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DLC survey


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#41
Fardragon

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They could add a an anime themed DLC pack, with glasses, short skirts and ridiculously large swords for everyone. For added authenticity they could add repetitive giant monsters to grind xp against, and add a load of huge-eyed portraits.



#42
Varana

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Quoted for context:

I agree that this is true, but the problem with the "this is kind of necessary now" argument is that it started out as unnecessary, then became "necessary" due to someone changing it to that...


But it became that way because of reasons, and therefore just stopping doing it won't turn the clock back. Just like not all music is death metal - you can't force bands to play only one thing, just like you can't force companies to produce only certain kinds of stuff even though others might give them an advantage.
Everyone ridiculed Oblivion's horse armour DLC, but enough people bought it to justify the investment and even the ridicule. It sold continuously for years.
Now, that's an unequivocally sh***y example. But not all small DLC are as bad as that, and we're getting into the area where small DLC make a lot of sense, economically. Sure, if everyone would just stop buying them, that would change, but that's not going to happen. Sure, you can survive without doing them, but in most cases, that's just forgoing revenue. And if you have people at the end of a project that don't work that much on it any more (like artists in the final stages before release, and I'm probably oversimplifying here), why not let them do something useful that will pay off a bit later?
Another point that is important, imho, is that it didn't just change because people got into bad habits. It also changed because some things simply couldn't be done in earlier days. For instance, when every patch and add-on had to be distributed by physical media like floppy disks or CDs, small DLCs weren't feasible. With the advent of good internet connections in many households, small, art-heavy DLC became possible for the first time, and that's when they took off.

Edited by Varana, 14 October 2017 - 03:00 AM.


#43
Gliese581

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I also voted for meaty expansions, and for more companions! I was a bit sad we didn't get our 8th companion (and yes I didn't back the game since I don't like prepurchase so I'm not going to complain about it) but I hope for more of them in future DLCs, especially as someone that exclusively use pregenerated characters for my parties and never hirelings it really helps me differentiate my playthroughs.

 

Good examples of recent DLCs that immediately springs to mind is The Witcher 3 Hos and B&W and XCOM 2 War of The Chosen (I would have payed $60 for this one).


Edited by Gliese581, 14 October 2017 - 05:24 AM.

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#44
daven

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Never purchased a season pass, not entirely sure what it even is. A lot of games seem to advertise it on Steam.

 

All I know is when you get a season ticket for a football team you get to go to every home game for 1 season. Do you only get the DLC released for 1 year after buying the pass?



#45
Wormerine

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Never purchased a season pass, not entirely sure what it even is. A lot of games seem to advertise it on Steam.

 

All I know is when you get a season ticket for a football team you get to go to every home game for 1 season. Do you only get the DLC released for 1 year after buying the pass?

It depends what season pass contains. Usually you simply preorder all the DLC for the game. I rarely get them as they are a bad deal - after all you pay for a content you dont know if you will like for a game you didn't play yet. Usually it gives you all post release content, unless game has a very lengthy support or releases a big meaty expansion (like War of the Chosen for XCOM2).
 



#46
daven

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Never purchased a season pass, not entirely sure what it even is. A lot of games seem to advertise it on Steam.

 

All I know is when you get a season ticket for a football team you get to go to every home game for 1 season. Do you only get the DLC released for 1 year after buying the pass?

It depends what season pass contains. Usually you simply preorder all the DLC for the game. I rarely get them as they are a bad deal - after all you pay for a content you dont know if you will like for a game you didn't play yet. Usually it gives you all post release content, unless game has a very lengthy support or releases a big meaty expansion (like War of the Chosen for XCOM2).
 

 

Isn't it possible there will be no DLC at all?

 

Seems a bit dodgy to me.



#47
Messier-31

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Isn't it possible there will be no DLC at all?

 

Seems a bit dodgy to me.

 

Well, Obsidian claims that there *will be* some post-release content. Hence the season pass.

 

It is also supposedly cheaper than buying all the expansion/dlc stuff after the release and/or seperately.



#48
Gliese581

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I only got a season pass once, for XCOM2 and it promised at least 3 DLC packages as part of the deal, which is what you got. So you knew beforehand roughly what it would contain. It's a rare exception for me to get something like that, just as rare as getting a Steam-only game, but I knew I was going to buy everything and anything from Firaxis that is part of XCOM anyway.


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#49
Lephys

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@Varana:

 

Everything happens for reasons. A crazy person could stab someone, because pengins. That doesn't mean things happen for GOOD reasons.

 

Simply put, the fact that people partake in something does not mean that thing is THE thing that people want, unfortunately. That would be great if the market worked that way, but it doesn't. Much like small children, you could give them the option between a bowl of sugar and gourmet food of any variety imaginable, and they'd just go "YEAH, SUGAR!". It's not even necessarily that they enjoy the sugar more. It's just that they know exactly what to expect, and it's a sweet treat, even if the enjoyment lasts 10 seconds and they feel horrible later because they don't get any nutrients whatsoever. On this same note, you could ask a child "Would you like 1 cookie per day for the rest of your life, or a box of cookies right now?", and they'd probably go with the box of cookies.

