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Looking to create a char for a later import in PoE2


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#101
Boeroer

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But if you import into Deadfire: wouldn't you want to have Edér & Aloth in the party as well? I mean they are the ones that will make a reappearence as companion in Deadfire after all, together with Pallegina. Or just doing their quests and then park them in the stronghold?

Tidefall on a barbarian is pretty good. AoE draining + wounding = lots of fun. For a fighter I like dual wielding better because of Knockdown (Full Attack) and later Charge (finishes with a Full Attack - without animation - at the target).



#102
Slack83er

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I've just met Maerwald with the barb. I got a question that might sound a bit... dumb: Is this barb ever gonna do something more than just crush skulls? I'd like him to do something more, and I don't wanna delete him, because the background and the lore fit PERFECTLY for a later import in PoE2. Moreover, I'd like to change weapon from time to time, and use Firebrand just in harsh fights.. can I do this? 



#103
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 Is this barb ever gonna do something more than just crush skulls?

:lol:

 

He will certainly not learn to play the banjo or something. ;)

 

You can switch weapons as you like. There are plenty of two handers. But the purpose of all weapons is to crush skulls basically.



#104
Slack83er

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Nooooo... playing the banjo while raging was my goal! :) I'll try to get a weapon focus that opens to some good weapons then..

#105
draego

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I've just met Maerwald with the barb. I got a question that might sound a bit... dumb: Is this barb ever gonna do something more than just crush skulls? I'd like him to do something more, and I don't wanna delete him, because the background and the lore fit PERFECTLY for a later import in PoE2. Moreover, I'd like to change weapon from time to time, and use Firebrand just in harsh fights.. can I do this? 

 

This is why i played a version of this barb build, golden dragon tank. So i could do a little more than just attack


Edited by draego, 07 February 2018 - 06:22 AM.


#106
Slack83er

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It's a bit too min maxed for me... did you also intervene on the stats? Which version did you play?

#107
draego

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It's a bit too min maxed for me... did you also intervene on the stats? Which version did you play?

 

It was my first post in this thread :). And ye i dont min max

 

https://forums.obsid...poe2/?p=1973446


Edited by draego, 07 February 2018 - 07:19 AM.


#108
draego

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I actually did a tankier version than in that build. I just used general concept and did my own equipment/weapons. alot of stuff overlap for sure. 


Edited by draego, 07 February 2018 - 07:29 AM.


#109
Slack83er

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I see. What things does that barb do that I can't with mine? Mine is a little less tanky but it retaliates..

#110
draego

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Not sure what all you are building but the active abilities i used. This may not be all that different but i enjoyed it.

 

Barbaric Yell

Savage Defiance

Barbaric Shout

Dragon Leap

Heart of Fury

 

maybe barbaric blow also if need more abilities

 

I also had heavier armor like Sun-Touched Mail of Hyran Rath with spell sunbeam which is pretty good.


Edited by draego, 07 February 2018 - 08:19 AM.


#111
Slack83er

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Well Draego, you can see what I do right now on page 4 in Boeroer's post.. it's his doing after all, I just took the idea from him. 

I guess anyway.. barbarians are born to kill. The one I have does it in a "fiery" way.. :)

Boeroer's answer was quite right... he won't learn to play banjo, alas. I can make him a trapspringer maybe... or a good "mouth" for the group.. but I fear not much more.



#112
KaineParker

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But if you import into Deadfire: wouldn't you want to have Edér & Aloth in the party as well?


I used both with my future Mindstalker and Warlock (or Battlemage) and want to use other members or possibly sacrifice them.

#113
Slack83er

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Well Draego, you can see what I do right now on page 4 in Boeroer's post.. it's his doing after all, I just took the idea from him. 

I guess anyway.. barbarians are born to kill. The one I have does it in a "fiery" way.. :)

Boeroer's answer was quite right... he won't learn to play banjo, alas. I can make him a trapspringer maybe... or a good "mouth" for the group.. but I fear not much more.

And that's why I'm considering a pally, just don't know which one. I just can't stand "simple" characters, and the paladin that was proposed some posts ago wasn't bad. Moreover, unusual uses (sorry for repeating) of FoD make me haaappyyy!! So maybe a pally I should try.. And if it retaliates (dunno if it viable) all the better.

 

Add:

I also have a particular liking for cross-class talents.

 

Add2:

If I strike with 2 weapons with FoD does the Sheperd trigger twice? (prolly not, but...who knows..) 


Edited by Slack83er, 07 February 2018 - 11:16 AM.


#114
Stargazer55

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I really liked my paladin. I took your advice and used Firebrand ... it was awesome! So, thanks for the tip. I was level 7 it was just starting to get really good.

Why am I talking in past tense? Well, some sort of crash ate all my save games, including my very first character and my beloved druid.

#115
hansvedic

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I'm thinking about creating and eventually importing a (ranged) Druid into Deadfire, then maybe multiclassing as Druid/Ranger.

 

I'm trying to decide whether to be a Human or a Nature Godlike. Humans get a damage and accuracy bonus (and the ability to wear hats), but Nature Godlikes get a sweet boost to Power Level (not to mention that a Nature Godlike druid just makes sense).

 

Any thoughts?






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