Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Andromeda - The End...

Mass Effect Andromeda Support DLC Solo Franchise

  • Please log in to reply
60 replies to this topic

#21
ShadySands

ShadySands

    The Guy on the Couch of the Obsidian Order

  • Members
  • 2443 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!
https://www.forbes.c...meda-story-dlc/
  • Deadly_Nightshade and Malcador like this

#22
Zoraptor

Zoraptor

    Arch-Mage

  • Members
  • 2294 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Shame Forbes is such a pain with its anti ad blocker (and such a bigger pain if you turn your ad blocker off) since Erik Kain is always an interesting read.

 

(Google cache version)

 


Anyone who may be inclined to defend EA here haven't been keeping up with their practices regarding MP monetisation, btw.

 

I'd see MP monetisation as a separate issue. I also fundamentally don't care about it, since I don't play it.

 

But by and large I wouldn't defend anyone's MP policies, I was even mildly annoyed by something as trivial as Larian having the MP rps minigame in SP DivinityOS, and stuff like the 'forced' MP in ME3 to get war score was obnoxious- but it was only 'forced' since I never did it. In Andromeda's case I'd need a fair bit of convincing that MP or EA's policy towards it was the reason the game failed, and BiowareM knew the requirement for it before development started. It's also, in the end, the player's collective fault that such focuses on MP happen, if nobody bought premier packs and loot boxes and game currency and trivial skins etc etc etc then the companies would not do them. Can't generally say the same for a poor SP game though there are examples (Fallout 4).


Edited by Zoraptor, 21 August 2017 - 12:54 PM.


#23
Orogun01

Orogun01

    Arch-Mage

  • Members
  • 3553 posts
  • Location:somewhere over the rainbow

 

The game sold well despite its troubles, the way that this whole thing has been handled does smell of corporate ****ery and lends credence to the claims that BW Edmonton was out to sabotage the project.

 

I wonder how much of its sales were due to name recognition (ie. fans of the previous trilogy bought it regardless of ratings/reviews), but it didn't generate the type of new sales that Bio/EA expected beyond the already existing fans.

 

There were other reasons as to why the game was messy but they claim that office politics between Edmonton and Montreal hindered the game. Skip to around 4:28 if you only interested in that


  • Soaren likes this

#24
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6742 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer

^ "The Bob Dylan of Video Games" (I'm assuming this refers to Anthem?) just about broke my Pretentiousness Meter.


  • ShadySands, Deadly_Nightshade, Orogun01 and 3 others like this

#25
Malcador

Malcador

    Arch-Mage

  • Members
  • 6956 posts
  • Location:Someplace in Canada
  • Xbox Gamertag:Pft, consoles.
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Eh, who knows what their naming convention is for code names for projects (frankly I'd steal stuff from Rogue Spear, imagine working on Project Pandora Trigger) , might not be pretentious and them just taking them the next off the list.



#26
213374U

213374U

    Arch-Mage

  • Members
  • 5054 posts
  • Location:PIGS
  • Pillars of Eternity Backer

 

Anyone who may be inclined to defend EA here haven't been keeping up with their practices regarding MP monetisation, btw.

 
I'd see MP monetisation as a separate issue. I also fundamentally don't care about it, since I don't play it.
 
But by and large I wouldn't defend anyone's MP policies, I was even mildly annoyed by something as trivial as Larian having the MP rps minigame in SP DivinityOS, and stuff like the 'forced' MP in ME3 to get war score was obnoxious- but it was only 'forced' since I never did it. In Andromeda's case I'd need a fair bit of convincing that MP or EA's policy towards it was the reason the game failed, and BiowareM knew the requirement for it before development started. It's also, in the end, the player's collective fault that such focuses on MP happen, if nobody bought premier packs and loot boxes and game currency and trivial skins etc etc etc then the companies would not do them. Can't generally say the same for a poor SP game though there are examples (Fallout 4).

 

The reason? Probably not. A reason? You bet.

 

Andromeda MP managed to both expand the scope of microtransactions and deliver less value for them. ME3 had several unplanned MP DLCs that were the result of the success of the model -- they got it "just right", and folks were willing to shell out some cash every time a new content patch dropped to get some new stuff. The DLCs were absolutely fantastic.

 

In Andromeda, there rarely was genuinely new stuff to be had, mostly just reskins or trash repurposed from SP, and no DLC either: they went with a drip-feed model that spread the delivery of what little they had produced over months. Not to mention the initial move away from biower points to Andromeda points, just in case you had some left over from purchasing stuff in ME3 and DA. And as their final parting gift they decided to crank loot pool bloat up to 11 by adding a ton of minute +% garbage that doesn't expand on mechanics and appears designed solely to slow manifest progression to a crawl, while creating the illusion of "content".

