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Ydwin to return in the expansion?


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I knew the concern about Ydwin is because people wanted to **** to her. This is sad...

Lol Uh oh...

 

Don't say that here... there's alotta hardcore anime fans that will deny that hentai is a part of anime lifestyle.

 

Well it was mentioned here. Where I'm supposed to say that? And what is anime lifestyle anyway? Can you live as a cartoon? O.o

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I knew the concern about Ydwin is because people wanted to **** to her. This is sad...

Lol Uh oh...

Don't say that here... there's alotta hardcore anime fans that will deny that hentai is a part of anime lifestyle.

Well it was mentioned here. Where I'm supposed to say that? And what is anime lifestyle anyway? Can you live as a cartoon? O.o

I guess "anime lifestyle" is perceive differently by each person - by their own standard but it can mean alot of things. Usually stemmed from how passionate one is about anime. I have a Facebook friend who prefers cartoon women over real life women, he's 26 and has a waifu pillow. I thought it was a joke at first as you cannot "feel" an anime chatacter but I digress.

 

As far as living as a cartoon, well that's debatable. There are people who live life 24/7 as a doll, lolita, vampire, etc. While some of these were accomplished with plastic surgery, it is still true to this day.

 

 

It's pretty much all dependent on how far one is really to go with it, and then how far the observers are willing to go to believe it. It takes alot of work and commutment to make it real but it has become real nonetheless and that's the main point.

 

That to me, is the lifestyle debate.

Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother?

 

What are you still bothering me for? I'm a Knight. I'm not interested in your childish games. I need my rest.

 

Begone! Lest I draw my nail...

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In other words, her pose is fine. Her outfit is fine. Her obsession with corpses is... umm... well, I'll get back to you on that one.

She's a cute, skinny, physically capable female character who is morbid, people think is a little off, and is obsessed with studying corpses.

 

She's not "anime" anything. She's Bones. She is Bones in fantasy tropes. She is Bones *in Eora*.

 

 

Is this the 2nd or 3rd trope she triggers? Getting hard to keep up. Interesting how vociferously your respond to any insinuation that she also satisfies anime tropes for some. Almost as though your tropes are the only ones that matter. Or maybe there's something you're denying. Hmm.

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Hentai is just porn. It's the word for animated porn, of any or all kinds. Watching anime doesn't mean you watch hentai any more than watching Game of Thrones means you watch Bang Bus; there's about as much connection in that one is a live-action show and the other is live-action porn, as opposed to animated show and animated porn.

In Japan hentai is very common because in Japan it's not thought of as anything besides another form of porn. In that culture it's not "ANIMATED porn", it's "PORN that is animated". Most people here who watch anime still jerk off to live-action porn, because that's simply the predominant cultural construct in our society and watching a bunch of TV shows doesn't change that.

It's a gradient, of course; like SonicMage said, it's about how far into the subculture and how dedicated to that alternative you go. The person who can only jerk it to animated porn is not the typical person who watches anime just like the person who get's fangs and drinks blood at the night club isn't the typical Anne Rice reader, although of course both of these groups do exist.

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Meanwhile, in the future

 

16333407_m.jpg

That's pretty much how people will look at this post lol

Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother?

 

What are you still bothering me for? I'm a Knight. I'm not interested in your childish games. I need my rest.

 

Begone! Lest I draw my nail...

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bg had a main plot, but it were filled with holes and clichés.  poison iron in mines to create a synthetic shortage?  not gonna once again get into why the whole iron shortage nonsense were pointless when you already got bandits raiding, but another mine with a james bondesque self-destruct feature were serious beyond the pale.  the "exploration" some point to as an advantage o' bg compared to bg2 were, in point of fact, one o' the more criticized aspects o' bg.  particular following totsc, the boardies overwhelming demanded less mowing o' largely empty or repetitive wilderness maps, and more durlag's tower kinda stuff.  we spoke with bioware developers 'bout bg years after the title's initial release, and more than one admitted playing the game five or ten years after the initial release felt like slow death before reaching the city o' baldur's gate.

 

bioware's first d&d title had many flaws folks inexplicable wanna ignore. a never ending flood o' mindless fed-ex quests.  poor developed characters. companions with nothing to speak to quality save a catchphrase and the contents o' their character record sheet.  shallow tactical challenges made worse by a few overwhelming powerful abilities, spells and items.  etc.  bg were not a particular good game.  it had the advantage o' being the best d&d crpg for many years, which weren't saying a whole lot.  also, for many people, bg were a welcome alternative to the action-rpg diablo clones which were then flooding the market. 

 

folks frequent see qualities in bg which did not exist, or would not have existed save for bg2.  

 

HA! Good Fun!

