Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Games so good it costs human misery to make them.

cd projekt red video game industry working conditions discussion crunch

  • Please log in to reply
92 replies to this topic

#81
Lexx

Lexx

    Adventurer of the Obsidian Order

  • Members
  • 4013 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

And my post was about nobody passing up on skilled folks because of their color or gender. If you're a good programmer, you could still find a job in the industry even if you're pink and got 5 legs.


  • Volourn likes this

#82
majestic

majestic

    (7) Enchanter

  • Members
  • 984 posts
  • Location:TCS Tiger's Claw
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

And my post was about nobody passing up on skilled folks because of their color or gender. If you're a good programmer, you could still find a job in the industry even if you're pink and got 5 legs.

 

Actually I'd hire women if at all available and qualified. I hear they work for much less than their male counterparts. ;)


  • Volourn and Hurlshot like this

#83
Malcador

Malcador

    Arch-Mage

  • Members
  • 7860 posts
  • Location:Someplace in Canada
  • Xbox Gamertag:Pft, consoles.
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

And my post was about nobody passing up on skilled folks because of their color or gender. If you're a good programmer, you could still find a job in the industry even if you're pink and got 5 legs.


Eh, I dunno. Been through hiring processes and see good people binned for the most nonsensical of reasons.
  • HooAmEye likes this

#84
Lexx

Lexx

    Adventurer of the Obsidian Order

  • Members
  • 4013 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Then the company didn't really need the set of skills. :cat:


Edited by Lexx, 29 October 2017 - 10:08 PM.


#85
Malcador

Malcador

    Arch-Mage

  • Members
  • 7860 posts
  • Location:Someplace in Canada
  • Xbox Gamertag:Pft, consoles.
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Then the company didn't really need the set of skills. :cat:


Yeah, other than one time someone not wanting someone who was "obviously" gay, most of the reasons have been stupid rather than discriminatory. Funniest reason was that the guy was too into programming to be hired as a programmer

#86
Lexx

Lexx

    Adventurer of the Obsidian Order

  • Members
  • 4013 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Well, then I dunno. It's the gaming biz, so in worst case one can try to do stuff on their own, indie-style. Might be harder and doesn't necessarily work out, but it can totally be done. There's lots of studios now working purely via the internet as well, so you don't even have to see each other anymore face to face either.


Edited by Lexx, 30 October 2017 - 07:52 AM.


#87
majestic

majestic

    (7) Enchanter

  • Members
  • 984 posts
  • Location:TCS Tiger's Claw
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

 

Then the company didn't really need the set of skills. :cat:


Yeah, other than one time someone not wanting someone who was "obviously" gay, most of the reasons have been stupid rather than discriminatory. Funniest reason was that the guy was too into programming to be hired as a programmer

 

Oh yeah, that one I've seen too. The last opening we filled didn't go to the nerd who showed up in a Slayer sweatshirt* because, uhm, he was a "full-blooded" coder. The main concern was that someone like that wouldn't be able to understand the needs of the users and would produce needlessly complex modules that nobody can work with - just like the guy who quit did (except that guy got his "skills" during his electrical engineering education... programming microcontrollers which he picked up as an ECA of all things).

 

*I have to admit that I was impressed that this wasn't cited as the reason for not hiring the guy. Much less impressed with the real reason tho. Especially because the guy we hired had prior experience in... programming microcontrollers. Man, what could possibly be any more removed from OOP development of ERP software modules? *sigh*



#88
Malcador

Malcador

    Arch-Mage

  • Members
  • 7860 posts
  • Location:Someplace in Canada
  • Xbox Gamertag:Pft, consoles.
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Well Slayer sucks so that's reason enough :p
  • majestic and Hurlshot like this

#89
Orogun01

Orogun01

    Arch-Mage

  • Members
  • 3843 posts
  • Location:somewhere over the rainbow
  • Deadfire Backer
  • Fig Backer

Well Slayer sucks so that's reason enough :p

**** you.


  • Hurlshot likes this

#90
Mamoulian War

Mamoulian War

    Arch-Mage

  • Members
  • 3813 posts
  • Location:Slovakia
  • PSN Portable ID:mamoulianfh
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
:D

#91
HoonDing

HoonDing

    Arch-Mage

  • Members
  • 9346 posts
  • Location:Absurdistan

Slayers was great

 



#92
Katphood

Katphood

    Arch-Mage

  • Members
  • 2723 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

I don't even know what Slayer is. :( 

 

This is the only Slayer I know of.


Edited by Katphood, 04 November 2017 - 08:40 AM.

  • Orogun01 likes this

#93
SonicMage117

SonicMage117

    Arch-Mage

  • Members
  • 3237 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer
I'm sure SOMEONE herr will argue this lol

If we're being honest, how good (or how quality) games are, are truly subjective to each player induvidually which clouds everyone's sense of reason to begin with since we are all drawn to different things.

However, I will say that some games costs more human misery to make them more than others...

^Hyper Light Drifter is such an example, the developer was literally so sick that he could not finish the Switch port. Dealing with a life-threatening situation and interjecting that negative energy into something great is something nobody here can do, hell, nobody in the industry has ever done it before (if I'm wrong, someone feel free to correct this) It should be commended.


^That Dragon Cancer is another great example in which no other game can match. Here you have a couple who made a game based on the true story of losing their child to cancer. It's possibly the most painstakingly game to develop emotionally wise.
  • EbonyBetty likes this





Also tagged with one or more of these keywords: cd projekt red, video game industry, working conditions, discussion, crunch

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users