Version 3.06 with White March Part I & II
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A Barbarian who is built to quite literally facetank dragons. But instead of the usual traditional tank of max'ing deflection through high RES, the Untank dumps RES to deliberately get crit'ed by enemies to trigger various crit effects. In particular, a synergy with Steadfast which is not commonly found in builds I have seen.
The stat spread and weapons sets selection enables the Untank to do an initial high dmg burst to adds. And subsequently go into "Untank" mode in which it can facetank enemies via multiple self healing sources and high % healing received, while still dealing decent dmg via retaliation.
I previously did playthrough that involves a retaliation build that is heavily based on Dr <3's The Anvil. From that playthrough, I had a good sense of how a retaliation tank could perform and was impressed by the build's ability to soak up dmg and deal retaliatory dmg at the same time. However for that playthrough, I still had a traditional Paladin support tank for the signature encounters.
After that success Frozen Crown playthrough, I wanted to up the ante by (i) reducing party size to 4, (ii) not having a priest, (iii) playing on PotD ToI and (iv) not having a traditional tank to engage boss in key encounters. I decided on a Barb as a dmg sponge as the class has the best endurance/health pool of all classes. And with the knowledge gained from the retaliation monk playthrough, I started to devise a viable tank build that does not rely on straight up dmg avoidance for its staying power.
Personal Playthrough Experience
With the restrictions in place, I have decided a party of the Untank together with The Yellow Flash, a Support/DPS Boar Druid and a CC/DPS Wizard. At the point of this build post, I have completed all Bounties, WM 1 & 2, Concelhaut, all Dragon Fights. Whats left is Burial Isle and the last fight with Thaos. There is not much healing support available via the party - mainly coming from the druid's Moonwell, Nature's Vigor, Nature's Balm. Most of the Untank staying power comes from its items and abilities. For all signature fights, the Untank is tasked to melee engaged all the bosses. Doing so against the bosses, the Untank has not been knocked out even once (although the Untank's team mates did get knocked out).
Recommended Stats Allocation
(Race: Costal Auamua / Culture: The Living Lands)
Enables the Untank to push the limit of dmg and healing due to +2 Mig, and makes it make resistance to prone/stun which can impact the Untank's survivability.
There are items which improve the Untank survivability at low Endurance. Can be considered if you have a Priest as to half keep the Untank at under 50% Endurance more consistently.
The added Fire and Freeze DR is nice for a tank built to soak up dmg.
Boreal Dwarf *
The added accuracy to Wilder and Primordial types is nice for a more offensive approach if one can spare more buffs from team mates
Race and Culture
The Living Lands (+1 Mig) - Colonist (+2 Surv)
Skills: Stealth 2, Athletics 5, Lore 5, Mechanics 0, Survival 14
(a=auto, r=recommended, !=important)
For Normal Encounters
Head: Maegfolc Skull (!) / Executioner's Hood * (Before: Hermit's Hat)
Body: Sanguine Plate (!) (Before: Plate Armour)
Neck: Swaddling Sheet ® / Hiro's Mantle (Before: Cloak of Protection)
Gloves: Gloves of Swift Action / Pilferer's Grip / Mourning Gloves * (Before: Forgemaster's Gloves / Gauntlets of Accuracy)
Belt: Girdle of Mortal Protection ® / Girdle of Maegfolc Might
Legs: Shod-in-Faith (!)
Rings: Ring of Thorns / Circle of Iron (!) / Pensiavi mes Rèi (Before: Ring of Deflection / Ring of Protection)
Set 1: Bittercut / Resolution / Purgatory (Before: Sabres)
Set 2: Strike Hard / Godansthunyr / Captain Viccilo's Anger / Dragon's Maw (!) (Before: Hatchet / Small Shield)
For Signature / Dragon Encounters
Head: Maegfolc Skull (!)
Body: He Carries Many Scars (!) / Blackwarden's Breastplate *
Neck: Hiro's Mantle / Rymgard's Mantle
Gloves: Gloves of Swift Action / Pilferer's Grip
Belt: Belt of Bountiful Healing (!)
Legs: Shod-in-Faith (!)
Rings: Ring of Thorns / Circle of Iron (!)
Set 1: Steadfast (!) / Dragon's Maw (!)
Set 2: Hatchet / Ilfan Byrngar's Solace / St Ydwin's Redeemer
Ripple Sponge ®
Potion of Flame Shield ®
Veteran's Recovery (!)
Stalwart Defiance (!)
Weapon Focus: Ruffian
Bear's Fortitude ®
Weapon And Shield Style (!)
Towering Physique (a)
Barbaric Yell ®
Savage Defiance (!)
One Stands Alone (!)
Heart of Fury (!)
Barbaric Retaliation (!)
