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How good are conjured weapons?


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#21
Katarack21

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What if summoning weapons was a form of “prebuffing” we could do? I really don’t see a reason for such a long cast time. After all it is kinda of a spell you need to spent time using to make it effective. Maybe they become really effective later on, but right now I really don’t see a reason to use summoned weapons over regular weapons.

I had this dream of building a multiclass mage/fighter who exclusively uses summoned weapons and self-buffs, disdaining outside influences like armor and blades as for lesser people.

That is basically a total no-go as long as summoned weapons have a six-second cast time. It just totally ineffectualizes summoned weapons.


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#22
JerekKruger

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Nice, big shame about the nerfed duration

 

With good enough Wound generation (perhaps Shattered Pillar for a Long Pain build) and the new customisable AI it should be possible to keep the Long Pain up nearly constantly with very little input from the player.


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#23
Raven Darkholme

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Nice, big shame about the nerfed duration

 

With good enough Wound generation (perhaps Shattered Pillar for a Long Pain build) and the new customisable AI it should be possible to keep the Long Pain up nearly constantly with very little input from the player.

 

Who doesn't like afk monks. :D



#24
JerekKruger

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Who doesn't like afk monks. :D

 

Well as a huge micromanager I probably won't use the customisable AI to anywhere near the extent some people will, but definitely for things like this and keeping Swift Strikes up it'll be great.



#25
Raven Darkholme

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Who doesn't like afk monks. :D

 

Well as a huge micromanager I probably won't use the customisable AI to anywhere near the extent some people will, but definitely for things like this and keeping Swift Strikes up it'll be great.

 

Yeah the main prob of Monk AI in PoE1 was them not using all wounds frequently, but certain passives per wound made it feel less wasted.

Damagewise you'll never compete with micro monk, but spamming one abbility over and over (hotkey is your friend) is still quite afk. :)



#26
ShakotanSolari

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Isn't Minor Blights considered to be a wand? I only tested it "on the fly" with the rod's and the scepter's proficiency activated and they get turned off once you summon Minor Blights.
 

So Kalakoth's Minor Blights is categorized as a universal weapon and it does appear to count as proficient for devoted.

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#27
AndreaColombo

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The blights are a ranged weapon, so it makes sense for a Devoted to be unable to specialize in them. Try a Berserker/Wizard if you want the blights with extra penetration ;)

#28
Boeroer

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Always Blights + Sharpshooter + Driving Flight.

For the Berserker I like Spirit Lance more. ;)

Edited by Boeroer, 14 January 2018 - 01:58 PM.

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#29
ShakotanSolari

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The blights are a ranged weapon, so it makes sense for a Devoted to be unable to specialize in them. Try a Berserker/Wizard if you want the blights with extra penetration ;)

But you do get the penetration bonus with blights, also with other ranged weapons so long as you're proficient in them. Nowhere does it say devoted have to use melee weapons. Personally, I've been messing around with a devoted/priest of magran with pistol proficiency for the conjured pistol and it's pretty fun.


Edited by ShakotanSolari, 14 January 2018 - 02:26 PM.


#30
AndreaColombo

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You do get them, but last I checked the subclass’ description specifically stated they’re supposed to pick one melee proficiency ;)

Edited by AndreaColombo, 14 January 2018 - 03:44 PM.


#31
ShakotanSolari

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You do get them, but last I checked the subclass’ description specifically stated they’re supposed to pick one melee proficiency ;)

As far as I can tell there is no mention of melee weapons at all in the class description.

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#32
AndreaColombo

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Interesting. They must have changed this in the beta update.

#33
AndreaColombo

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Quick question as I don't have time to check now—if you play a Monk/Wizard and summon the blights, do they count as being dual-wielded with the fist?

 

If not, I'd bring this to QA's attention. While it does make sense that any other character's fist wouldn't count as a weapon, a Monk's always should because of Transcendent Suffering.



#34
Boeroer

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Not really, because then a monk could never have the advantage of single weapon usage (+12 ACC) and single weapon style.

#35
AndreaColombo

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That’s actually a fair point.
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#36
wanderon

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You do get them, but last I checked the subclass’ description specifically stated they’re supposed to pick one melee proficiency ;)

As far as I can tell there is no mention of melee weapons at all in the class description.

 

 

I was fooling with a devoted but was not restricted to a single proficiency - did I miss something about how you choose your "devoted" weapon choice? 



#37
AndreaColombo

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You didn’t; it’s been bugged since the first beta build.
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#38
JerekKruger

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You didn’t; it’s been bugged since the first beta build.

 

Although as I understand it only one of your proficiencies (the first you pick I think) gets the bonuses of the Devoted subclass, the others get penalties.






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