I just saw that a combo of Berserker/Streetfighter could combine a high number of engagement slots (shield use +1, Persistant Distraction +1, Barbaric Yell +3, spear +1) with the ability to distract ALL engaged enemies passively with Persistent Distraction... Does that mean auto-sneak-attack with carnage?
I also realized that an Unbroken/Wizard could combine a lot of engagement slots (like, a LOT) with hefty disengagement-punishment. Alacrity would allow him to move freely and swiftly and "collect" all enemies in engagement. If they want to leave they get severly punished...
I mean besides the crazy high defenses because of Unbroken + Wizard's self buffs.
1. Could combine Unbroken with Ryngrim's Repulsive Visage: foe AoE 1.5 m radius from caster, induces Terrified: "-3 power level, -5 resolve, and can take no action other than to flee" (also, Sickened). Maybe a repulsing seal and/or wall spell (and/or positioning relative to bottlenecks and preexisting walls/barriers) so they can't flee far (just far enough to be reengaged and disengage again)? Wall of Force (free cast outside combat) hobbles and does damage to enemies, but you can pass through it unaffected... back and forth.
2. On multi-classing spellcasters:
Both single-class and multi-class casters are apparently limited to 2 spells of each level. And some of the best spells, especially fast casting ones, are level 1 (Priest's Restore and Suppress Affliction). So if there is some sort of BG2 style mage battle involving Suppress Affliction, having several characters multi-class Priest (or multi-class Paladin at higher levels, for personal immunity and Liberating Exhortation) could be useful.
3. On the other hand, godlikes give single-class Wizard specialists a nice boost to casting power. Seems power level increases:
- penetration by .25 per level
- duration by 5% per level
Wizards can suffer from low spell penetration. Here's what the penetration tooltip says:
Pentration is relative to armor rating of the damage type (for example Burn Damage against Burn Armor Rating).
Penetration less than armor rating: -70% damage
Equal to armor rating: listed damage
Greater than 2x armor rating: +30% damage
So Death Godlike specialist Wizard at < 25% health has +5 power level in their specialty spells = +1.25 penetration and +25% duration compared with non-specialist. (Nature Godlike with Fleet Feet or Alacrity gets +4 power level.) and So the fact that Deleterious Alacrity does predictable DoT to the caster can be a positive....
4. All the Enchantment and Illusion self-buffs have 0 recovery time, which means there's no penalty to specializing in Evocation or Conjuration. All except Merciless Gaze (10 seconds) have long durations, so they don't benefit much defensively from power level. But the Illusionist ability grants an instant extra cast of Wizard's Double (extra level 1 spell), which makes it functionally equivalent to a self-buff before combat starts (other wizards have to endure 0.4 seconds of vulnerability... I think the only other buff that can be used at the beginning of combat is Level 5 enchantment Llengrath's Safeguard which can be cast to initiate combat because of its foe AoE).
4. All the Enchantment and Illusion self-buffs have 0 recovery time, which means there's no penalty to specializing in Evocation or Conjuration. All except Merciless Gaze (10 seconds) have long durations, so they don't benefit much from power level. But the Illusionist ability grants an instant extra cast of Wizard's Double, which makes it functionally equivalent to a self-buff before combat starts.
Edited by SaruNi, 24 November 2017 - 02:12 PM.