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Josh Sawyer's tweets and teasers


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#921
smjjames

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I don't remember where Ninagauth was referenced, and actually, Arkmyr was mentioned in the context of a colleague (or fellow student most likely) of Aloths screwing up Arkmyr's capricious hex in some manner that was implied to be unpleasant.


Edited by smjjames, 16 October 2017 - 07:01 PM.


#922
Enoch

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In the Russetwood, in WM1, you find an abandoned camp and an interactable soul that shows you Ninagauth killing his apprentice for stealing his Grimoire.  You can then find the Grimoire (including the hilariously overpowered Ninagauth's Shadowflame) near Durgan's Battery. 

 

The Deadfire update video on Neketaka includes mention of Arkemyr's mansion. 



#923
smjjames

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Oh that guy was Ninagauth, and yeah, I know Arkemyr's mansion as well as the magic shop that he owns (though managed by one of his apprentices) is shown in the update vid showing Neketaka.

 

I suspect that Tayn would be pretty good friends with Arkemyr.


Edited by smjjames, 16 October 2017 - 07:19 PM.


#924
Messier-31

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So, there's this Boho Evil Spock guy.  It appears to be a reference to the SA-based "Zybourne Clock" meme.  (New Vegas has a "Wild Wasteland" reference to it, too.) 

 

Leaving this link for more reference :)

 

http://knowyourmeme..../zybourne-clock



#925
Enoch

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So, there's this Boho Evil Spock guy.  It appears to be a reference to the SA-based "Zybourne Clock" meme.  (New Vegas has a "Wild Wasteland" reference to it, too.) 

 

That said, a character with headshot art is still going to be organic to the setting in some way.  So I'm guessing he's an Archmage.  That magenta glow and funky pince-nez suggest magic, and they've said that their archmages are some of the wackier characters in the game, so if you're going to cram an internet-joke reference into your otherwise sooper-seerius RPG, that's a good place to do it.  His necklace is made of orbs, so I'm saying that this guy is Tayn.

 

 

Also, the line that is mostly cropped out of the pic appears to say "The Lincoln is too stronk. I am sad I cannot s[???]"

Well my little pet theory has been shot down.

 

(Edit:  Quote attribution bbcode doesn't seem to be working for me.  Both of the below quotes were posted by Josh in the linked thread.)

 

I can say that the character is not Tayn, as Tayn canonically looks like Paul Rudd.

 

Also:

 

 

Edited by Enoch, 18 October 2017 - 04:35 AM.


#926
smjjames

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Not Arkemyr though since we know he's already in the game and the "He lives." bit wouldn't make sense. Ninagauth is out because he's either dead or is otherwise local to the Eastern Reach region.

 

Maybe Minoletta? She's a famed Vailian archmage who specializes in missile and piercing damage based spells. Also, two of the named wizard spells, Citzal's, makes me think Citzal would be a melee fighting type wizard.

 

edit: Fixed gender, whoops.


Edited by smjjames, 18 October 2017 - 05:48 AM.


#927
Messier-31

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Maybe Minoletta? He's a famed Vailian archmage who specializes in missile and piercing damage based spells.

 

Minoletta is a she.



#928
draego

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Question for josh i found here: https://www.reddit.c...m_source=reddit

 

Mechanics, it is a huge crutch in PoE as there is but one item giving a bonus to it and rare (read: can't be bought) scrolls. This means every level needs to be a sink into mechanics making the character one dimensional - you pick locks. Everyone else gets to take ranks here in there. There is specialization and then there is mechanics in PoE...

 

Answer:

 

The whole party can contribute to disarming checks, so you don't necessarily need to have a mechanics specialist.

 

This is going to be weird. I know the whole party contributed to dialogue checks but they also contribute to lock picking outside of dialogue. I guess this is one of those things that could make since from a game mechanic but seems weird on paper. if they want to make mechanics more useful and  incentivise more characters taking it, allow users to drop more than one trap and then more characters may take it. You dont need to buddy up and hold each others hand while lockpicking. 


Edited by draego, 18 October 2017 - 05:43 AM.


