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Two Small Things That Are Annoying Me


Andraste

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1. Why is the neck slot at the bottom of the character model in the inventory? The neck is at the top!

 

2. At the moment, it seems that you have to put things into the stash in order to pass them to other party members. We should be able to drag something from one character's inventory to another's without putting it somewhere else first. (Maybe there's a way to do this, but if so I have not found it.)

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Re: 1

 

Minoritás, but it annoys me as well.

 

Re: 2

 

You can pick up an item, click the small portrait of the character you want to give it to (top center of the screen) to access their inventory, then put the item in whatever slot.

 

But clunkier than in the first game it at least you don’t have to go through the stash.

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You can pick up an item, click the small portrait of the character you want to give it to (top center of the screen) to access their inventory, then put the item in whatever slot.

It might be worth mentioning that this only works if you click the item, mouse over the other character, and click againg. If you click-and-drag directly without that initial "pick up" click it doesn't work, which must be a bug, and made me think that this plain didn't work for a long time.

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1. Why is the neck slot at the bottom of the character model in the inventory? The neck is at the top!

 

If you click-and-drag directly without that initial "pick up" click it doesn't work, which must be a bug, and made me think that this plain didn't work for a long time.

I fixed these, though the fixes may not be included in the next release.

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1. Why is the neck slot at the bottom of the character model in the inventory? The neck is at the top!

 

If you click-and-drag directly without that initial "pick up" click it doesn't work, which must be a bug, and made me think that this plain didn't work for a long time.

I fixed these, though the fixes may not be included in the next release.

 

 

Yaaaaaaay! Thank you - the $20 I spent on the beta is now completely justified.

 

(Not that I'm not enjoying it, and not that you probably wouldn't have changed this stuff eventually anyway, but it's nice to know that I helped in some small way.)

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