Dragon Leap ®
Usage during Normal Encounters
Always start the encounter with weapon set 1 dual weapons first. This will ensure that the Untank's deflection is low and can trigger the on-hit-by-crit effects near the start of the encounter. There are 3 notable ones are Conscreated Ground, Overwhelming Wave and Frenzy. Conscreated Ground is to provide sustained healing for both the barb and other frontliners, and with High Mig and decent Int it will have a good healing effect and coverage. Overwhelming Wave from Swaddling Sheet is extremely useful. The Untank's decent PER and INT will increase the chances and landing and also help to ensure that the stun duration is good if it lands. The several seconds of stun can give a lot of breathing room for preparation and positioning. Frenzy from Sanguine Plate has the advantage of being instacast and the Untank do not need to wait for the activation animation, and there isn't recovery after. The advantages can be used to get a better HoF activation amongst other things.
Start the battle by looking out for a good HoF activation. Twin sabres setup should translate into good dmg. Bittercut is nice for dual dmg type and Resolution/Purgatory has Annihilation which can further improve crit dmg. Your team mates can help prep the battlefield by using CC effects.
After HoF is triggered, switch to a Weapon and Shield set and proceed to tank and dps the remaining enemies. Strike Hard is nice as it has Speed Enchantment which can help with the Untank low attack speed, and Disorienting doesn't rely on a crit for it to apply and will improve the susceptibility to future attacks. Also it doesn't decrease the enemy's ACC so the enemy will more likely hit to barb to trigger Barbaric Retaliation. If there is means to improve the Barb's ACC via support from a pally or priest, consider using Godansthunyr for AoE disable. Captain Viccilo's Anger is also a decent choice. Survivability should not be an issue. If endurance runs low, you can activate Savage Healing or rely the triggers from Maegfolc Skull (Unbending when Endurance is below half) and Dragon's Maw (Savage Defiance when Endurance is below half)
Usage during Signature / Dragon Encounters
Before you start the battle, camp to get the +60% healing received buff from Survival 14. Together with Belt of Bountiful Healing, you can get 85% healing received.
Also besides the usual consumables, you should eat a Ripple Sponage and avoid eating Wyrthoneg. Ripple Sponge is for reducing the RES and Will of the Untank so that the Untank becomes more susceptible to Will attacks. Although Steadfast increase Will by 7, eating Ripple Sponge can reduce RES by 3 (min of RES 1) or Wil by 6. So it is a net gain of 1 Will. Not to mention a usefult gain of 10% Endurance.
You should also consume Potions of Flame Shield for added retaliatory dmg.
You should start the encounter with Steadfast and Dragon's Maw setup. In many signature fights, bosses tend to have an aura that will consistently pulse to apply Frightened or Terrified debuff. With the intentional low Will save of the Untank, there is an increased likelihood of getting crit'ed by the Frightened or Terrified debuff but a fully unlocked Steadfast will prevent both effects. However, the Steadfast effect of 20% chance to cast Restore Major Endurance when hit by a Critical Hit can trigger even though the Untank is immune to the Frightened / Terrified effects. The pulse rate is about once per 3secs so Steadfast can be treated as a psuedo passive source of Restore Major Endurance that is further augmented by High Mig and the +85% Healing received. This is addition to the other spell triggers of Maegfolc Skull, Dragon's Maw and Shod-in-Faith. This creates an interesting situation where the Untank has enough of an Endurance Pool to absorb high spike dmg, enough stacked healing to heal through it, and enough Health due to Barbarian class health modifier to avoid running out of Health. The lowest health I have experienced on the Untank was during the Lenegrath's battle where the Untank ended the fight at about 30% health. Of course, this will means copious usage of scrolls/spells of Prayers Against X. If you have a Priest, try to avoid casting spells that can improve the Will save of the Untank.
In addition there is increased DR effect when the Untank gets to low health (<25%) trigger by He Carries Many Scars and low endurance (<26%) by Iron Ring. These will improve the Untank's chances of surviving the next attacks before the stated healing can take effect.
Build Synergy Recap
The first part of the build is to leverage on the Untank fairly offensive orientated stat spread for delivering a solid opener via HoF. Once it goes into "Untank Mode", it uses high healing effectiveness coupled with high endurance/health to hold the frontline so that the party can continue the offensive, while still dealing decent dmg via Barbaric Retaliation.
In signature fights, te Untank make use of high healing received buffs coupled with multiple healing sources to retain engagement on the bosses. In particular the synergy between Steadfast and Fear Aura is pretty nice and is quite effective. The result of these are that Untank can tank dangerous enemies, similar to traditional tanks but with a different mechanics. This is one of the biggest takeaway from creating this build, and having a full playthrough using it.
- Unlike common recommendations, do not durganize the chest armour piece for the Untank. Reduction in crit rate can potentially interfere with the synergy of the intentional crit effects.
- * Including recommendations by MaxQuest and Boeroer based on thread replies.
Proof of Concept
Below is a screenshot of combat log portion that shows the synergy of Steadfast with Fear Aura (Alpine Dragon)
Fear Crit 2.jpg 306.23KB 2 downloads
Edited by mosspit, 19 October 2017 - 04:02 AM.