 

This is similar with DLC. People nowadays are addicted to convenience. It's not that so many people have done all their homework and have extraordinarily refined conclusions that state that wee bits of off-handed DLC are meeting their every need and maximizing their enjoyment of a game. It's that they just want another bowl of game sugar. It's obviously a bit more complex than that, but, largely, that is the effect in place. This is why there are even games on Steam, for example, with an INCREDIBLE amount of problems and such, and/or they're just terrible, and people will still just go purchase them because they were on-sale and were well-marketed, THEN complain about how they didn't get their money's worth and it's unfair that they paid X dollars for this horrible game. Why? Because it's too much work to actually determine whether or not a game is likely not horrible BEFORE buying it.

 

Don't get me wrong... lots of people DO make good decisions and do their homework. I'm not saying 100% of the populous is dumb and "wants" bad DLC. But, essentially, there's a large group of gamers out there with very low standards/lazy-decision-making. So, they want new "stuff," and they don't really care what it is, before they buy it. They're willing to shell out X dollars per day/week/month just to keep getting new doses of game, purely because it's new. Games such as MMOs are built around this, so at least it works for them. However, when a game that isn't really designed for that just says "Hey, let's try to get in on these low-standards!," it usually doesn't end well. Sure, the game company gets a new source of revenue, but at what cost? Also, by the very nature of how this type of DLC content fits with the gamers who play games like PoE, it results in lower-quality DLC. It's all about context. Again, one could point out that the game is made out of story, mechanics, combat scenarios, loot, characters, dialogue, quests, etc. These are the sources of enjoyment in the game, and they all work together to bring that enjoyment. Well, when you release a DLC that JUST tosses in 3 new combat scenarios, for example, you're just not getting very much. It's not as efficient a use of development time than, say, a DLC that adds a little of ALL of those categories. And you can't really have a super tiny DLC that does that. That's just how things work.

 

So, am I saying that PoE cannot have any smaller DLCs that are effective or worth it? Not at all. But, it's less likely. There are very limited options for small DLCs that wouldn't be piddly. And, even with something feasible like a weapon/equipment pack, the vast majority of PoE's gamerbase would rather see that stuff introduced in a new area, with new characters, new quests, and new mechanics and story, than just tossed into the game all willy-nilly.

 

It's just probability, and that's just how things work. Small DLCs that are frequent only work with certain types of games, and even then they only are so effective. They started being done so much because they COULD, not because there was a need for them. MMOs did the same thing about 10 years ago. "Oh, WoW is super popular! Everyone make an MMO!" You can't tell me all those MMOs that came out were super quality games. A lot of them just wanted to cash in on the trend that was occurring. That happened for a reason, and that reason was simply "People are willing to pay monthly for a fun, social progression/fashion experience, so I COULD make a game like that and people would probably buy it enough for me to make some money, so I'll do it." That isn't to say that if companies had just made other types of games at that time, everyone would've bought nothing but MMOs. A lot of companies just have lazy shareholders who care more about not-risking any loss than they do about their products actually being well-designed.


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#50
Abel

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And yes it is sarcasm, don’t loose all the faith in the humanity in spite of Blade Runner 2049 poor box office performance.

 

 

Really? Weird. I've seen it with a friend. The cinema was almost full of people (seems to do well in France at least). Probably the only AAA US film i've seen in years that is actually worth it. Better than the original in some ways. While Hollywod only sell crap usually. Good surprise.

 

Regarding the survey. Wanted meaty ones too. I had a problem with the question where you had to list your genres by order, since i only play RPGs and strategy (1 & 2)... i just made sure to put shooters last place, rest was random.



#51
Wormerine

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And yes it is sarcasm, don’t loose all the faith in the humanity in spite of Blade Runner 2049 poor box office performance.

 
Really? Weird. I've seen it with a friend. The cinema was almost full of people (seems to do well in France at least). Probably the only AAA US film i've seen in years that is actually worth it. Better than the original in some ways. While Hollywod only sell crap usually. Good surprise.

My screening wasn’t too bad either. However, it’s been 2 weeks since release and according to Box Office Mojo the movie just broke even combining estimated domestic and international gross and I am pretty that doesn’t include cost of promotion.

On one hand I don’t want it to turn into smash hit as doing a sequel was a risky endeavour already and I don’t need Blade Runner cinematic universe. But I would like to see more high budget SF like that. Villeneuve mentioned he would like to tackle Dune at some point. If BR proves those kind of films don’t make enough money to justify investment it probably will never happen. Still BR seems to be steadily earning money so we will see where it will end up in the end.

#52
PangaeaACDC

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Maybe they can Kickstart it :D

 

About the survey, will vegetarians be in two minds about it?


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