I also backed all five (PoE1+2, D:OS1+2, and TToN), and haven't really been disappointed, so far. (TToN just took the hurdle.)
Sure, I never actually finished D:OS1. I never found its story all that interesting, and for me, it has HUUUGE pacing issues, even more so than PoE. They reportedly overhauled the ending for the Special Edition, but even though I restarted, I didn't get very far. Cyseal becomes a slog quite fast and actively stifles any sense of progression, their crafting system is an overcomplicated mess (with the inventory not helping at all), and I didn't really care for much of the story.
That said, it's still tremendous fun. Not so much for story, but it's turn-based combat done very well. That comparison with XCom is really spot on. You get plenty of interesting (and plenty of not-so-interesting but still decent) combat even without finishing the game, and that's where the game really shines.
Also, I like that tongue-in-cheek style. I tend to find fantasy with world-ending dragon vortexes or whatever that takes itself seriously quite ridiculous, these times. :D
So I'm really quite optimistic about D:OS2 - combat won't be worse, the story and world can only get better (including weresheep ghosts and other fun), and that's fine.
RTwP combat, OTOH, is not primarily about tactics, for me. It's over faster, it's better for some trash mobs (those are a real PITA in turn-based), and just generally not that much in the centre of attention. PoE is a different style, and while it had its shortcomings, it was a good game.
Now, Numenera. PS:T was one of my favourites (even though it suffers from nostalgia-tinted glasses at least as much as BG, I think), and TToN tries really hard to emulate it. PoE took the BG formula and did something with it that reminds the player of BG while at the same time making it clear that this is definitely and intentionally not BG (or IWD) but a game that wants to stand on its own. TToN is lacking that emancipation from its paradigm. It tries too hard to surgically isolate exactly those parts of PS:T that people fondly remember, and stitch them back together in the hope that the thing will come to life again. It doesn't.
I have a soft spot for weird fantasy, and I like reading. Which means I got a decent amount of entertainment out of TToN, enough to justify the investment. But it's not a good game.
In fact, once you realise that it's not so much a game but a strange mix of a novel with visual support and interaction, you'll enjoy it way more. If you buy it, use it as such, and don't go looking too hard for game-y stuff.
Edited by Varana, 08 September 2017 - 08:08 AM.