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Crash Thread


Xaratas

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No crash, only a „application hang“

What happend before: I got wiped by a group of Xaurips, clicked quit on the you have died sceen and the game transitioned to the main menu. At least thats what the log says.

It did not arrive there, the screen stayed black and windows came helpfully with the „not responding“ dialog. So here is the Windows stuff and the log.

 

Quelle
PillarsOfEternity2.exe

Zusammenfassung
Beendet und geschlossen.

Datum
‎18.‎11.‎2017 19:48

Status
Der Bericht wurde gesendet.

Beschreibung
Aufgrund eines Problems kann dieses Programm nicht mehr mit Windows kommunizieren.
Pfad der fehlerhaften Anwendung:    E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2.exe

Problemsignatur
Problemereignisame:    AppHangB1
Anwendungsname:    PillarsOfEternity2.exe
Anwendungsversion:    5.6.3.54493
Anwendungszeitstempel:    59aed1bf
Absturzsignatur:    142b
Absturztyp:    134217728
Betriebsystemversion:    10.0.16299.2.0.0.256.48
Gebietsschema-ID:    1031
Zusätzliche Absturzsignatur 1:    142bc55b4ed9a1a1b80139849f02f62f
Zusätzliche Absturzsignatur 2:    d547
Zusätzliche Absturzsignatur 3:    d5475e1db715c36db94525c1a95b51a4
Zusätzliche Absturzsignatur 4:    142b
Zusätzliche Absturzsignatur 5:    142bc55b4ed9a1a1b80139849f02f62f
Zusätzliche Absturzsignatur 6:    d547
Zusätzliche Absturzsignatur 7:    d5475e1db715c36db94525c1a95b51a4

Weitere Informationen über das Problem
Bucket-ID:    eb255dfb7a2460b8165151b72cf0e3dc (129609084838)

 

 

 

