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A few bugs that weren't there before


evendear

Question

1. Sandpoint under siege scenario. Legendary difficulty. Longtooth summoning in 70% of summoning ruins the game. Monsters, that trigger the summoning, are just left hanging or they are left hanging and the other character, who fought the Longtooth after it being summoned, completes the turn instead of active character. If these characters are one game stucks.

2. Runaway items and henchmen (not spells, spells worked fine so far) stuck the game from time to time. Map opens and nothing happens. No get back or go further arrows. And restarting the game doesn't help.

3. Halls of seduction. Alu-demoness doesn't start the arcane check. Instead she locks every single spell for the party, even for characters in other locations.

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