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Wizard subclasses


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#41
Skaddix

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Well makes sense Wizard put the Fighter and Paladin out of Business in PoEI

Plus Divination works better for Table Tops then it does CRPGs.

 

But yes the Wizard has too many penalties lose 40% of your schools, take 20% Recover Penalty on another 40% of your Schools for a Power Level Buff and a Special Ability in the last 20%...that deal seems lacking if you ask me. I mean are your really going to have 2 good spells every spell level so as not to cast outside? I sure hope the Special Ability doesn't cost a spell slot, is highly tuned and scales as you level if you only get it late game well that is terrible.

 

Plus a buffed primary school is dubious if your evocation and you get 20% more damage and 20% bigger AoEs well that is great. But if I am Illusion and the only buff I get is Arcane Veil last longer well that is not great cause if already giving me 40 Deflection and I get 8 more well I was probably basically unhittable already. And the combat might not last long enough to exploit a duration buff. 


Edited by Skaddix, 26 October 2017 - 07:29 AM.


#42
PugPug

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DnD 3.5 complicates it by having you give up two schools, but you can choose which, but you can’t pick Divination as one of them. On the other hand if you specialize in Divination, you only have to lose one other school.


Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters?

Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change.

Divination was kind of goofy in BG... there was a spell or two to spy an area of the map, I think, but basically aside from Identify the school’s only purpose was for dispelling invisibility. Better to have neither invisibility nor divination.

#43
Skaddix

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Divination is always hard in a CRPG, it shines when you can solve problems without violence or by skipping straight to the Boss. It doesn't really have much pure offensive potential.



#44
rjshae

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DnD 3.5 complicates it by having you give up two schools, but you can choose which, but you can’t pick Divination as one of them. On the other hand if you specialize in Divination, you only have to lose one other school.


Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters?

Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change.

 

I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example:

  • Hide in Place: an illusion that lets your character remain invisible as long as no movement is made.
  • Lost to Me: an enchantment that mentally hides you from just one or two opponents.

  • Lephys, Wormerine and Juodas Varnas like this

#45
Mocker22

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I think that the OP brings up a very good point, that people will normally pick a specialist wizard based on what spells they will give up. For example in BG2 you almost HAD to pick Conjuror. You only lost Divination which you priest easily handled. Anything else was debilitating, but who wants to have one less spell per level?

 

I'd prefer to see either less downside...or more upside to the specialization. I think PoE 1 did an AMAZING job of giving wizards soooo many spells that work good. I feel like PoE had the best Wizard class I've seen in a very long time because they are so incredibly versatile. Want to wear armor and tank? Sure! Wanna nuke like crazy? Sure! Want to be tricky or have tons of CC? GREAT! It was so much fun to experiment.






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