#929
JerekKruger

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I want Citzal to be in the game, mainly so I can get a hold of his/her grimoire and obtain Citzal's Even Better Spirit Lance


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#930
smjjames

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Maybe Minoletta? He's a famed Vailian archmage who specializes in missile and piercing damage based spells.

 

Minoletta is a she.

 

 

Whoops, didn't know what gender.

 

Would still be cool to run into Minoletta though.


Edited by smjjames, 18 October 2017 - 05:49 AM.


#931
Boeroer

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I hope Citzal has a summoned armor this time. With badass retaliation and 0 penalty but 20 DR and a bratwurst dispenser...

Edited by Boeroer, 18 October 2017 - 10:42 AM.

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#932
Climhazzard

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Question for josh i found here: https://www.reddit.c...m_source=reddit

 

Mechanics, it is a huge crutch in PoE as there is but one item giving a bonus to it and rare (read: can't be bought) scrolls. This means every level needs to be a sink into mechanics making the character one dimensional - you pick locks. Everyone else gets to take ranks here in there. There is specialization and then there is mechanics in PoE...

 

Answer:

 

The whole party can contribute to disarming checks, so you don't necessarily need to have a mechanics specialist.

 

This is going to be weird. I know the whole party contributed to dialogue checks but they also contribute to lock picking outside of dialogue. I guess this is one of those things that could make since from a game mechanic but seems weird on paper. if they want to make mechanics more useful and  incentivise more characters taking it, allow users to drop more than one trap and then more characters may take it. You dont need to buddy up and hold each others hand while lockpicking. 

 

 

This kind of seems like the start of a bad joke to me...  "How many _____  does it take to do _____?!" 


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#933
the_dog_days

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I hope Citzal has a summoned armor this time. With badass retaliation and 0 penalty but 20 DR and a bratwurst dispenser...


This belongs in the romance thread. :p

#934
Enoch

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Updating his Twitter poll from Monday on whether Deadfire should continue to have both an "Easy" and a "Story Time" difficulty, Josh has some new tweets up today (including a new poll):

 

"we're keeping separate story / easy diffs in #deadfire, but will be renaming easy. for those who play "easy", which name do you prefer? {POLL}"  (Options are "Training," "Novice," "Recruit," and "None of the Above.") 

 

"if you don't care about easy difficulty, that's fine, but i'd like to name this in such a way that the people who use it like the name."

 

"we're also renaming normal and hard but i, the tyrant, already have names for them that will be revealed in due time."


Edited by Enoch, 18 October 2017 - 04:05 PM.


#935
Enoch

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One more:

 

"the devs play on a variety of difficulties. i play on hard."


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#936
injurai

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All hail our tyrant overlord.


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#937
Messier-31

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Updating his Twitter poll from Monday on whether Deadfire should continue to have both an "Easy" and a "Story Time" difficulty,

 

In the same manner there should be no separate Hard and POTD difficulties, just merge them into one.

 

This way you get

  • story
  • normal
  • potd

Incomprehensible idea, because he personally stated 2 years ago that implementing a difficulty into the game is close to nothing work hours. BUT as more of these tweeter news appear I see that all difficulties are in, just with fancy names.

 

EDIT: I don't have Twitter, thus can't participate in his polls. Again, Josh; thanks


Edited by Messier-31, 18 October 2017 - 09:51 PM.


#938
MaxQuest

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In the same manner there should be no separate Hard and POTD difficulties, just merge them into one.

*types, types... remembers of Poe's Law... ohh*

Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one.
That would feel to a 6-man party, almost as current PotD for a solo.
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#939
DexGames

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Given that the Backer beta isn't so far away,

I guess (hope) Obsidian will participate more often at Video Games Conference.

 

Next one is the PGW (Paris Games Week), but I don't think they're ready to attend this yet. Probably, another one !


Edited by DexGames, 19 October 2017 - 01:12 PM.


#940
rjshae

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In the same manner there should be no separate Hard and POTD difficulties, just merge them into one.

*types, types... remembers of Poe's Law... ohh*

Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one.
That would feel to a 6-man party, almost as current PotD for a solo.

 

Gimli mode: certainty of death. small chance of success.


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