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What attribute helps detect traps? I have my dynamic duo with 18+ perception and 15 mechanics. But, where I know there is a trap and have always found it before, I can't "find" it this time. Just curious why that might be.

 

Joe

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Afaik it's only [mechanics]. Plus if you are in [scouting/stealth] mode, you get a bonus. And the last factor is [distance] to the trap.

Haven't checked the code through.

Edited by MaxQuest
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I don't know if this technically counts as a spoiler, but

the traps on the door to Concelhaut's treasure room and the two on the chests inside

I've always been able to find before. I haven't always been able to to disarm them, but I've always found them and at lower level than I am now (16). I pumped my thief up to 17 mechanics and 20 perception, stealth mode, and as close to the door as I can get, and still no joy.

 

Not the end of the world, or even the end of this suburb. But with just my party of two, I do make as much use of traps as I can (every little bit helps and is that much more damage than I would have done otherwise). Just odd. One of which is one of my favorite traps, Storm of Fire I think it is called.

 

Ah, well.

Joe

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Afaik scaling content increase trap detection, trap disarm and skill check thresholds by 25%.

 

DetectableDifficultyMult = 1.250000

DisarmDifficultyMult = 1.250000

TrapAccuracyBonus = 20

TrapEffectMult = 1.330000

TrapDamageMult = 1.330000

SkillCheckMult = 1.250000

 

 

I hope DisarmDifficultyMult and SkillCheckMult are not applied at the same time...

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Afaik scaling content increase trap detection, trap disarm and skill check thresholds by 25%.

 

DetectableDifficultyMult = 1.250000

DisarmDifficultyMult = 1.250000

TrapAccuracyBonus = 20

TrapEffectMult = 1.330000

TrapDamageMult = 1.330000

SkillCheckMult = 1.250000

 

 

I hope DisarmDifficultyMult and SkillCheckMult are not applied at the same time...

It should be easy to test because you can toggle the scaling via the console... I remember also the trap inside the hidden chamber of Galvino's basement, which was also nearly impossible to detect/disarm with scaled content.

 

If I remember well, the deadliest trap in the game deals 300 raw dmg (upscaled) and can OS you (but when you use it yourself it deals something like 100dmg...)

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Have you tried to have the trap go off?

Well, that was how I remembered the door being trapped. ;-)

 

Reloaded a couple of times trying to detect it to no avail. Of course ,what's a little trap when there is booty on the other side?

 

Joe

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I could be wrong (I deleted all my past games in hopes of speeding up load-times, which this does, BTW), but I don't remember having a mechanics of 17 by the time I got here in the past, and I've always played it upscaled.

 

I do wonder if this area was made more difficult for detecting with the most recent patch. I don't think I've hit this area since then before now. I mean, it is an arch mage's treasure. Makes sense it would be the most difficult traps to detect.

 

There's a trap I can put down that does 100 dam?! Where do I get my hands on that? I feel so cheated. Not only can my rogue/mechanics guy only put down one trap at a time, but they are gimped to near uselessness. Pick one or the other for balance, but not both. I mean, I'm a rogue for goodness' sake! That's my jam!

 

Joe

Edited by JFutral
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The traps on the chests in the room are at level 14 and 10 with upscaled content.  That's disarming level, detecting level was lower.  No trouble there.

 

I couldn't detect the door trap even at Mechanics 15.

 

v 3.04

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