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Favorite Video Game Trailers


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61 replies to this topic

#21
Orogun01

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Never played a Halo game, love their trailers


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#22
Azdeus

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While there is no trailer yet to play the Cyberpunk 2077 one is pretty awesome to me.

 


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#23
Amentep

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1996.

 

trailer included a different composer than most o' the game and much trailer content never made it into the release. no gameplay neither.  even so, we were well and fully hooked with the trailer. 

 

HA! Good Fun!

 

Hooked me too.  Then I was disappointed by the lack of a green giant walking through woods in the game.

 

I really enjoyed the Gamescon trailer for the upcoming WiLD game (although I don't know if the finished game will be any good, the trailer definitely piqued my interest.

 


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#24
Orogun01

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I liked the new Prey but I still dream of what it could have been. Plus more trailers need Johnny Cash in them


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#25
Bartimaeus

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1996.

 

trailer included a different composer than most o' the game and much trailer content never made it into the release. no gameplay neither.  even so, we were well and fully hooked with the trailer. 

 

HA! Good Fun!

 

That does sound more like the original concept music by Brian Williams than Mark Morgan's work - is that the case? There used to be downloads of his work for the game on the Interplay website circa the late 90s and early 2000s (that I have copies of), but this trailer's music was not included. Too bad, too, since I came in thinking that I couldn't really remember any trailers, and instantly remembered the entirety of that trailer when I saw you posted it, even though it's been forever since I saw it.

 

 

This one from Icewind Dale isn't quite as memorable. :(


Edited by Bartimaeus, 29 January 2018 - 09:04 AM.


#26
algroth

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1996.

 

trailer included a different composer than most o' the game and much trailer content never made it into the release. no gameplay neither.  even so, we were well and fully hooked with the trailer. 

 

HA! Good Fun!

 

That does sound more like the original concept music by Brian Williams than Mark Morgan's work - is that the case? There used to be downloads of his work for the game on the Interplay website circa the late 90s and early 2000s (that I have copies of), but this trailer's music was not included. Too bad, too, since I came in thinking that I couldn't really remember any trailers, and instantly remembered the entirety of that trailer when I saw you posted it, even though it's been forever since I saw it.

 

 

This one from Icewind Dale isn't quite as memorable. :(

 

 

I know that at some point Lustmord was in talks to scoring the game, but that eventually fell through. I wonder if he got to do any music for it at all.


Edited by algroth, 30 January 2018 - 06:25 AM.


#27
Amentep

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I know that at some point Lustmord was also in talks to scoring the game, but that eventually fell through. I wonder if he got to do any music for it at all, however.

 

Lustmord used to have an interview section on his site with this in it (you can still see it through a WebCite citation or the Internet Archive)

 

 

 

Have you ever sampled something from a Lustmord CD to put it in a movie?

No. Though individual sounds that I created for use in Lustmord have appeared in movies though, and didn't get used in Lustmord as a result.
I was working on a Lustmord album when approached by Interplay to compose music for their gamer "Planescape: Torment". Quite a few elements from that album ended up being used on Planescape (they liked it and wanted to use it). Later, after a new producer decided to change musical direction and didn't use the work that I'd done, some of that music ended up being reworked back into Lustmord again and about 10 minutes of it is in "Metavoid".

 

Was it the first time you were working on a video game?

Yes, and it was a terrible experience.

 

Why?

It was very enjoyable to start with, but then the original producer quit and things changed. The company responsible is very corporate, lots of attorneys in suits etc
Originally they loved what I was doing, then, after four months of work, and six weeks before the game was released, they decided on a completely different musical direction and said they were "now thinking more along the lines of John Williams " (!)
I suggested that in that case they hire John Williams and pay him his usual $1M fee
So I was out, and my work, about 46 pieces of music in all, went unused.

 


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#28
Sarex

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Edited by Sarex, 29 January 2018 - 01:01 PM.


#29
Tale

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I liked that trailer so much I bought the song on Amazon. It's still on one of my jogging playlists.

 

Thought the game was horribly mediocre, though.



#30
Sarex

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I watched that trailer on repeat, other than the ToR cinematic which were already posted, this always comes to mind.



#31
Fenixp

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Oh yes, there actually is a standout Amplitude trailer:

 

All right, carry on


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#32
Raithe

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If we're talking classics from 1996. A touch long winded, but at the time...

 

 

 

Which also reminds us of...

 


Edited by Raithe, 30 January 2018 - 02:15 AM.


#33
Malcador

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is the intro, but was the trailer of sorts.  The crowd reaction to it is great though (people saying Power Overwhelming with the Archon was something I did as well :lol:)

 

 


Edited by Malcador, 30 January 2018 - 05:25 AM.

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#34
injurai

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#35
algroth

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I know that at some point Lustmord was also in talks to scoring the game, but that eventually fell through. I wonder if he got to do any music for it at all, however.

 

Lustmord used to have an interview section on his site with this in it (you can still see it through a WebCite citation or the Internet Archive)

 

 

 

Have you ever sampled something from a Lustmord CD to put it in a movie?

No. Though individual sounds that I created for use in Lustmord have appeared in movies though, and didn't get used in Lustmord as a result.
I was working on a Lustmord album when approached by Interplay to compose music for their gamer "Planescape: Torment". Quite a few elements from that album ended up being used on Planescape (they liked it and wanted to use it). Later, after a new producer decided to change musical direction and didn't use the work that I'd done, some of that music ended up being reworked back into Lustmord again and about 10 minutes of it is in "Metavoid".

 

Was it the first time you were working on a video game?

Yes, and it was a terrible experience.

 

Why?

It was very enjoyable to start with, but then the original producer quit and things changed. The company responsible is very corporate, lots of attorneys in suits etc
Originally they loved what I was doing, then, after four months of work, and six weeks before the game was released, they decided on a completely different musical direction and said they were "now thinking more along the lines of John Williams " (!)
I suggested that in that case they hire John Williams and pay him his usual $1M fee
So I was out, and my work, about 46 pieces of music in all, went unused.

 

That sucks, and yeah, it's rather baffling to hear they wanted John Williams of all styles for this type of game. It would have definitely been interesting to hear how his score for it would have turned out.

 

Also listening to Metavoid right now and I do reckon that trailer music is his work. There are some very similar textures and ideas in both (especially to "The Eliminating Angel" and "The Outer Shadow"): https://lustmord.ban.../album/metavoid

 

Also derp: for some reason I keep forgetting Brian Williams = Lustmord.


Edited by algroth, 30 January 2018 - 07:08 AM.


#36
ktchong

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Here is what most remarkable about Mass Effect 2 trailer: every clip was from in-game, and almost every scene was from the actual gameplay.


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#37
injurai

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Great trailer, but that's not uncommon for "launch trailers."

 

Looking back on it, half of the trailer is just the music too. Was one of my favorites at the time, but today it just doesn't hold the same affect over me.



#38
ktchong

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The announcement trailer for Horizon: Zero Dawn at E3 2015:

 

 

It introduced the interesting premise and world, and provided glimpses into the gameplay and graphics - which turned out to be accurate of the actual game released two years later.


Edited by ktchong, 07 February 2018 - 08:24 AM.


#39
Katphood

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Edited by Katphood, 12 February 2018 - 11:38 PM.

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#40
eimatshya

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I've always liked this one:

 






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