Oh yes, I agree completely.  Thing is, many of those things can be said about BG2 as well, especially the main plot.  I mean, if you think about it, the whole motivation for Irenicus is that he tried to eat a tree, got caught, and the chick who ruled the place that he was also banging basically went, "I know, I will help him learn by stripping him of his soul so he has no conscience whatsoever and then unleash him upon the world, that will work..."  You also got the usual D&D issues like trying to kill characters off in a world with easy resurrection: "Oh no my husband is dead!" "Er, lets just take him to a priest..."  "Oh no, not possible, nope, not if you want to bang me..."

 

I made the mistake when I was younger thinking that what made the BG games for me was the story.  After all, games like the Elder Scrolls were all about open sandbox play and minimal story, and I wasn't so keen on them, so it must be that!  It was only when I played Dragon Age, saw what BG would have been like without the side quests and purely about 'the story' (yeah I know there were some side quests, but they were more "While you're doing the main plotline, see if you fall over this item..." kind of thing) that I realised I had it wrong.  It was the combination story and sandbox adventuring that I liked about BG, by themselves each part was quite hideously flawed but together they worked to make you feel like a tabletop adventurer imho.  Athkatla in BG2 was rammed full of side quests, strongholds, and little random things, many of which were linked in surprising ways and yet could be overlooked.  You may pick up a quest that took you to Trademeet (one of my favourite places in BG2) to do one thing only to find a series of more quests there including resolutions to quests you did elsewhere, and yet the entire place was optional! 

 

People talk about the story and main villain in BG2, but I find the more you look into it critically the more I find both Irenicus and the plotline rather shallow.  I read somewhere that the Underdark section is where most people who don't finish the game tend to drop out, after Athkatla and in one of the more linear sections of the game.  Bioware have said that they regretted overloading Athkatla with so much stuff but chapters 2 and 5 (the chapters where you have free roaming of Athkatla) is where people seem to have the most fun!

 

Of course, this is pretty much all opinion, but if you can't subject people to opinion pieces on forums then where else? :banana:

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bg had a main plot, but it were filled with holes and clichés.  poison iron in mines to create a synthetic shortage?  not gonna once again get into why the whole iron shortage nonsense were pointless when you already got bandits raiding, but another mine with a james bondesque self-destruct feature were serious beyond the pale.  the "exploration" some point to as an advantage o' bg compared to bg2 were, in point of fact, one o' the more criticized aspects o' bg.  particular following totsc, the boardies overwhelming demanded less mowing o' largely empty or repetitive wilderness maps, and more durlag's tower kinda stuff.  we spoke with bioware developers 'bout bg years after the title's initial release, and more than one admitted playing the game five or ten years after the initial release felt like slow death before reaching the city o' baldur's gate.

 

bioware's first d&d title had many flaws folks inexplicable wanna ignore. a never ending flood o' mindless fed-ex quests.  poor developed characters. companions with nothing to speak to quality save a catchphrase and the contents o' their character record sheet.  shallow tactical challenges made worse by a few overwhelming powerful abilities, spells and items.  etc.  bg were not a particular good game.  it had the advantage o' being the best d&d crpg for many years, which weren't saying a whole lot.  also, for many people, bg were a welcome alternative to the action-rpg diablo clones which were then flooding the market. 

 

folks frequent see qualities in bg which did not exist, or would not have existed save for bg2.  

 

HA! Good Fun!

Oh yes, I agree completely.  Thing is, many of those things can be said about BG2 as well, especially the main plot.  I mean, if you think about it, the whole motivation for Irenicus is that he tried to eat a tree, got caught, and the chick who ruled the place that he was also banging basically went, "I know, I will help him learn by stripping him of his soul so he has no conscience whatsoever and then unleash him upon the world, that will work..."  You also got the usual D&D issues like trying to kill characters off in a world with easy resurrection: "Oh no my husband is dead!" "Er, lets just take him to a priest..."  "Oh no, not possible, nope, not if you want to bang me..."

 

 

clearly irenicus' motivation were not to eat a tree.  also, his punishment were not the removal o' his soul, but rather excising o' his elvish nature.  the penance laid 'pon irenicus were intended to afford him a chance o' redemption, but the punishment also robbed him o' those emotions necessary to actual yearn and strive for redemption.  the queen's good intentions perverted. were 'posed to be tragic.  ellesime's foolishness were obvious in hindsight, but dramatic tragedy is always obvious in hindsight.

