Jump to content
Sign in to follow this  
Pallegina's Panties

Stronghold Hirelings Cost Too Much!

Recommended Posts

I just realized that they keep draining my money each day whereas the taxes are only collected when I perform quests (i.e per turn). This means that whereas the earnings of your stronghold is severely limited (and not to mention utterly pathetic - even if bandits didn't take most of it no matter how high the security rating!) the drain your stronghold represents is, in essence, unlimited.

 

So it is with much sadness I'm going to have to sack Korgak - as awesome as it is to have your own Ogre pal around, it is just not economically viable in the long run to even keep any hirelings about. The drain they bring about just doesn't seem worth the upgrade they provide to your keep over just upgrading it with the one-time cost building upgrades....

 

What were the devs thinking in not having both their wages AND your earnings tied to the same event? That is how pretty much every single game that has a similar system does it - and for good reason. Sigh...

Edited by Pallegina's Panties

Share this post


Link to post
Share on other sites

By the time I get to mid-game, I'm pretty flush in cash from selling off loot, so, I haven't had that much of a problem. Though I guess it may vary by game difficulty, don't know.

Share this post


Link to post
Share on other sites

Maybe if it isn't your first playthrough so you know exactly what you want to buy and where, sure.

 

In either case, it doesn't really change how flawed the design with hirelings is - aside from the novelty factor of populating your stronghold with NPCs to liven it up, they are nowhere near worth their cost. Quite the opposite.

Share this post


Link to post
Share on other sites

Hopefuly the ship crew stuff in Deadfire is more useful as you've got actual roles to fill in, and there will even be interactions with the crew via CYOAs. While you can't interact with the hirelings in any meaningful way.

Share this post


Link to post
Share on other sites

I've never felt the hirelings' cost actually affect me. A few hundred coppers every week or so just doesn't register, really. Even on my first playthrough. The only thing you need to be rolling in cash is to pick up every Fine or better item and sell them all.

Share this post


Link to post
Share on other sites

I've never felt the hirelings' cost actually affect me. A few hundred coppers every week or so just doesn't register, really. Even on my first playthrough. The only thing you need to be rolling in cash is to pick up every Fine or better item and sell them all.

 

If you want the "good ones" it can easily stack up to 1.000 - 2.000 gold per day.

 

Korgak, for example, isn't cheap.

Share this post


Link to post
Share on other sites

By the time you get Korgak though you should be well into mid-game. It's really easy to generate money in PoE once you're done upgrading the Caed Nua.

 

You're not supposed to keep a full retinue of "special" hirelings, you hire them temporarily when anticipating special events like an adventure or invasion on your next turn and then dismiss them. You only splurge if you really don't have anything else to spend your currency on.

 

For static bonuses you hire the standard hirelings and a few of the cheaper unique ones.

Edited by scythesong

Share this post


Link to post
Share on other sites

Where are you even getting those numbers from? Here is the list of hirelings you can get. The highest per-day cost is 350. Korgak is 50. The run-off-the-mill ones are 10 coppers per day. That's pocket change.

Edited by MortyTheGobbo

Share this post


Link to post
Share on other sites

Can't see the problem: in Act 2 the Watcher has so much copper that he doesn't give a damn.


It would be of small avail to talk of magic in the air...

Share this post


Link to post
Share on other sites

So far I have just used a couple of the cheap ones just to get the security a bit higher as I'm building the Stronghold.

I found it useful to have a couple of these guys to use as cannon fodder in a defense battle.

Last battle it was great how they pinned down the enemy.

Not knowing I worried when they were killed.

Would I have to pay their families or not have the choice of hiring that type again?

Nope...I guess letting them die is fine.

I was hoping to get Korgak as I got him on a superficial first playthrough, but when I redid my character I didn't meet the req's this time to recruit him.

That was scary as I figured I would lose vs Korgak and his bears...but nope..Korgak was pretty easy so maybe he's not worth 50cp per day.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...