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Analysis of Meta-Game [Abilities/Spells]


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#121
AndreaColombo

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And with no nerf to speed! :D
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#122
Madscientist

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The suggestion that everyone likes helps us only to deal with full (and maybe primary) attacks

 

We still have the problem that dual wielding does much more damage than any other style with auto attacks.



#123
IndiraLightfoot

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As you're weaker with your offhand weapon and less accurate (barring ambidextrous individuals. A new talent to pick, which reduce these penalties?), why not subtract some damage (30%) and Accuracy (by a significant bit) with that weapon? I mean dualwielding shouldn't be a given - it takes a whole lot of practise, and still you would perform worse with your offhand (except some extremely gifted dualwielding savant).


Edited by IndiraLightfoot, 17 January 2018 - 05:08 AM.

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#124
theBalthazar

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Combo of all of this :

 

Two Handed

Normal accuracy

 

Two Handed FULL ATTACK

Maximum damages

Penetration +2

 

__________________

 

Two Weapons

Normal Accuracy on main hand / Accuracy -12 on offhand.

 

Two Weapons FULL ATTACK

Two successives attacks.

 

___________________

 

One Handed

Accuracy +12

 

One Handed FULL ATTACK

Maximum damages

+10 accuracy

___________________

 

Abilities of Fighter

 

Two Handed Style

+20 % damages

 

Two Weapons Style

+10 % of speed attack

Cancel the malus of offhand

 

One handed Style

+15 % graze to hit.

+15 % hit to crit.

 

_______________

 

Side notes :

 

- Andreacolombo should be happy : With a fighter DW only a nerf of 10 %. Dont forget with a multiclass level 9, impossible to reach the armor recovery reduction (20 %). So, if you like actually this speed with Fighter, you will find him again, soon enough. (+20 % on your actual feel = extremely fast, more than now. Absolute gain = 10 %)

- Malus of -12 is easy to remember it. A reverse of +12 of one handed.

- Actual bonus speed of +50 % with Dual wieilding don't move...

- One handed style is now a good option with fighter. With disciplined strike 65 % of hit to crit = not bad.


Edited by theBalthazar, 17 January 2018 - 09:48 AM.

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#125
AndreaColombo

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You're on a roll, mate! :)



#126
IndiraLightfoot

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I'd love to play Deadfire with these changes made, since this means that whatever kind of weapon style I pick, it'll be a pretty unique and engaging bonus that comes with it.


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#127
Cdiaz

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Hey all!

 

Thank you for this data! Just wanted to comment we have eyes on these 7 pages of beautiful info :) I sound like a broken whatever-the-deadfire-equivalent-of-record-is, but we sincerely do appreciate the time and effort you have all put forth in helping us with the beta :)

 

You the best!

 

-Caleb


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#128
IndiraLightfoot

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theBalthazar! Obsidian, nous écoutent. :)


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#129
theBalthazar

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theBalthazar! Obsidian, nous écoutent.  :)

 

 

 

J'espère bien, on est tous de bon conseil : p J'essaye de penser à la fois aux hardcores gamers et aux novices. Pour que tout le monde y trouve son compte à la fin. En tout cas j'ai hâte de tester le jeu final !


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#130
vanyel54

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Puisque qu'on est en "French" mode, félicitations à tous pour tout ce travail !

Back to the subject, some thoughts on the one handed style. I like the suggestion of giving him accuracy (and nerfing the offhand on two weapons).

But i think we should add a little something.
Here is some ideas :

  •     +5 reflex, seems logical because you need less concentration using one hand
  •     +5 fortitude, to reward the use of a light weapon
  •     Full attack : +5% chance to bypass armor


#131
Madscientist

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Puisque qu'on est en "French" mode, félicitations à tous pour tout ce travail !

Back to the subject, some thoughts on the one handed style. I like the suggestion of giving him accuracy (and nerfing the offhand on two weapons).

But i think we should add a little something.
Here is some ideas :

  •     +5 reflex, seems logical because you need less concentration using one hand
  •     +5 fortitude, to reward the use of a light weapon
  •     Full attack : +5% chance to bypass armor

 

I think there is no reason why single wielding should increase defenses ( thats what shields are for).

A change to ignore armor would have made sense in the DR system of PoE1, but not with the penetration system of PoE2.

 

I think the suggestions of The balthazar are good.

If they work in practice we can only tell if the current system is ever changed.



#132
vanyel54

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  •    Full attack : +5% chance to bypass armor

 

A change to ignore armor would have made sense in the DR system of PoE1, but not with the penetration system of PoE2.

 

Let me reformulate : Full attack : 5% chance to overpenetrate (so overriding your armor - penetration)

It was just some thoughts to boost the One handed characters because, well, it is the worst...

But i agree with you that the suggestions of theBalthazar are good.






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