 

macbeth.  most folks didn't/don't see the macbeth, though bio were less than subtle.  had a lady macbeth.  had numerous quests reinforcing macbeth paralleles. is unfortunate the bard class sucked so bad, 'cause the bard stronghold quest did a fair job o' making the macbeth qualities o' irenicus more obvious.  bard stronghold shoulda' been critical path. if macbeth, after his downfall, had been given an empty and doomed chance o' redemption, then we would have something akin to bg2.  at least such were the intent. such were how bg2 were actual written.  unfortunate, irenicus were never developed fully so as to make the macbeth parallels visible to the typical bg2 player.  most folks saw irenicus as a crpg wizard gone mad with power... or as a guy who "tried to eat a tree." too bad. bio's fault and david warner's fault.  bg2 main plot were not full o' holes and cliches to the degree as were bg1, but it relied far too much on a few easily missed dialog encounters and book entries to be recognized, and even then the vo made irenicus less sympathetic than he coulda'/shoulda' been.

 

as for raise dead and resurrection, the game mechanics misled a bit... and the overabundance o' gold available to the player were also tending to distort.  in d&d 2nd edition, the likelihood o' finding a priest capable o' casting raise dead, much less resurrection, would typical be a quest worthy endeavour... which were problematic given the day-o'-death-per-level time limit.  after all, even in a large city there would be very few 9th level clerics 'round, and what chances are you think they would be willing to cast raise dead 'pon you? raise dead would require a component cost o' 5000 gp worth o' diamonds and the body would need be healed enough so the recent raised corpse would survive.  oh, and don't forget the constitution point cost and the chance o' failure. heck, the chances o' the ordinary baker or shipwright surviving raise dead were not great.  2e d&d resurrection more expensive and aged a cleric casting the spell 3 years.  etc.  we always saw ie game raise dead and resurrection as a gameplay concession as 'posed to being representative o' how such spells were meant to be functioning in the game world.

 

*chuckle*

 

am sure you can find a pdf copy o' the old ad&d rogues gallery supplement online somewheres.  kinda nifty, but only the last dozen pages or so.  at the back o' the "book," noteable d&d contributors had submitted their actual d&d characters. rob kuntz's famous (to d&d nerds he would be famous... or infamous) robilar, who would eventual be the first character to complete the dungeon crawl under castle greyhawk and reach level 20, were level 15 at the time o' the rogues gallery printing. we bring up 'cause numerous such characters were belonging to a non-standard race.  why?  'cause the players had needed avail themselves o' the services o' a druid to reincarnate 'stead o' being raised from the dead.  raise dead, particularly in early edition d&d, were hardly run o' the mill.

 

in any event, bg2 had a whole lotta shortcomings, but plot, which we is ordinarily dismissive o' in any fantasy crpg, had much positives worth noting.  sure, optional and tangential sidequesting made any sense o' pacing problematic, but at least one didn't need go through tedious wilderness map mowing to find such quests.

 

HA! Good Fun!

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People talk about the story and main villain in BG2, but I find the more you look into it critically the more I find both Irenicus and the plotline rather shallow.  I read somewhere that the Underdark section is where most people who don't finish the game tend to drop out, after Athkatla and in one of the more linear sections of the game.  Bioware have said that they regretted overloading Athkatla with so much stuff but chapters 2 and 5 (the chapters where you have free roaming of Athkatla) is where people seem to have the most fun!

 

 

I must admit. The first time I played through Baldur's Gate2 I completely forgot about the main storyline. I vividly remember after hours of play and sidemissions, adding another companion to my team, and my character warned them that he is after Irenicus... "Oh right" I thought. "I completely forgot about that."

 

I wouldn't say that the plot of BG2 was bad. Irenicus made of an engaging adversary. He was fun and interesting enough. Not every story has to be deep to be entertaining. But I do agree that what drew me in the most, was the feeling of adventuring. You had this big adversary and story to do, but you also did side gigs and they were stories within themselves. Not deep stories. But they were varied, surprising and fun. Sneaking through secret entrance of a castle, to open the gates and retake the keep from trolls, finding a murderer, who kills and skins his victims, being manipulated by a dragon, underground cult of the Unseeing. All good stuff. It wasn't deep, but it had character. For me that is what was lacking in DA:O (let me tell you for the next 15 minutes in detail about your generic and uninspired culture.) And Elder Scrolls. I decided to give another shot to Skyrim thanks to my reawakened RPG need. I just don't give a crap about anything in that world. Boring quests, boring NPC, boring enviroments, boring gameplay. I don't hate it. But playing it feels like a chore.

 

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I suspect there's probably not a few players looking for an Aerie-like experience in PoE2. Ydwin doesn't quite fit the bill, but she's probably closer than the other recruits.

Closer to Viciona, which has an even stranger fan base that BruceVC is a part of.

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I suspect there's probably not a few players looking for an Aerie-like experience in PoE2. Ydwin doesn't quite fit the bill, but she's probably closer than the other recruits.

Closer to Viciona, which has an even stranger fan base that BruceVC is a part of.

 

How so? They've both got white hair, but beyond that I don't see any real similarity. That said, I see even less similarity to Aerie.

