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Depending on how much of carnage bonuses they allow with the added defenses gained from paladin levels, a barbarian/paladin will be beefy, have a good use of flame lashes and apply aoe retal and DPS.

 

A ton of the combination classes seem to make for interesting choices as far as character styles go.  Still waiting on seeing early skills for my favorite classes of all chanter (ranger too) to make him more than a flashy AOE tank (levels in barbarian for aoe carnage or warrior for some toughness).

 

Overall it seems ranger and chanter are in the same boat

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Tbh wizard has enough to bring to the table:

- per-encounter Deleterious Alacrity of Motion and Minor Blights / Citzal stuff

- per-encounter Mass Confusion and other cc effects

- Blast and Penetrating Blast talents

- or imagine a ranger with Twinned Arrows + Driving Flight + wizard's Blackbow

- Arcane Veil will greatly add up with tanks defenses, making Paladin and Fighter tanks practically unhittable. Also there are many defensive spells.

Edited by MaxQuest
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Cadebald's Blackbow comes really late. Nice idea though, it's a beast. I would be even more interested in Kalakoth's Minor Blights + Driving Flight. :)

 

I really hope that Corpse Eaters don't remove the bodies from the battlefield - because I wanted to try a Corpse Eater/White-Worms-necrophilic Chanter. ;)

Deadfire Community Patch: Nexus Mods

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I wouldn't knock it until you try it. Also, Obsidian said that they're trying to make sure that every multiclass combo is at least playable and actually work, they don't mean in a minmax way, but that if you want to play a combination for roleplay reasons, it'll work.

 

Also, a 1 cipher/19 mage is still exactly the same as a 19 mage/1 cipher. Well, not quite exactly the same, the level that you choose the 1 cipher level makes a difference in what skills/abilities are available.

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  • 2 weeks later...

Just a few ideas off the top of my head;

 

1) The Napalmdin: Darcozzi Paladin/Unbroken Fighter Crusader

 

Frontline tank, strides up to the enemy and uses Unbroken's bonus Engagements to take on as many as she can, and then procs FoD and Fires of Darcozzi Palace. Fight her directly? Every time you touch her, you BURN. Try to get around her? Unbroken's bonus to Disengagement plus Overbearing Guard means she knocks you Prone, and pulls you right back Into The Fray anyway. And that's why she's the Napalmdin; she sticks to you like glue, and you BURN, BURN, BURN.

 

2) The Gunslinger: Island Aumaua Sharpshooter Ranger/Black Jacket Fighter Hunter

 

Your standard Arms Bearer/Quick Switch Island Aumaua gun Ranger, now enhanced by the Black Jacket's reduced Recovery upon weapon switching, and bonus weapon proficiency means he can use a wider variety of firearms in his arsenal. Plus no Constant Recovery is no big deal; he's staying in the back and blasting targets in the face anyway.

 

3) The One Man Army: Berserker Barbarian/Streetfighter Rogue Marauder

 

Your standard OSA/Vengeful Defeat/HoF Bombarian, now even deadlier when Flanked or Bloodied. A fire-and-forget WMD you send first into the enemy ranks and trust to do his job, letting you save your focus for micro-ing the backline. Despite the name, he works best with teammates providing buffs and CC, but either way he's the only melee DPS you're ever going to need.

 

4) The Batman Wizard: Conjurer Wizard/Trickster Rogue Spellblade

 

Get around the Conjurer's ban on Illusion spells, with the Trickster's access to them! A weaker Sneak Attack is no big deal; she's there to cast spells, not to stab someone. That just leaves Evocation, but who cares about those when you have the right tool for every situation?

 

5) The Weather Witch: Priestess of Eothas/Fury Druid Universalist

 

Mild-mannered staff chick at first glance, but you won't like her when she's angry. Because when she does, that means Minor Avatar + Relentless Storm + Storm Blight Spiritshift. And with the Eothas Priestess's access to extra Druid Elemental spells, plus the Fury's bonus with same, she can call down the thunder all day long. Hope you don't have anything valuable in the general vicinity.

