I know the penetration system is already quite maligned, but I thought I'd malign it some more!
Does anyone else feel like it's a bit Pokémon-ey? Like it feels like attacks where penetration is below AR are "not very effective" while attacks where penetration is double AR are "super effective".
Even if they adjust the levels, it feels like a bit of a crude and over simplistic way to balance the game. If they had a good handle on the damage output characters were capable of and had successfully balanced all classes, it seems like they wouldn't need to resort to scalars to keep things in check - they could just pitch the old system of DR at the right level. It feels like they've resorted to this system in an attempt to make the damage anyone can do much more uniform, because that in itself dampens the capability for certain abilities to be overpowered (which they really struggled with balancing in PoE 1, hence the inordinate amount of balance fixes).
Maybe they'll sort something with the results of the beta, but it does for now feel clumsy.
Edited by Jojobobo, 17 November 2017 - 08:29 AM.