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I suspect there's probably not a few players looking for an Aerie-like experience in PoE2. Ydwin doesn't quite fit the bill, but she's probably closer than the other recruits.

Closer to Viciona, which has an even stranger fan base that BruceVC is a part of.

 

I

 

LOVE

 

VICONIA.

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Various veracity of ferocious variety.

Just what do you think you're doing?! You dare to come between me and my prey? Is it a habit of yours to scurry about, getting in the way and causing bother?

 

What are you still bothering me for? I'm a Knight. I'm not interested in your childish games. I need my rest.

 

Begone! Lest I draw my nail...

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I suspect there's probably not a few players looking for an Aerie-like experience in PoE2. Ydwin doesn't quite fit the bill, but she's probably closer than the other recruits.

Closer to Viciona, which has an even stranger fan base that BruceVC is a part of.

 

How so? They've both got white hair, but beyond that I don't see any real similarity. That said, I see even less similarity to Aerie.

 

I suspect it's because Aerie exuded an air of innocence, whereas Viconia was clearly spawned by the dark side. From the perspective of those opposed to Animancy, Ydwin tampers with things "man was not meant to know". One suspects she may possess (or appear to possess) the taint of a corrupted soul. That may place her more in alignment with Viconia than Aerie. I couldn't see Aerie ever tampering with the undead, other than to permanently banish them from the material plane.

 

Both were romanceable characters, which was my original supposition.

Edited by rjshae
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I suspect there's probably not a few players looking for an Aerie-like experience in PoE2. Ydwin doesn't quite fit the bill, but she's probably closer than the other recruits.

 

Closer to Viciona, which has an even stranger fan base that BruceVC is a part of.

 

How so? They've both got white hair, but beyond that I don't see any real similarity. That said, I see even less similarity to Aerie.

They're both sexy elf chicks with questionable morals from a relatively strange place.

 

Viconia is life.

 

This thread is now officialy the "various BG stuff thread" ;)

One thing I liked about BG2 is starting in the major city and moving out from there. I hope PoE2 dumps us close to whatever the major city is called and we have that as a backdrop instead of some backwoods village or a dumb keep.

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

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I suspect there's probably not a few players looking for an Aerie-like experience in PoE2. Ydwin doesn't quite fit the bill, but she's probably closer than the other recruits.

Closer to Viciona, which has an even stranger fan base that BruceVC is a part of.

 

How so? They've both got white hair, but beyond that I don't see any real similarity. That said, I see even less similarity to Aerie.

 

As stated by somebody earlier in this thread, Pale Elves were explicitly created by Obsidian as the Drow analogues. Much as that makes literally no ****ing sense at all, it remains true. Ydwin is a pale elf, Viconia is a Drow, therefore they already share more similarities then Ydwin and Airie.

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One thing I liked about BG2 is starting in the major city and moving out from there. I hope PoE2 dumps us close to whatever the major city is called and we have that as a backdrop instead of some backwoods village or a dumb keep.

Considering we already know the ship is our base, and you start with the ship, I don't see this happening.  Though I suspect getting to the first main city will be much faster than it was in Eternity 1.

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One thing I liked about BG2 is starting in the major city and moving out from there. I hope PoE2 dumps us close to whatever the major city is called and we have that as a backdrop instead of some backwoods village or a dumb keep.

Considering we already know the ship is our base, and you start with the ship, I don't see this happening.  Though I suspect getting to the first main city will be much faster than it was in Eternity 1.

 

I could see the party hitting port at that city after the prologue, perhaps with an Irenicus Lair size path of content before. It certainly would make sense to head straight to that city from Dyrwood and recruit some party members and crew in terms of pacing and narrative.

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"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

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One thing I liked about BG2 is starting in the major city and moving out from there. I hope PoE2 dumps us close to whatever the major city is called and we have that as a backdrop instead of some backwoods village or a dumb keep.

Considering we already know the ship is our base, and you start with the ship, I don't see this happening.  Though I suspect getting to the first main city will be much faster than it was in Eternity 1.

 

I could see the party hitting port at that city after the prologue, perhaps with an Irenicus Lair size path of content before. It certainly would make sense to head straight to that city from Dyrwood and recruit some party members and crew in terms of pacing and narrative.

 

 

Starting out at that city after the prologue also makes sense because the ship would need to resupply before heading out into the rest of the Archipelago. Plus you could choose between checking out the city first or just cast off immediately and explore the Deadfire Archipelago.

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Can't get to the Deadfire without a ship, no airplanes or other forms of flight (wouldn't be surprised if there were people experimenting with flight though). It's just unknown when in the prologue we get the ship. Assumedly, the end of the prologue would be the ship either arriving in the Deadfire or departing from Defiance Bay.

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