Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Attack/Action Speed Thread

action speed attack speed recovery time reloading duration beta

  • Please log in to reply
60 replies to this topic



    (1) Prestidigitator

  • Members
  • 40 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Seconding both the general concerns above about recovery times being too slow, particularly in heavy armour, and the specific concern on armoured grace being nerfed.


Long recovery times make the game unresponsive and reduces fun - your PC might have just attacked/cast a spell, prompting an epic wait to be able to use a potion/rapid recovery/spell to respond to changing conditions elsewhere on the battlefield (for example, if an ally is injured/charmed etc). I'd much prefer things to be closer to the pace of Pillars 1.


The combat slider doesn't really help here, as this is a balance/fun issue rather than a "style of play" preference.

Also tagged with one or more of these keywords: action speed, attack speed, recovery time, reloading duration, beta

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users