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Ydwin to return in the expansion?


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#681
Abel

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I can't think of a couple of other games that have done this, but I know they exist.

 

Arcanum?


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#682
HooAmEye

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Dragon Age (as revealed in Inquisition) and Warhammer



#683
JerekKruger

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Warhammer

 

As an example where dwarfs are a subrace of humans? Definitely not.

 

In the far past of 40k that was the case for squats, but squats were long ago retconned out of existence and it has never been the case in Fantasy.



#684
Messier-31

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Warhammer dwarves? Not a sub-race

 

https://vignette3.wi...=20160124114242



#685
Karkarov

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Uh there are no games where dwarves are just a human subrace, hence why they are treated like their own race, with their own culture.



#686
TheisEjsing

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Uh there are no games where dwarves are just a human subrace, hence why they are treated like their own race, with their own culture.

Well, there's little Bill, and Jimmy from GTA. They're a human subrace. ;-)
 


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#687
blotter

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Uh there are no games where dwarves are just a human subrace, hence why they are treated like their own race, with their own culture.

 

I think that what Lephys is saying is that in many games, even when dwarves are nominally distinguished from humans on the basis of race and culture, the differences are so minuscule in practice that they tend to seem more like little, stocky humans than a truly distinct species.

 

In the Pillars games, that might even be deliberate insofar as the setting's emphasis lies more on differentiation through cultures (which typically cross racial lines in Eora) than races, but by the same token, dwarves would hardly be the only ones affected by this approach.

 

Edit: Upon rereading his post, I'd say I missed the point. His statement that

 

Aesthetically, they seem like more of a sub-race than an actual race, if they're not distinct enough

 

Relates to issues of visual character design/racial phenotypes rather than personality or culture.


Edited by blotter, 22 October 2017 - 08:48 AM.

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#688
algroth

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Changes in the portrait ...

 

oqzq08.png

 

Definite improvement, and I like it a lot. Nice work!



#689
Lephys

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Blotter is quite correct, Karkarov. Sorry for any confusion. Yeah, I don't need them to be like 300% different from humans. But, if they could've just been actual humans who simply stopped growing at 4-ft of height, and happen to be a bit muscular, it bugs me. Of course, same with elves who look EXACTLY like svelte humans with pointy ears.

 

It's hard to put a finger on, but it's possible to give even a race that looks very similar to humans its own distinct style and "aesthetic personality." Give it a feature set that says "Okay... from across a field, I might think that's a human. But nope... up close, that's DEFINITELY a Dwarf and not just a stocky human."


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#690
Karkarov

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Blotter is quite correct, Karkarov. Sorry for any confusion. Yeah, I don't need them to be like 300% different from humans. But, if they could've just been actual humans who simply stopped growing at 4-ft of height, and happen to be a bit muscular, it bugs me. Of course, same with elves who look EXACTLY like svelte humans with pointy ears.

 

It's hard to put a finger on, but it's possible to give even a race that looks very similar to humans its own distinct style and "aesthetic personality." Give it a feature set that says "Okay... from across a field, I might think that's a human. But nope... up close, that's DEFINITELY a Dwarf and not just a stocky human."

Well dude by that token elves are just skinny humans with long ears and light skin tone.



#691
Messier-31

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Blotter is quite correct, Karkarov. Sorry for any confusion. Yeah, I don't need them to be like 300% different from humans. But, if they could've just been actual humans who simply stopped growing at 4-ft of height, and happen to be a bit muscular, it bugs me. Of course, same with elves who look EXACTLY like svelte humans with pointy ears.

 

It's hard to put a finger on, but it's possible to give even a race that looks very similar to humans its own distinct style and "aesthetic personality." Give it a feature set that says "Okay... from across a field, I might think that's a human. But nope... up close, that's DEFINITELY a Dwarf and not just a stocky human."

 

Have to agree, PoE characters sometimes all look like humans.

 

Plus: https://forums.obsid...d-speculations/


Edited by Messier-31, 23 October 2017 - 09:53 PM.


#692
Lephys

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Well, sometimes they are just designed as humans with pointy ears. I find it far more interesting when they're at least structured differently. I mean, an android is just a human that's made out of electronics, but you can still put an android into a game and make it look mostly human while having it behave in a unique fashion. Something to distinguish it, intuitively, from a human. Unless, of course, the point of the lore/story is that it's very hard to distinguish them. If you do something interesting with that, then great. If not, it's a bit silly to sit down and create something that's 99% like this other thing you created. I think we tend to enjoy things more when an entirely different race of creatures seems and feels like a different race, and we're not having to be reminded constantly that "Oh, they only live in this forest, and they have +2 Int, and if you look really closely, they all have a mole on their left forearm."

 

It's a lot more than aesthetic differences, but the aesthetics help. *shrug*. Maybe I'm just weird, and everyone else is cool with like 7 Star Trek races that all look almost exactly like humans, but with a tiny dimple somewhere, or different eyebrows.






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