What the hell are you people on about. I made a barbarian with base INT of 7 and slaughtered my way through the game. The few outlying mobs I missed because of lower INT were compensated with higher damage on those I did hit. Is this one of those things that somebody comes up with and others pick up creating an echo chamber of feigned outrage just because why not.
anecdotal is never particular persuasive. is kinda traditional hereabouts to use singular examples and individual past experience as some kinda proof.
is the math which reveals how intelligence at particular levels o' investment dramatic increase carnage efficacy. even boeroer notes "sweet spots" for intelligence investment. 1.5 m radius from the target is the base carnage aoe radius. intelligence and other equipment may expand (or reduce) the radius. a 7 intelligence, unmodified, results in a minus 18% to the base aoe radius. sure, with certain high level equipment and in unique encounters wherein smaller-than-human sized adversaries seem to functional stack, a meager intellect will provided impressive carnage results, but is no way to ignore the math. 1.5m.
but yeah, we wouldn't doubt there is somebody who completed a triple-crown solo run with a basement intellect barbarian wielding noting but an unenhanced butter knife and wearing durance's robes.
HA! Good Fun!
Again, it's the difference between "optimal" and "viable". A 7 int is *viable*--almost any stat arrangement is, actually.
kinda missing the point. you can play a viable and gimped barbarian, particular as this is a game wherein you play a party o' characters. have one relative underpowered character (even if only underpowered compared to alternative barbarian builds) in a party-based game is always viable. no biggie.
am also one o' the most consistent voices on these boards speaking 'bout how poe is less attribute driven than most crpgs.
however, the barbarian has certain intellect thresholds (anachronistic) 'cause of carnage. reaching higher thresholds produce a clear superior barbarian, which is exact why we got so many players with genius barbarians in poe. the barbarian only shines when facing mobs, which is already an inherent limitation. not all poe encounters (even pod encounters) result in mob combat. as such it makes sense to maximize a barbarian's efficacy 'gainst those mobs. unfortunately, one cannot use typical poe approach to viability o' stats for the barbarian precise 'cause o' carnage. one point of intellect increase is not equivalent to one point o' increase o' other attributes... excepting might, and worse, every point o' intellect increase is not equal to every other point o' intellect increase.
the viability argument is swell and all but it is ignoring reality. josh has noted how balance is always important in a single player crpg. not need have all builds or classes (or whatever) be equal in power. however, if one build or class (or whatever) is disproportionate superior, then the viability argument collapses 'cause on average, most folks will not self-gimp to play the viable but demonstrably underpowered build.
the intelligent barbarian problem stems from the obvious design flaw which some folks seem to wanna refuse to ignore: carnage is a class defining ability. 'cause barbarian efficacy is inextricable linked to a single ability, and the ability in question is an instantaneous aoe effect, intelligence will be disproportionate important and will exhibit thresholds. the ubiquitous intelligent barbarian is precisely why the poe developers wanted to avoid class defining abilities.
"You can say all that (threshold, low INT gimps) about every AoE ability in the game."
such an observation is true... but barbarian is a class with a singular defining aoe ability.
"And it needs a LOT of additional INT to reach the next line. So, either make a barb with a LOT of INT or leave it a mediocre levels. It's of not much use to put 1 or two points more INT if you can't reach the next row of enemies with it."
preaching to the choir. have already addressed this point multiple times. you don't seem to realize how you is agreeing with Gromnir 'bout the problem.
folks enjoy playing their barbarian characters, so is gonna be a tendency to defend. is ok to like the barbarian. we had fun playing our poe barbarians. however, to like our barbarian doesn't mean we need ignore the problems or flaws. carnage is a class defining ability. once folks make such an admission, the problem which is tending to lead to genius barbarians becomes clear and indefensible.
HA! Good Fun!