GHz Intel Core i7

POE 1 Runs well. I get a good 30-40 FPS

 

Should this improve by launch? or is this slow frame rate what I can expect on my system.

 

Thanks! 

 

Looks great outside the choppy play.



#58
AndreaColombo

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I'll be honest—I played this build for a whole 10 minutes before quitting and finding myself deprived of all interest to run it again.

 

My main pain point is how recovery has been made even longer, paired with an unnecessarily convoluted attack speed system that prevents 0-recovery builds and makes one penalty weigh heavier than a bunch of stacked bonuses. It wasn't enough that casters were boringly slow; melee combatants had to be made so too.

 

There are good changes listed in the OP, and yet some major issues that have been reported since day one linger still. UI is not informative; power level is applied inconsistently and doesn't make the difference it should between single- and multi-classed characters; stacking rules are counter-intuitive and inconsistent; casters are still slow; STR/RES changes weren't reversed and single-classed Ciphers still suck; cascading crits are still a thing; Transcendent Suffering still disappears after a save/reload ... and so on, and so forth.

 

All of the major issues that took away from my fun are still there, and some of the stuff I liked is no longer.

 

I guess this is my cue to leave the beta behind. I'll try the game when it's out.


Edited by AndreaColombo, 02 February 2018 - 01:05 PM.

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#59
hilfazer

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Hey everyone,
 
I updated the original post of this thread to include more information and fixed some formatting issues.
 
I got your back
 
- SKing


I was able to see detailed changelog for system changes but it's no longer visible. Opera 50.0 and Mozilla 58.0.1.
Was that something we were not supposed to see?

#60
theBalthazar

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There are good changes listed in the OP, and yet some major issues that have been reported since day one linger still. UI is not informative; power level is applied inconsistently and doesn't make the difference it should between single- and multi-classed characters; stacking rules are counter-intuitive and inconsistent; casters are still slow; STR/RES changes weren't reversed and single-classed Ciphers still suck; cascading crits are still a thing; Transcendent Suffering still disappears after a save/reload ... and so on, and so forth.

 

 

- Flame of devotion change is good for multiclass, but bad for single. For me an ideal solution would be to submit flame of devotion at power level like 20 % + [x% power level] (PL 20+30 % max for single classes. 20+15 % max for multiclasses = 50 % or 35 %)

- Stacking rules.  Always a suppressed tenacious with +2 penetration Sword modal. (become useless)

- Miasma (eg) +1 second. LOL. Everybody say caster are slow, obsidian add 1 second to few spells : p

- Calling the world maw (eg). Yes... -1 second. Always awfully slow....

- People generally dislike RPG like Pillars because too much slow speed. Here, here it will not help them to love this style.

 

+ I am now OK to stay with STR/RES change, except with a better idea in Resolve.


Edited by theBalthazar, 02 February 2018 - 01:28 PM.





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