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What are they doing with rangers in deadfire?


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#21
Boeroer

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*Waits for Boeroer to tell him that offensive priests are awesome*

ROFL - now I spilled my cucumber sandwich all over the keyboard. :lol:


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#22
Nail

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Anyone no what is going on with rangers in deadfire?

I personally would like to see them more of a melee / ranged hybrid instead of a ranged specialist.

If they dumped the pet I would be happy to. It was annoying at level up having a lot of the abilities focused on the pet instead of furthering your own abilities.

They where quite boring to use overall with there " fire and forget " play style.

Animal companion is the "thing" making rangers rangers :w00t:

It's the basics...

Nobody holds you to skip all companion talents and focus on yourself, but this is not recommended.



#23
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It's an integral part of the PoE1 ranger, yes. Why are you linking to a D&D page? PoE is not D&D and I'm happy about that. Not that I dislike D&D, it's just another game.

 

I'm totally fine with the Ghost Heart Lodge ranger. A lot of people complained in the PoE char build forum that they don't really want to use an animal companion but focus more on the ranger. The Ghostheart is a good approach in my opinion. You can have your pet running around if you summon it, but you can also completely skip that. And since it's a subclass and we'll have three of them - plus the base class - there's anough room for other fancy experiments around "rangering". ;) 



#24
Nail

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It's an integral part of the PoE1 ranger, yes. Why are you linking to a D&D page? PoE is not D&D and I'm happy about that. Not that I dislike D&D, it's just another game.

 

I'm totally fine with the Ghost Heart Lodge ranger. A lot of people complained in the PoE char build forum that they don't really want to use an animal companion but focus more on the ranger. The Ghostheart is a good approach in my opinion. You can have your pet running around if you summon it, but you can also completely skip that. And since it's a subclass and we'll have three of them - plus the base class - there's anough room for other fancy experiments around "rangering". ;)

I guess cause PoE was based on D&D fundamentals, now it's hybrid with their own rule set, but roots still the same.



#25
Archaven

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Ranger is a must for me personally in PoE2 as that's the only way you get the 6th party character.



#26
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Does something magical happen once you have 6 party members? ;)


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#27
FlintlockJazz

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Ew, was never a fan of the dual-wielding Ranger stereotype.  I always wanted to play the more Strider type of Ranger, one with a greatsword or suchlike, but no, because some Dark Elf ponce got popular with dual wielding suddenly all rangers had to be dualwielders.  Fooking Drzzt, gut the pretentious little ****! 

 

Sorry, is my Drzzt hatred showing again?


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#28
draego

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Ew, was never a fan of the dual-wielding Ranger stereotype.  I always wanted to play the more Strider type of Ranger, one with a greatsword or suchlike, but no, because some Dark Elf ponce got popular with dual wielding suddenly all rangers had to be dualwielders.  Fooking Drzzt, gut the pretentious little ****! 

 

Sorry, is my Drzzt hatred showing again?

 

Ye i did a poleaxe build with one of my rangers. The great sword wasn't my favorite weapon aesthetically. But the Strider ranger also doesn't have a animal so maybe the ranger class doesn't fit all around


Edited by draego, 03 April 2017 - 07:49 AM.


#29
DigitalCrack

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As long as we get a ranger this time that isnt designed exclusively to be ranged.. I realize you can spec them for melee but the intention was that rangers would not be melee combatants. maybe this time they can be designed with it in mind. Love the idea of having something more like dunedain rangers from lotr, basically a hybrid of melee and ranged. and talents and abilities that play with that duality.
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#30
rjshae

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Does something magical happen once you have 6 party members? ;)

 

Yeah, you can fight on two fronts at once. :p


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#31
Blades of Vanatar

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Does something magical happen once you have 6 party members? ;)


Simply.... Yes! It matters. Some of us are fools blinded by Nostalgia and a need for continuity and what merely makes us warm and fuzzy. Dont be a Hater.... be a Understander!