Edited by Ascaloth
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Corpse Eater is pure gold for those roleplay-oriented people who find insane characters interesting. I love it. I got few character consepts in mind:

 

Corpse Eater/Ghost Heart  -  A seemingly delusional person who constantly talks to his pet that isn't there. Until you anger him that is. Sometimes amidst battle the adverseries can catch him in the act of carving out the heart of one of their fallen comrades. He devours flesh as a ritual for his spirit pet because it can not.

 

Corpse Eater/Nalpazca  -  Deranged drug addict clad in rags and unarmed. Prone to fits of extreme anger when provoked. Doesn't seem to eat anything. Not in taverns anyway.

 

Edit: When you take the second one and swap Corpse Eater with Berserker you get even more deranged drug addict minus the cannibal part. I love everything they've done with barbarians thus far!

Edited by dragubaba
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  • 2 weeks later...

I had a great idea, but it does not work.

I made a "holy warrior of fire" for PoE1 and want to make an improved version for PoE2.

 

A fire godlike who is a priest of magram/dracozzi paladini paladin (forbidden combo unfortunatly)

Imagine a char with fire spells, flames of devotion, sacred immolation and lay on hands gives fireshield.

Of course firebrand as weapon and scion of flames talent.

It may not be the best choice in terms of power gaming, but I like it as RP concept.

 

But priest of magram is only compatible with bleak walker paladin and they deal corrode damage, what a pity.

 

---------------------------------------------------------------

 

About the insane char with corpse eater:

 

I like to have an corpse eater/skald.

He eats flesh to absorb the memories of the fallen. Then he sings songs about the things he has experianced that way.

Unfortuanatly his only song so far is: "I have been killed and eaten by a madman"

This song is not very popular and he cannot make money as singer, so he has to rob and kill others to survive which means he will continue to sing this song for a long time.

 

Maybe I really make such a char, but for other reasons. It should be a rather low maintenance AoE damage dealer. You have carnage and your chants. In theory you have infinite spells and abilities, but you need to build them up over time (by corpse eating and collecting phrases via cits). Imagine a char with both, hearts of fury and dragon trashed.

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I'm strongly looking for

 

- shapeshift monk : high base dmg + torment reach+ swift strikes+ wildstrike 1&2 (&3?)+ turning wheel+ bonus from allies --> uber dmg

 

- chiper + rogue : since rogue have the most explosive power at the etart of the fight, this should mean very high focus income, so the second part of the fight you can unleash all chiper powers. Or depens about how soul blade chiper subcalss works, deal high single target dmg.

 

- the best combo for revamp the monk retaliation build ( with barb? Ripose rogue? Chiper for pain link power? Many possibilities)

 

- the best combo for a melee wiz ( no more endurance and per encounter spells --> no more "daily limits"/ best combo could be with barb for carnage / warrior for staying alive powers/ pala for resistences - FoD - auras)

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As said in another thread: I guess things like Concelhaut's Staff + Carnage would be awesome. Also because you can get the Staff so early so there will be not that much waiting to start this combo.

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

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Personally I hope they are consistent throughout when it comes to the drawbacks of multiclassing and there is as little "cheese" as possible. I'm still haunted by the infamous kensage (kensai/wizard) of baldur's gate for instance. Or the fact that there was no reason to go as a single class thief... Virtually any dual class from thief (one you got the appropriate points in your lock picking, trap finding etc.) was more powerful then the single class thief... I hope pillars avoids this type of stuff and by the sound of it they are going about it the right way in the sense then you won't be able to reach top tier powers of either class of you multi class. I just hope that trade off is significant enough that it doesn't make single class redundant... But then ofc this is coming from someone that is admittedly not that much of a fan of the multi class system...

Edited by Valci
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In the end most depends about how much the last 2 tiers of spells/abilities/power will be.

 

For example in pillars the last 2 spell lvl of druid and wiz were a bit meh, i could have multiclass them easily. On the other side i would have missed a lot defensive mindweb for a chiper or sacred immolation for a paladin.

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As said in another thread: I guess things like Concelhaut's Staff + Carnage would be awesome. Also because you can get the Staff so early so there will be not that much waiting to start this combo.