Version=1
EventType=AppHangB1
EventTime=131555045348847844
ReportType=3
Consent=1
UploadTime=131555045572415928
ReportStatus=268435456
ReportIdentifier=ec6bf44d-5e0d-44bf-87ee-0f10382ac41b
IntegratorReportIdentifier=ce7489bf-a060-4ed2-b791-d7d05b75f628
Wow64Host=34404
NsAppName=PillarsOfEternity2.exe
AppSessionGuid=00001a7c-0002-0017-826d-249b8160d301
TargetAppId=W:0006cd5a0b1a2a317f2de8b614759e6514be00000904!000092f67b2b560ced2abda817147b85cb3858a51889!PillarsOfEternity2.exe
TargetAppVer=2017//09//05:16:33:03!0!PillarsOfEternity2.exe
BootId=4294967295
TargetAsId=1258
UserImpactVector=269488400
Response.BucketId=eb255dfb7a2460b8165151b72cf0e3dc
Response.BucketTable=5
Response.LegacyBucketId=129609084838
Response.type=4
Sig[0].Name=Anwendungsname
Sig[0].Value=PillarsOfEternity2.exe
Sig[1].Name=Anwendungsversion
Sig[1].Value=5.6.3.54493
Sig[2].Name=Anwendungszeitstempel
Sig[2].Value=59aed1bf
Sig[3].Name=Absturzsignatur
Sig[3].Value=142b
Sig[4].Name=Absturztyp
Sig[4].Value=134217728
DynamicSig[1].Name=Betriebsystemversion
DynamicSig[1].Value=10.0.16299.2.0.0.256.48
DynamicSig[2].Name=Gebietsschema-ID
DynamicSig[2].Value=1031
DynamicSig[22].Name=Zusätzliche Absturzsignatur 1
DynamicSig[22].Value=142bc55b4ed9a1a1b80139849f02f62f
DynamicSig[23].Name=Zusätzliche Absturzsignatur 2
DynamicSig[23].Value=d547
DynamicSig[24].Name=Zusätzliche Absturzsignatur 3
DynamicSig[24].Value=d5475e1db715c36db94525c1a95b51a4
DynamicSig[25].Name=Zusätzliche Absturzsignatur 4
DynamicSig[25].Value=142b
DynamicSig[26].Name=Zusätzliche Absturzsignatur 5
DynamicSig[26].Value=142bc55b4ed9a1a1b80139849f02f62f
DynamicSig[27].Name=Zusätzliche Absturzsignatur 6
DynamicSig[27].Value=d547
DynamicSig[28].Name=Zusätzliche Absturzsignatur 7
DynamicSig[28].Value=d5475e1db715c36db94525c1a95b51a4
UI[3]=PillarsOfEternity2.exe reagiert nicht
UI[4]=Wenn Sie das Programm schließen, gehen möglicherweise Informationen verloren.
UI[5]=Programm schließen
UI[6]=Programm schließen
UI[7]=Programm schließen
LoadedModule[0]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2.exe
LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\Windows\System32\KERNEL32.DLL
LoadedModule[3]=C:\Windows\System32\KERNELBASE.dll
LoadedModule[4]=C:\Windows\SYSTEM32\apphelp.dll
LoadedModule[5]=C:\Windows\System32\USER32.dll
LoadedModule[6]=C:\Windows\System32\win32u.dll
LoadedModule[7]=C:\Windows\System32\GDI32.dll
LoadedModule[8]=C:\Windows\SYSTEM32\HID.DLL
LoadedModule[9]=C:\Windows\System32\msvcrt.dll
LoadedModule[10]=C:\Windows\System32\gdi32full.dll
LoadedModule[11]=C:\Windows\System32\msvcp_win.dll
LoadedModule[12]=C:\Windows\System32\ucrtbase.dll
LoadedModule[13]=C:\Windows\System32\ole32.dll
LoadedModule[14]=C:\Windows\System32\combase.dll
LoadedModule[15]=C:\Windows\System32\RPCRT4.dll
LoadedModule[16]=C:\Windows\SYSTEM32\VERSION.dll
LoadedModule[17]=C:\Windows\System32\bcryptPrimitives.dll
LoadedModule[18]=C:\Windows\System32\sechost.dll
LoadedModule[19]=C:\Windows\System32\SHLWAPI.dll
LoadedModule[20]=C:\Windows\System32\ADVAPI32.dll
LoadedModule[21]=C:\Windows\System32\SHELL32.dll
LoadedModule[22]=C:\Windows\System32\cfgmgr32.dll
LoadedModule[23]=C:\Windows\System32\shcore.dll
LoadedModule[24]=C:\Windows\System32\windows.storage.dll
LoadedModule[25]=C:\Windows\System32\kernel.appcore.dll
LoadedModule[26]=C:\Windows\System32\powrprof.dll
LoadedModule[27]=C:\Windows\System32\profapi.dll
LoadedModule[28]=C:\Windows\System32\WS2_32.dll
LoadedModule[29]=C:\Windows\System32\OLEAUT32.dll
LoadedModule[30]=C:\Windows\System32\IMM32.dll
LoadedModule[31]=C:\Windows\SYSTEM32\OPENGL32.dll
LoadedModule[32]=C:\Windows\SYSTEM32\WINMM.dll
LoadedModule[33]=C:\Windows\SYSTEM32\IPHLPAPI.DLL
LoadedModule[34]=C:\Windows\SYSTEM32\WINHTTP.dll
LoadedModule[35]=C:\Windows\SYSTEM32\DNSAPI.dll
LoadedModule[36]=C:\Windows\SYSTEM32\GLU32.dll
LoadedModule[37]=C:\Windows\System32\NSI.dll
LoadedModule[38]=C:\Windows\SYSTEM32\WINMMBASE.dll
LoadedModule[39]=C:\Windows\system32\uxtheme.dll
LoadedModule[40]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Mono\mono.dll
LoadedModule[41]=C:\Windows\System32\PSAPI.DLL
LoadedModule[42]=C:\Windows\SYSTEM32\MSWSOCK.dll
LoadedModule[43]=C:\Windows\System32\MSCTF.dll
LoadedModule[44]=C:\Windows\system32\dwmapi.dll
LoadedModule[45]=C:\Windows\SYSTEM32\d3d11.dll
LoadedModule[46]=C:\Windows\SYSTEM32\dxgi.dll
LoadedModule[47]=C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvldumdx.dll
LoadedModule[48]=C:\Windows\System32\crypt32.dll
LoadedModule[49]=C:\Windows\System32\MSASN1.dll
LoadedModule[50]=C:\Windows\SYSTEM32\CRYPTSP.dll
LoadedModule[51]=C:\Windows\system32\rsaenh.dll
LoadedModule[52]=C:\Windows\SYSTEM32\bcrypt.dll
LoadedModule[53]=C:\Windows\SYSTEM32\CRYPTBASE.dll
LoadedModule[54]=C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f936d37e592b25aa\nvwgf2umx.dll
LoadedModule[55]=C:\Windows\System32\clbcatq.dll
LoadedModule[56]=C:\Windows\system32\wbem\wbemprox.dll
LoadedModule[57]=C:\Windows\SYSTEM32\wbemcomn.dll
LoadedModule[58]=C:\Windows\system32\wbem\wbemsvc.dll
LoadedModule[59]=C:\Windows\system32\wbem\fastprox.dll
LoadedModule[60]=C:\Windows\System32\MMDevApi.dll
