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Now I gotta figure out what I want to play from my backlog.  Tomb Raider or Batman?

 

I actually just started a replay of Rise of the Tomb Raider. Not sure what drove that mood.

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"Cuius testiculos habeas, habeas cardia et cerebellum."

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The next Alpha for 7 Days to Die is out (or at least the "experimental" version of it) so I checked it out for a few hours. I haven't played in months. The distant-POI is very nice, visually, and the way they do the skill and chr. leveling is better now - no more grinding 10000 axes. The new wolves rarely seem to attack unless you're standing on their heads but I suppose they're decent visual addition, giving more "life" to the world. Same with the vultures. The electricity aspect is kinda "meh" to me, although the traps are definitely fun.

 

But ofc it's still basically the same gameplay. And it becomes more unoptimized than ever. If you don't have a mega rig, good luck trying to run it without memory leaks hogging all your RAM, fps drops all over, having to set graphic settings to super ugly low standards etc. Every time they do something that they claim will improve performance, they take up any gains and more by adding all these other things. By the time the game is released an i7 will be the minimum requirement. :D

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Now I gotta figure out what I want to play from my backlog.  Tomb Raider or Batman?

 

I actually just started a replay of Rise of the Tomb Raider. Not sure what drove that mood.

 

 

Which one is the first one in the reboot series?  I played the first one, but the second one is sitting on my shelf unplayed.  That's the one I'm probably going to get around to.

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"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Tomb Raider (2013) followed by Rise of the Tomb Raider.

 

And of course, they went the multimedia route, because Tomb Raider (2013) does Lara's first reveal that the weirdly supernatural mythological/archaeology thing exists, but does a touch of the torture porn and showcases what a hardened killer she can become..  Then they tell the story of what happens in the immediate aftermath, the recovery, plus the initial introduction of the bad guys in Rise of the Tomb Raider in a novel set between the games.

 

I do keep meaning to pick up the Baba Yaga dlc when it's on sale at some point, but so far haven't gotten around to it.

"Cuius testiculos habeas, habeas cardia et cerebellum."

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Overwatch of late, was double XP this past weekend so. It's still satisfying to nail someone at distance with Pharah's rocket, closest I can get to Tribes I suppose. Also been playing Grim Dawn off and on but eh, ARPGs can't hold me much these days

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Overwatch of late, was double XP this past weekend so. It's still satisfying to nail someone at distance with Pharah's rocket, closest I can get to Tribes I suppose. Also been playing Grim Dawn off and on but eh, ARPGs can't hold me much these days

 

Pharah and Junkrat was my favourites, but since we needed someone to play a healer, Ana and Mercy it was most of the time.

 

And people wonder why I stopped playing... :)

Edited by Azdeus

Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken

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I heal in WoW so am used to the "HEAL ME WHILE I CARE NOTHING FOR YOU" mentality you get with random people :p

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Just remember, healers are valuable, DPS are disposable trash :p

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Just remember, healers are valuable, DPS are disposable trash :p

Being DPS is pain.

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I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

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The worst treatment I ever had as a healer was in the first Guild Wars.

 

People got vicious.

Huh, that's unexpected. What was their problem?

 

 

There was just a general negativity toward healers. There were threads on the Guild Wars fan forums about how people who played healers were entitled and elitist for reasons that had little to do with reality, and there was a general dislike of the fact that it often took a very long time to find a healer when doing missions, because few people played them, because they were treated like rubbish when they did.

 

The worst abuse I've ever experienced in an online game came from playing a healer in Guild Wars, and I love to play healers. I was never treated that badly in WoW, City of Heroes (not technically a healer but support that provides damage prevention), Star Wars TOR, or The Secret World.

 

Guild Wars 2 might be better about that, but I haven't played it enough to say either way and the character I am playing right now is a necromancer.

Edited by Belle Sorciere
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There was just a general negativity toward healers. There were threads on the Guild Wars fan forums about how people who played healers were entitled and elitist for reasons that had little to do with reality, and there was a general dislike of the fact that it often took a very long time to find a healer when doing missions, because few people played them, because they were treated like rubbish when they did.

 

The worst abuse I've ever experienced in an online game came from playing a healer in Guild Wars, and I love to play healers. I was never treated that badly in WoW, City of Heroes (not technically a healer but support that provides damage prevention), Star Wars TOR, or The Secret World.

 

Guild Wars 2 might be better about that, but I haven't played it enough to say either way and the character I am playing right now is a necromancer.

But GW1 had mostly competent henchmen? I solo'd almost the whole game with heroes and henchies. What's wrong with people? :D

 

In 2, while Elementalists can be one of the dedicated healer classes, buff stacking is what would be expected of you and elitists demanding you ping your top end berserker gear.

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The worst treatment I ever had as a healer was in the first Guild Wars.

 

People got vicious.

Huh, that's unexpected. What was their problem?

 

 

There was just a general negativity toward healers. There were threads on the Guild Wars fan forums about how people who played healers were entitled and elitist for reasons that had little to do with reality, and there was a general dislike of the fact that it often took a very long time to find a healer when doing missions, because few people played them, because they were treated like rubbish when they did.