 

I wouldn't say it's a separate issue because many MPers are also SPers and vice versa. The MP adds staying power to the game as a whole and provides additional revenue, which may justify and help towards development of SP content. By all accounts, this is what happened with ME3. However, unlike in 2012-13, consensus on Reddit and the BSN is that biowEA can get bent with their approach to monetization in this game.

 

It is perhaps true that, with a publicly traded company, the success of a specific microtransactions model entails an expansion of said model in future titles. What I'm not so sure is that naked greed must be the design cornerstone for the whole thing. We'll never know for sure because companies don't release that kind of data, but if we accept that players encouraged it with ME3, then it also holds true that players have discouraged it this time around. I'd sooner expect EA to bury biower than turn the ship around, though.


Edited by 213374U, 22 August 2017 - 06:33 AM.


#27
Zoraptor

Zoraptor

    Arch-Mage

  • Members
  • 2294 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Most of that sounds like the problems with SP, just applied to MP. I should also clarify that it isn't so much SP and MP that I see as separate issues (generally they are too interconnected to be separate) but I see the MP as being separate from the root cause of Andromeda's problems- bad organisation and bad implementation on the management level. That bleeds down to both SP and MP.

 

 

Andromeda MP managed to both expand the scope of microtransactions and deliver less value for them. ME3 had several unplanned MP DLCs that were the result of the success of the model -- they got it "just right", and folks were willing to shell out some cash every time a new content patch dropped to get some new stuff. The DLCs were absolutely fantastic.

 

 

That is the fundamental conflict with the MP model it a nutshell- companies are always going to try and milk the player for more money with less effort. In this case I find it more likely that it wasn't deliberate EA policy and was just more incompetence from the studio since that level of micromanagement doesn't seem to have been applied to anything else Andromeda wise.



#28
ktchong

ktchong

    (3) Conjurer

  • Members
  • 181 posts

And nothing of value was lost.


Edited by ktchong, 23 August 2017 - 04:17 PM.


#29
Raithe

Raithe

    Lurking Caped One of the Obsidian Order

  • Members
  • 3235 posts
  • Location:Deepest, Darkest, South of England
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Gamespot - EA boss says ME Andromeda got too much criticism, and Franchise could return

 

 


The Mass Effect series is one of EA's biggest and best-known series. Its latest version, Andromeda, launched in March and was not as well-received as the previous games. Now, EA boss Patrick Soderlund has come forward to say that Andromeda might have received more criticism than it deserved. He also says he believes Mass Effect series can come back someday, but only if it feels "relevant" and "fresh."

 

"I usually don't do this, but this is one of those places where I feel like the game got criticised a little bit more than it deserved," Soderlund told GameReactor. "I think the game is actually a great game. Yes, we have to acknowledge the fact that there were some things that maybe we could have done better, absolutely, but as a whole, if you go in and you buy the game today with everything that's in it today, I believe that that's a game worth buying, personally."

 

Indeed, BioWare improved Andromeda after release with patches that addressed its animations, among other things, and added new content. Multiplayer updates for the game will continue, but BioWare is finished with single-player content. Unlike Mass Effect 1-3, there will be no single-player expansions for Andromeda.

Additionally, Andromeda's developer, BioWare Montreal, has merged with EA's Motive Studios. Despite all of this, and the report that the Mass Effect series is now on "hiatus," Soderlund said he believes the Mass Effect franchise can return.

 

"For Mass Effect as a franchise, that has such a big fanbase, and you know I've seen people saying 'Oh, EA's not making another Mass Effect'. I see no reason why we shouldn't come back to Mass Effect," he said. "Why not? It's a spectacular universe, it's a loved [series], it has a big fanbase, and it's a game that has done a lot for EA and for BioWare."

"What we need to be careful though of is, whenever we bring Mass Effect back again, we have to make sure that we bring it back in a really [relevant] way, and in a fresh, exciting place," he added. "That's my job, and that's Casey's [Hudson] job, and BioWare and the Mass Effect team's job, to figure out what that looks like, and that we don't know yet, but we will."

Hudson returned to BioWare earlier this year to lead the team at BioWare Edmonton. That studio is working on Anthem, BioWare's new IP that Hudson believes "will redefine interactive entertainment."

 

In addition to whatever ideas BioWare might be thinking about for Mass Effect video games, a movie based on the sci-fi series is in the works.


Edited by Raithe, 24 August 2017 - 04:39 AM.

  • Hawke64 likes this

#30
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6742 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer
^ Boss of company says their product is great and you should buy it. In other news, scientists have discovered that water is indeed wet. Now, here's a chimpanzee waterskiing.

Edited by Keyrock, 24 August 2017 - 04:50 AM.

  • Mamoulian War, Raithe, Azdeus and 2 others like this

#31
SonicMage117

SonicMage117

    (7) Enchanter

  • Members
  • 988 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer
In case you didn't get the memo..