LoadedModule[61]=C:\Windows\System32\PROPSYS.dll
LoadedModule[62]=C:\Windows\System32\DEVOBJ.dll
LoadedModule[63]=C:\Windows\SYSTEM32\wdmaud.drv
LoadedModule[64]=C:\Windows\SYSTEM32\ksuser.dll
LoadedModule[65]=C:\Windows\SYSTEM32\AVRT.dll
LoadedModule[66]=C:\Windows\SYSTEM32\AUDIOSES.DLL
LoadedModule[67]=C:\Windows\SYSTEM32\wintypes.dll
LoadedModule[68]=C:\Windows\SYSTEM32\msacm32.drv
LoadedModule[69]=C:\Windows\SYSTEM32\MSACM32.dll
LoadedModule[70]=C:\Windows\SYSTEM32\midimap.dll
LoadedModule[71]=C:\Windows\SYSTEM32\xinput1_3.dll
LoadedModule[72]=C:\Windows\System32\SETUPAPI.dll
LoadedModule[73]=C:\Windows\SYSTEM32\TextInputFramework.dll
LoadedModule[74]=C:\Windows\SYSTEM32\CoreUIComponents.dll
LoadedModule[75]=C:\Windows\SYSTEM32\CoreMessaging.dll
LoadedModule[76]=C:\Windows\SYSTEM32\ntmarta.dll
LoadedModule[77]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\AkSoundEngine.dll
LoadedModule[78]=C:\Windows\SYSTEM32\XAudio2_9.dll
LoadedModule[79]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\McDSP.dll
LoadedModule[80]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\AkFlanger.dll
LoadedModule[81]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\AkTremolo.dll
LoadedModule[82]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\AkStereoDelay.dll
LoadedModule[83]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\AkPitchShifter.dll
LoadedModule[84]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\AkHarmonizer.dll
LoadedModule[85]=C:\Windows\SYSTEM32\dhcpcsvc6.DLL
LoadedModule[86]=C:\Windows\SYSTEM32\dhcpcsvc.DLL
LoadedModule[87]=E:\GOG Games\Pillars of Eternity II Deadfire\GalaxyCSharpGlue.dll
LoadedModule[88]=C:\Windows\SYSTEM32\MSVCR110.dll
LoadedModule[89]=C:\Windows\SYSTEM32\MSVCP110.dll
LoadedModule[90]=E:\GOG Games\Pillars of Eternity II Deadfire\Galaxy64.dll
LoadedModule[91]=C:\Windows\SYSTEM32\MSVCP120.dll
LoadedModule[92]=C:\Windows\SYSTEM32\MSVCR120.dll
LoadedModule[93]=C:\Windows\system32\napinsp.dll
LoadedModule[94]=C:\Windows\system32\pnrpnsp.dll
LoadedModule[95]=C:\Windows\system32\NLAapi.dll
LoadedModule[96]=C:\Windows\System32\winrnr.dll
LoadedModule[97]=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\Plugins\GalaxyCSharpGlue.dll
LoadedModule[98]=C:\Windows\System32\fwpuclnt.dll
LoadedModule[99]=C:\Windows\System32\rasadhlp.dll
LoadedModule[100]=C:\ProgramData\GOG.com\Galaxy\redists\peer\msvc-18\GalaxyPeer64.dll
LoadedModule[101]=C:\Windows\SYSTEM32\mscms.dll
LoadedModule[102]=C:\Windows\SYSTEM32\USERENV.dll
LoadedModule[103]=C:\Windows\SYSTEM32\icm32.dll
LoadedModule[104]=C:\Windows\SYSTEM32\MFPlat.DLL
LoadedModule[105]=C:\Windows\SYSTEM32\RTWorkQ.DLL
LoadedModule[106]=C:\Windows\SYSTEM32\MFReadWrite.dll
LoadedModule[107]=C:\Windows\SYSTEM32\CompPkgSup.DLL
LoadedModule[108]=C:\Windows\System32\Windows.Media.dll
LoadedModule[109]=C:\Windows\System32\MFSENSORGROUP.dll
LoadedModule[110]=C:\Windows\System32\mp4sdecd.dll
LoadedModule[111]=C:\Windows\System32\msdmo.dll
LoadedModule[112]=C:\Windows\System32\mfperfhelper.dll
LoadedModule[113]=C:\Windows\SYSTEM32\MFCORE.dll
LoadedModule[114]=C:\Windows\System32\MSAudDecMFT.dll
State[0].Key=Transport.DoneStage1
State[0].Value=1
OsInfo[0].Key=vermaj
OsInfo[0].Value=10
OsInfo[1].Key=vermin
OsInfo[1].Value=0
OsInfo[2].Key=verbld
OsInfo[2].Value=16299
OsInfo[3].Key=ubr
OsInfo[3].Value=64
OsInfo[4].Key=versp
OsInfo[4].Value=0
OsInfo[5].Key=arch
OsInfo[5].Value=9
OsInfo[6].Key=lcid
OsInfo[6].Value=1031
OsInfo[7].Key=geoid
OsInfo[7].Value=94
OsInfo[8].Key=sku
OsInfo[8].Value=48
OsInfo[9].Key=domain
OsInfo[9].Value=0
OsInfo[10].Key=prodsuite
OsInfo[10].Value=256
OsInfo[11].Key=ntprodtype
OsInfo[11].Value=1
OsInfo[12].Key=platid
OsInfo[12].Value=10
OsInfo[13].Key=sr
OsInfo[13].Value=0
OsInfo[14].Key=tmsi
OsInfo[14].Value=28591
OsInfo[15].Key=osinsty
OsInfo[15].Value=2
OsInfo[16].Key=iever
OsInfo[16].Value=11.64.16299.0-11.0.48
OsInfo[17].Key=portos
OsInfo[17].Value=0
OsInfo[18].Key=ram
OsInfo[18].Value=16316
OsInfo[19].Key=svolsz
OsInfo[19].Value=232
OsInfo[20].Key=wimbt
OsInfo[20].Value=0
OsInfo[21].Key=blddt
OsInfo[21].Value=170928
OsInfo[22].Key=bldtm
OsInfo[22].Value=1534
OsInfo[23].Key=bldbrch
OsInfo[23].Value=rs3_release
OsInfo[24].Key=bldchk
OsInfo[24].Value=0
OsInfo[25].Key=wpvermaj
OsInfo[25].Value=0
OsInfo[26].Key=wpvermin
OsInfo[26].Value=0
OsInfo[27].Key=wpbuildmaj
OsInfo[27].Value=0
OsInfo[28].Key=wpbuildmin
OsInfo[28].Value=0
OsInfo[29].Key=osver
OsInfo[29].Value=10.0.16299.64.amd64fre.rs3_release.170928-1534
OsInfo[30].Key=buildflightid
OsInfo[31].Key=edition
OsInfo[31].Value=Professional
OsInfo[32].Key=ring
OsInfo[32].Value=Retail
OsInfo[33].Key=containerid
OsInfo[34].Key=containertype
OsInfo[35].Key=edu
OsInfo[35].Value=0
FriendlyEventName=Beendet und geschlossen.
ConsentKey=AppHangXProcB1
AppName=PillarsOfEternity2.exe
AppPath=E:\GOG Games\Pillars of Eternity II Deadfire\PillarsOfEternity2.exe
ReportDescription=Aufgrund eines Problems kann dieses Programm nicht mehr mit Windows kommunizieren.
NsPartner=windows
NsGroup=windows8
ApplicationIdentity=3C6BD18C20A07194DAAA9537E36E3838
MetadataHash=601177257