 

The worst abuse I've ever experienced in an online game came from playing a healer in Guild Wars, and I love to play healers. I was never treated that badly in WoW, City of Heroes (not technically a healer but support that provides damage prevention), Star Wars TOR, or The Secret World.

 

Guild Wars 2 might be better about that, but I haven't played it enough to say either way and the character I am playing right now is a necromancer.

 

Meanwhile, in the original EverQuest, healers were treated like royalty, while DPS were at the bottom of the rungs...

Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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There was just a general negativity toward healers. There were threads on the Guild Wars fan forums about how people who played healers were entitled and elitist for reasons that had little to do with reality, and there was a general dislike of the fact that it often took a very long time to find a healer when doing missions, because few people played them, because they were treated like rubbish when they did.

 

The worst abuse I've ever experienced in an online game came from playing a healer in Guild Wars, and I love to play healers. I was never treated that badly in WoW, City of Heroes (not technically a healer but support that provides damage prevention), Star Wars TOR, or The Secret World.

 

Guild Wars 2 might be better about that, but I haven't played it enough to say either way and the character I am playing right now is a necromancer.

But GW1 had mostly competent henchmen? I solo'd almost the whole game with heroes and henchies. What's wrong with people? :D

 

In 2, while Elementalists can be one of the dedicated healer classes, buff stacking is what would be expected of you and elitists demanding you ping your top end berserker gear.

 

 

This was before Guild Wars had heroes - they were added with Nightfall and more were added with Eye of the North. In Prophecies and Factions, you only had henchmen, and by themselves they weren't that great (I think they were improved at some point). I know there were missions that were very difficult with henchmen.

 

Also, I like playing in groups so I actively looked to play in them. Life was great whenever I played my necromancer. Life was only sometimes great when I played my monk. With my ritualist it depended on what people needed - I could heal or go minion master or a few other things. I don't think I got as much abuse while healing as a ritualist, though.

 

Once heroes became a thing I did play in groups much less frequently, because while I like getting into groups, I hate looking for groups for like an hour just to do a single mission.

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Meanwhile, in the original EverQuest, healers were treated like royalty, while DPS were at the bottom of the rungs...

 

MMORPG gaming communities got demonstrably worse in recent years. This is a real case of the past being much better: In EQ there was nothing to do without a group and being a punk landed you on the server's blacklist so quickly the only recourse was to quit or straighten up fast, and the type that would needlessly berate others in a game was more likely to beat you up at the school yard for playing games (let alone MMORPGs) in the first place.

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No mind to think. No will to break. No voice to cry suffering.

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I could be talking out of my butt here, but I also think MMOs were, initially, a genre that was difficult for kids and teenagers to get into - very complicated, and often required a monthly subscription. So generally speaking, the average age of a player was likely to be higher...as opposed to MMOs later, where it seems like players are nothing *but* children and teens (...or people who act more or less the same) with way too much time on their hands. World of Warcraft seemingly made the genre much, much more accessible than it previously had been...which, yes, means making it accessible to younger gamers, too. A double-edged knife, as it were. I'm sure Blizzard was happy with that.

 

I kind of turned my back on MMOs a couple of years after World of Warcraft released, and I haven't really looked back since, so I don't really know how the communities are for them anymore outside of what people say. I imagine they're like most online gaming communities these days: toxic.

Edited by Bartimaeus
Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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I could be talking out of my butt here, but I also think MMOs were, initially, a genre that was difficult for kids and teenagers to get into - very complicated, and often required a monthly subscription. So generally speaking, the average age of a player was likely to be higher...as opposed to MMOs later, where it seems like players are nothing *but* children and teens (...or people who act more or less the same) with way too much time on their hands. World of Warcraft seemingly made the genre much, much more accessible than it previously had been...which, yes, means making it accessible to younger gamers, too. A double-edged knife, as it were. I'm sure Blizzard was happy with that.I kind of turned my back on MMOs a couple of years after World of Warcraft released, and I haven't really looked back since, so I don't really know how the communities are for them anymore outside of what people say. I imagine they're like most online gaming communities these days: toxic.

Unfortunatelly every game, which is accessible to much for the teenage audience, turns sooner or later into toxic dump. Just look at League of Legends. I really liked to play that game with my ex-guildies from WoW, but the game became so full of ****ty people, that I have not started the game for more than 3 years...

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Never forget the old Ultima Online. It had ****ton of flaws, but the experience was unique.

 

Hey, the game is still around and playable. The playerbase is spread a bit thin across all the servers and free shards, but otherwise it is servicable enough for an MMORGP that's going to have its 20th anniversary this year.

No mind to think. No will to break. No voice to cry suffering.

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Killzone: Mercenary (PS Vita).

A very impressive title. Makes me wonder what would have happened if Sony had continued support for the PS Vita. Maybe we would have gotten a PS Vita Pro with PS3 backwards compatibility!  :grin:

 

In all honesty, I think focusing on the PS Vita and a proper PS4 Pro would have been a whole lot better than putting time and effort on the PS VR and PS Now. Still, Sony are my favorite, hope they don't go down anytime soon...I love my trophies!  :wub:

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There used to be a signature here, a really cool one...and now it's gone.  

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