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The Deadfire Scavenger Codes - Everything we know so far

Scavenger Hunt! Codes! Pirate Cosmo!

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#581
KreadorFreeaxe

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Im kinda worried where the codes at, have not seen any last 4 days and 18 days left and 22 codes =S

 

5 codes were found in stuff released on Mar 26. And several other days with multiple codes. A gap while people get caught up is not a bad marketing choice right now. I'm thinking there will be a lot of posts with a lot of links to stuff with codes starting in a couple days and running straight through the launch. They probably want promotion to peak in the last 2-3 days before the game comes out, as that will increase people's awareness at the optimum time.


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#582
JerekKruger

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"What if" indeed.

 

The world will implode probably.


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#583
Katarack21

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The marketing for this game all but halted once the codes were announced. Almost nothing from Josh on his Twitter or Tumblr, nothing from @WorldofEternity, nothing in the way of announced content coming up to celebrate the last two weeks of the game. It's not exactly troubling, but the silence is growing deafening. 

In the last three days I've started seeing PoE2 advertisements on youtube. So there's that.



#584
Mitridathes

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Pretty awesome job you people have done so far to gather all the available codes. Thanks alot for that :)


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#585
Jayngo

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The marketing for this game all but halted once the codes were announced. Almost nothing from Josh on his Twitter or Tumblr, nothing from @WorldofEternity, nothing in the way of announced content coming up to celebrate the last two weeks of the game. It's not exactly troubling, but the silence is growing deafening. 

In the last three days I've started seeing PoE2 advertisements on youtube. So there's that.

 

I'm not a game developer, but I have released Wolf3d mods in the past and from just that LITTLE bit of "game development," I can tell you that they are FOR SURE swamped and SUPER busy with all things Deadfire as the deadline grows closer.

 

This isn't a huge dev with a major publisher backing them and their marketing team probably consists of a handful of individuals at most. In my eyes, they have done a solid job with marketing Deadfire, when all things are taken into account.

 

Worry not, the game will get a lot of praise when it releases and when it eventually releases for the consoles, word will spread even more.



#586
bleedthefreak

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The marketing for this game all but halted once the codes were announced. Almost nothing from Josh on his Twitter or Tumblr, nothing from @WorldofEternity, nothing in the way of announced content coming up to celebrate the last two weeks of the game. It's not exactly troubling, but the silence is growing deafening. 

In the last three days I've started seeing PoE2 advertisements on youtube. So there's that.

 

I'm not a game developer, but I have released Wolf3d mods in the past and from just that LITTLE bit of "game development," I can tell you that they are FOR SURE swamped and SUPER busy with all things Deadfire as the deadline grows closer.

 

This isn't a huge dev with a major publisher backing them and their marketing team probably consists of a handful of individuals at most. In my eyes, they have done a solid job with marketing Deadfire, when all things are taken into account.

 

Worry not, the game will get a lot of praise when it releases and when it eventually releases for the consoles, word will spread even more.

 

 

Yeah, but marketing folks shouldn't be working on finalizing art assets, bug fixing/coding, AI logic, game balance, Q&A, or the like. What are they up to!? :)


Edited by bleedthefreak, Today, 05:45 AM.


#587
Achilles

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The marketing for this game all but halted once the codes were announced. Almost nothing from Josh on his Twitter or Tumblr, nothing from @WorldofEternity, nothing in the way of announced content coming up to celebrate the last two weeks of the game. It's not exactly troubling, but the silence is growing deafening.

In the last three days I've started seeing PoE2 advertisements on youtube. So there's that.
I'm not a game developer, but I have released Wolf3d mods in the past and from just that LITTLE bit of "game development," I can tell you that they are FOR SURE swamped and SUPER busy with all things Deadfire as the deadline grows closer.

This isn't a huge dev with a major publisher backing them and their marketing team probably consists of a handful of individuals at most. In my eyes, they have done a solid job with marketing Deadfire, when all things are taken into account.

Worry not, the game will get a lot of praise when it releases and when it eventually releases for the consoles, word will spread even more.

Yeah, but marketing folks shouldn't be working on finalizing art assets, bug fixing/coding, AI logic, game balance, Q&A, or the like. What are they up to!? :)
Keeping the powder dry. If you know that you can only generate peak hype for 5 days (to pull a number out of my ass), then you don’t pull the trigger on that 15 days before you launch.
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#588
Jawsjam

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For whatever reason the continuity of code releases has halted, nothing to fear!

 

Personally, my hats off to Obsidian for the marketing, I think they've been top notch and managed the hype train very creatively. I initially was a little disgruntled that they were releasing spotlights for NPC companions as I'd like to be surprised as to whom im meeting rather than know beforehand but its no big deal.

 

To be honest, I would not consider Obsidian to be military in their discipline for marketing; its easy to benchmark  against the likes of corporates and big players like Blizzard Activision who are much bigger organisations and carry the same expectations. However, as mentioned above, there is a handful of individuals at most and I'm sure at this stage they're buzzing with things to do.

 

15 days to go!






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