I just tought: since a lot if spells will be tied to power level ( become more powerful as you lvl up - es: minoletta gets more missiles and so on) how will be affected the conjurated weapons?

Since there are a lot of such spells in game ( parasithic staff, the lance, firebrand, ecc) my speculation is that wapons too will "evolve" with the power lvl, probably enanching weapon quality ( fine- excellent - superb) or even giving weapon more abilities.

So having a wizard specialized in the related school ( so he have a bonus power lvl relative to such spell could be interesting).

 

So i expect that concelhaut parasitic staff, for example, come fine at lvl 1 and without abilities, at lvl 4 you gain more quality + 20% life leech, at lvl 8 more quality, ecc.

 

Or maybe it is all only in my mind

Edited by Dr <3
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I get the feeling the specialist wizard schools will actually end up being more desirable for multi classing than single classing.   Many multi class wizard ideas will just want to use a few specific spells like Concelhaut's Staff and specializing in them will improve their scaling, somewhat negating the downside of multi classing.  Single class wizards on the other would be losing out on utility if they specialize.

Edited by Climhazzard
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I get the feeling the specialist wizard schools will actually end up being more desirable for multi classing than single classing.   Many multi class wizard ideas will just want to use a few specific spells like Concelhaut's Staff and specializing in them will improve their scaling, somewhat negating the downside of multi classing.  Single class wizards on the other would be losing out on utility if they specialize.

 

I was thinking the same thing. Throw in the increased power for their favoured school of magic and they probably don't lag far behind a single class non-specialist wizard when it comes to those spells.

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Same with the PoE rogue: easy to skip the last levels, you won't miss anything.

Therein lies the problem ... there should (imho) always be enough reason to take a class all the way to max power level. Multi-classing should be more about versatility and options rather then raw power. If that is not the case then its simply bad design for me... Edited by Valci
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  • 3 weeks later...

 

I get the feeling the specialist wizard schools will actually end up being more desirable for multi classing than single classing.   Many multi class wizard ideas will just want to use a few specific spells like Concelhaut's Staff and specializing in them will improve their scaling, somewhat negating the downside of multi classing.  Single class wizards on the other would be losing out on utility if they specialize.

 

I was thinking the same thing. Throw in the increased power for their favoured school of magic and they probably don't lag far behind a single class non-specialist wizard when it comes to those spells.

 

 

Seems likely Conjuration, Illusions and Transmutation all seem likely to pair quite well with those who want to focus on melee combat. 

Conjuration still seems to have the summoned weapons. Have to go elsewhere to sure up your defensives Fighter and Paladin can help.

Illusions seems to have the defensive stuff like Arcane Veil. Can pair it with say Assassin to sure up taking increased damage.  

Transmutation allows shapeshifting into more powerful forms. Change your form to buff your stats, likely to lack mob clearing by itself though. Barb seems a great fit. 

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Does Monk synergize at all with ranged classes? I'm debating making that Maia's multiclass, but it seems that if you're in the backline and don't take much damage/don't use melee weapons, Monk's talents are wasted.

Aloth massages his temples, shaking his head.

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Does Monk synergize at all with ranged classes? I'm debating making that Maia's multiclass, but it seems that if you're in the backline and don't take much damage/don't use melee weapons, Monk's talents are wasted.

 

Probably not. The Shattered Pillar subclass generates Wounds based on damage you deal to enemies, but it requires you to damage enemies with melee weapons/fists.

 

Actually, if you have her gain proficiency in Scepters and use them for Dangerous Implement (I think that was its associated modal), then you might be able to get the Helwalker monk subclass to work in your favor; your Might would increase with each Wound, and according to the

, each Wound increases your incoming damage by 5%, making it easier to get new Wounds via Dangerous Implement and thus raise your Might even higher. That's a pretty good deal if you can reliably avoid damage from other sources in most cases, and actually a way I had never considered to potentially sidestep the subclass' drawback.

 

There's still the question of how useful the monk class' other abilities would be to a character who focuses on ranged combat, though.

Edited by blotter
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