#32
draego

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Well like the april fools joke from obsidian there is always the option to role 5 rangers/druids and run with 10 characters. 10 > 6 right? :)


Edited by draego, 03 April 2017 - 04:38 PM.


#33
firkraag888

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As long as we get a ranger this time that isnt designed exclusively to be ranged.. I realize you can spec them for melee but the intention was that rangers would not be melee combatants. maybe this time they can be designed with it in mind. Love the idea of having something more like dunedain rangers from lotr, basically a hybrid of melee and ranged. and talents and abilities that play with that duality.

yeah you can obvisouly build them for melee in POE1 but the talent selection at level up is all ranged/ pet based.

 

Very frustrating because POE1 was lacking in good melee classes IMO. The spell casters where pulled off wonderfully (except chanter) a lot of the arguments on this forum tend to be about the effectiveness and fun factor of the melee guys eg barbs,rogues, fighters, paladins, rangers

 

another "weapon focused" class to choose from would have been great as fighters and paladins where to defensive based



#34
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As long as we get a ranger this time that isnt designed exclusively to be ranged.. I realize you can spec them for melee but the intention was that rangers would not be melee combatants. maybe this time they can be designed with it in mind. Love the idea of having something more like dunedain rangers from lotr, basically a hybrid of melee and ranged. and talents and abilities that play with that duality.

yeah you can obvisouly build them for melee in POE1 but the talent selection at level up is all ranged/ pet based.

Very frustrating because POE1 was lacking in good melee classes IMO. The spell casters where pulled off wonderfully (except chanter) a lot of the arguments on this forum tend to be about the effectiveness and fun factor of the melee guys eg barbs,rogues, fighters, paladins, rangers

another "weapon focused" class to choose from would have been great as fighters and paladins where to defensive based

cause most the melee oriented classes didnt have enough active abilities compared to spellcasters. Barb and rouge were close but the others were far too hands off.

#35
firkraag888

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As long as we get a ranger this time that isnt designed exclusively to be ranged.. I realize you can spec them for melee but the intention was that rangers would not be melee combatants. maybe this time they can be designed with it in mind. Love the idea of having something more like dunedain rangers from lotr, basically a hybrid of melee and ranged. and talents and abilities that play with that duality.

yeah you can obvisouly build them for melee in POE1 but the talent selection at level up is all ranged/ pet based.

Very frustrating because POE1 was lacking in good melee classes IMO. The spell casters where pulled off wonderfully (except chanter) a lot of the arguments on this forum tend to be about the effectiveness and fun factor of the melee guys eg barbs,rogues, fighters, paladins, rangers

another "weapon focused" class to choose from would have been great as fighters and paladins where to defensive based

cause most the melee oriented classes didnt have enough active abilities compared to spellcasters. Barb and rouge were close but the others were far too hands off.

 

yeah fighters and paladins just sat on the front line slowly chipping away at enemies doing nothing really



#36
draego

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To be honest this is why i liked rangers more then the other martial classes. Admittedly i didnt really like monks so i didnt use them including Zahua. Yes there were not lots of active abilities, but you could with gear and abilities give them plenty in my view if you wanted to, but i enjoyed the micro from positioning your ranger an pet in melee and trying to pull off back line rushes without getting killed.  


Edited by draego, 03 April 2017 - 05:44 PM.


#37
Boeroer

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The monk is exactly that: a powerful, active melee character with a lot of (AoE) ability uses and very strong CC options per encounter. Yet this also didn't please a lot of people because they couldn't find out how to use him properly.

Guess you can't please them all.

There were no dedicated talents for melee rangers in PoE1, it's true. Only ones which worked ranged as well as melee at best.

Something around spears or pikes would have been cool - like a boar hunter or generally a big game hunter.

Edited by Boeroer, 03 April 2017 - 09:47 PM.


#38
firkraag888

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The monk is exactly that: a powerful, active melee character with a lot of (AoE) ability uses and very strong CC options per encounter. Yet this also didn't please a lot of people because they couldn't find out how to use him properly.
Guess you can't please them all.
There were no dedicated talents for melee rangers in PoE1, it's true. