@Yewstance - you definitely aren't alone.
I too so far have resisted supporting the Steam version. My frustration mostly comes from seeing all this coming from day one. There are just too many obvious decisions that could have gone differently that would have made the whole journey up until now better, including this Steam Launch. The "stash" and "pay to win" features just annoy me more as it ruins the spirit of what this is... I mean, sure, you could add a "pay 50 gold to get a second free turn in Chess" but that really only serves to undermine the spirit of that game. I can't wait for "Pay 1000 gold to skip a scenario" option that will one day come. Sure it's optional - don't use it - but that doesn't take away from what makes it bad.
Overall, If the game was pay to play from the beginning, 90% of the confusion + emotion + frustration would have been removed.
Plus, the reason why it does burn more is because the game was FREE to PLAY (their decision, not ours) - so people who paid were doing so to show support the game/company in a lot of aspects. We didn't have to, but we did, because we wanted to show support. THEIR hope was greedy (in my opinion), that people would overpay with treasure chests, and or because of impatience, and it didn't turn out that way. So now, it double stings when you decide to crap on that support when there were other options available to lesson the financial load - especially since this game has enough content to support $100+ per user if they supported it right.
Not everyone will agree - but that is my viewpoint.
Another issue is they took ONE YEAR to release it on Steam.
- If I had the choice of Steam vs IOS/ANDROID from day one... I would have only started on Steam and never cared about the mobile version.
- If I had known this was the way it would have turned out, I would never have started on IOS, and just waited for the PC version
But lack of foresight, planning, speed on the devs part, I'm now out potentially double the money. As a day one person, it was clearly implied that it would be F2P on Steam... and that only changed when they didn't make enough money to support that model. So sure, I could just continue to play on IOS and skip the steam version, but for me personally, I never wanted the IOS platform to begin with. It's similar to the GOG situation. How bad could the planning be that these things were not considered so far out or clearly explained to people when taking people's money? who knows, but we know for sure lots of Rocky things have happened between release schedules and bugs, so I guess it's not that surprising anymore.
In addition when you buy this game, you aren't just buying a game - you are essentially buying DLC packs. Sure the game "as a whole" is a game, but it was never packaged that way in it's physical form. The actual "base" game is just Adventure Deck 1 and the 3 scenarios before 1. There is no reason why they couldn't have priced the Steam Version at like $4.99, and all 5 Adventure Decks as DLC adding up to $24.95. This way, people who already owned the content could buy back in at a much more reasonable rate... but they gambled on everyone being super forgiving and paying 100% a second time.
Then keep in mind, all of the "DLC" stuff that is in existence (dice, treasure cards, etc) were all designed SOLELY to take your money, not to enhance the actual playing experience. They were designed to keep your quarters flowing so to speak...
Solutions? They also easily could have generated Steam codes for people who purchased $24.95 for 50% off, etc.
The ambassador program is "ok" but it's them double dipping off the faithful playerbase. But it's better than nothing, and they do get props for that. And since they've said that in the future, all future content will be unlocked across all platforms - things will one day make sense again.
I still have until the 22nd to decide if I want to completely not buy the game in protest. Which sucks because I love throwing my money at things I love, but I still feel that a bulk of things have been handled poorly over the past year. That said... I also realize people are human, team size is small, etc, so I get torn with how far I want to protest. I don't love how they handle my money, but I also want to see them succeed. They are glimmers of hope between it all and I'd love to just be like everyone else and go - "sure!". This is all ironically happening while my board game group is all finishing up The Mummy's Mask (Adventure Path 4) and none of us really want to support the Steam version at this time.
Maybe I'll roll a d12 and check and see how strong my willpower is on the 22nd. Maybe in the spirit of things I'll let luck decide.
Edited by wakasm, 18 June 2017 - 03:09 PM.