#32
SonicMage117

SonicMage117

    (7) Enchanter

  • Members
  • 988 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer
And EA claims it's our fault... the cancellation is the fault of rpg fans.



#33
Mamoulian War

Mamoulian War

    Arch-Mage

  • Members
  • 3041 posts
  • Location:Slovakia
  • PSN Portable ID:mamoulianfh
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Yup, blaming others for peoples own faults is in our DNA. I would be surprised, if someone in EA would ever acknowledged their fault.

#34
Hawke64

Hawke64

    (1) Prestidigitator

  • Members
  • 37 posts
  • Steam:Hawke_404
  • Deadfire Backer
  • Fig Backer

And EA claims it's our fault... the cancellation is the fault of rpg fans.

Some minor bugs were met with a hate campaign, which was going even after those were fixed. EA and Bioware supported the game for 5 months and added extra content free of charge*. I am thankful for that.

 

*(unlike, for example, Square Enix who released a paid costume DLC for NieR: Automata, instead of patching game-breaking bugs or fixing PC controls)

 

Edit. I do understand frustration of MET fans and I do sympathize, but it doesn't justify the over-reaction.

Edit2. Toned down sarcasm. Can't expect from others to remain civil, if don't do so myself.


Edited by Hawke64, 26 August 2017 - 07:55 AM.


#35
ShadySands

ShadySands

    The Guy on the Couch of the Obsidian Order

  • Members
  • 2443 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

What content did they add? The MP stuff?

 

I binged and beat the game pretty quickly so I really don't know what content they've added



#36
the_dog_days

the_dog_days

    (6) Magician

  • Members
  • 611 posts
  • Location:Over yonder.
  • Deadfire Silver Backer
  • Fig Backer

What content did they add? The MP stuff?

 

I binged and beat the game pretty quickly so I really don't know what content they've added

 

They added a male Ryder/Jaal romance.


  • ShadySands likes this

#37
213374U

213374U

    Arch-Mage

  • Members
  • 5054 posts
  • Location:PIGS
  • Pillars of Eternity Backer

 

And EA claims it's our fault... the cancellation is the fault of rpg fans.

Some minor bugs were met with a hate campaign, which was going even after those were fixed. EA and Bioware supported the game for 5 months and added extra content free of charge*. I am thankful for that.

I don't know about hate "campaigns" -the term suggests an organized and coordinated effort- but I would certainly not call constant crashing on all platforms without even an event log entry a "minor bug".

 

Most of the criticism was aimed at poor production values, the most egregious examples of which were bad animations, textures, and ho-hum voice acting, as far as I recall. Back then I also thought some of the foaming-at-the-mouth raging (especially from YT e-celebs) was unwarranted, but hyperbole is the name of the game, and not a single thing or topic is safe from it. At any rate, that **** is inexcusable in an AAA game, and it's pretty clear that they knew the product wasn't ready to be shipped in march -- but they did anyway.

 

That being said, EA whatshisface's statement is so tone-deaf that it would get one in hot water in any other multi-billion industry... but this is vidya.


Edited by 213374U, 26 August 2017 - 12:06 PM.

  • kirottu, Mamoulian War, Raithe and 3 others like this

#38
MortyTheGobbo

MortyTheGobbo

    (4) Theurgist

  • Members
  • 269 posts

I enjoyed Andromeda, but it's dishonest to say its poor reception was unfounded. The animations quickly became a ridiculously overblown meme, but there were issues with them. There was also a hell of a same-face syndrome going with Asari and Angara.

 

Perhaps my favourite new element in Andromeda was the lack of classes, but it was marred by the nonsensical restriction to three powers at a time. Which was a solution in want of a problem, and tired to the game's single most annoying feature, SAM.


Edited by MortyTheGobbo, 27 August 2017 - 05:01 AM.


#39
Belle Sorciere

Belle Sorciere

    (3) Conjurer

  • Members
  • 143 posts
  • Deadfire Backer
  • Fig Backer

The three power restriction was fine in multiplayer but yeah, totally not needed in single player.


  • Raithe, the_dog_days and Hawke64 like this

#40
Raithe

Raithe

    Lurking Caped One of the Obsidian Order

  • Members
  • 3235 posts
  • Location:Deepest, Darkest, South of England
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Of course, they'd likely say "but you could switch profiles and change all three powers with the press of a button once you set the profile"...

 

Which on a certain principle made an interesting idea, but limiting you to three powers and your gun at a single time was.. unwieldy. Especially since you no longer had direct control over what your companions were doing. Which made setting up combos much more of a random element than a strategic one.


  • Azdeus, the_dog_days and Hawke64 like this





Also tagged with one or more of these keywords: Mass, Effect, Andromeda, Support, DLC, Solo, Franchise

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users