 

output_log.zip

Edited by Xaratas
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I have created a new game, spend some time in character creation, spend some time while leveling the char up, then I opened the menu and chose quit game.

A long time happened nothing, then a windows message appeared telling me that the program does not react and asks me to end the programm.

This is the first time it happened.

 

I did just create a char to post the build. I play so slow that will never be able to play with all the chars I can imagine.

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I got no crashes at all.

Only two things bothering me at current state:

First time you enter Poko Kohara Ruins - massive frame drop for 10 seconds or so, then stabilizes.

After playing around an hour when you exit the game it never exits correctly, always  hangs up, so you have to shut down it through task manager. (waiting for response)

Done this with Moon Godlike Wizard

q22yrpP.png

Perebor steam

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Not a hard crash but graphics just stopped to be redrawn. After alt + tab nothing returned

 

The log was spammed with:

d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=106 h=165 d3dfmt=65 [887a0005]
d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=64 h=64 d3dfmt=2 [887a0005]
d3d11: failed to create staging 2D texture w=106 h=165 d3dfmt=65 [887a0005]

 

and a while after that with:

d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer

 

~117k lines in less than 2 minutes.

 

Maybe necessary to rebuild that problem: I have enabled the nav mesh, no fog and the layer toggle, (the one which draws some green rectangles at weird posisitions). And followed the torch guy in the city for 2 full rounds. Disturbing the first round a few times with waits.

output_log.zip

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Speaking of the Crashthread, now i got one.

Game restarted, none of the debug toggles active, party and i were doing nothing. Waited a few minutes (was afk). Before I went the torches were unlit, after i came back the screen was frozen with the torches lit up.

 

Its possible that changing the physx setting from cpu to gpu midgame has some role in it.

2017-11-29_224112.zip

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I attempt to post about a crash, your forum crashes & the post is unsuccessful. That's just sad for 2018.Maybe it's time to get a Proboards account because these forums are horrible for this day & age.

I don't know about your crash, but new users need to have their first few posts approved by moderators

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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