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How Do I Unlock / Encounter / Farm Promo (Zarongel) Cards?


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I noticed that I have a few P cards listed as "owned", presumably from having bought Rise of the Goblins. But I've never encountered any of them from AD1-AD6. Are they that rare? Some of Poog's powers are tied to P cards. Seems a waste to invest in those powers if they're gonna be this rare.

 

I've never played a card game in my life and this is very confusing to me. I wish the developer had explained all this better with in-store instructions.

Edited by LaSpeakeasi
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I've never played a card game in my life and this is very confusing to me. I wish the developer had explained all this better with in-store instructions.

 

The game rules do get complicated at times.  

Where this game often gets a little confusing, is that it isn't Pathfinder Adventures isn't really meant to be a card-collecting game, it is more of an RPG that uses random decks instead of a traditional "Dungeon Master."

 

If you are interested, here is a copy of the most up-to-date rulebook.  It focuses on tabletop setup, but it is essentially the same with how the app behaves.  Yes... it is thirty pages long, but the first section explains how the game manages the pool of cards (i.e. "the box") when playing scenarios.

 

edit: spelling.

Edited by Ethics Gradient
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I've never played a card game in my life and this is very confusing to me. I wish the developer had explained all this better with in-store instructions.

 

 

The game rules do get complicated at times.  

Where this game often gets a little confusing, is that it isn't Pathfinder Adventures isn't really meant to be a card-collecting game, it is more of an RPG that uses random decks instead of a traditional "Dungeon Master."

 

If you are interested, here is a copy go the most up-to-date rulebook.  It focuses on tabletop setup, but it is essentially the same with how the app behaves.  Yes... it is thirty pages long, but the first section explains how the game manages the pool of cards (i.e. "the box") when playing scenarios.

It's most certainly a collectible card game. Because your chances of winning is mostly dependent on how many great cards you have. And judging from what you showed me, it's a poor adaptation of the rules at that. You can't permanently lose a card in the card game. But here due to the banish system you can be punished for... playing the game.

 

It feels like a cynical, transparent plot to extort players for more money.

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It's most certainly a collectible card game. Because your chances of winning is mostly dependent on how many great cards you have. And judging from what you showed me, it's a poor adaptation of the rules at that. You can't permanently lose a card in the card game. But here due to the banish system you can be punished for... playing the game.

It feels like a cynical, transparent plot to extort players for more money.

 

The game is actually a fairly faithful digital adaptation of the rules.  Sure, there have been a few little rules divergences over the last lear since it was released, but there has been a vocal player base on the forums constantly nudging the developers in the right direction.

 

The banishing mechanic works exactly the same as it would in the tabletop version.  A card that is "banished" isn't permanent lost.  It essentially just gets thrown back into the "game box" to possibly get dealt out again later.  Maybe you'll see it again later, but occasionally having to make a painful choice on which card to toss back in the box is an important mechanism in the game.

 

If you are interested, the dev team has put together a couple videos explaining how these key terms work.

 

Basic Terms:

 

Gameplay Overview:

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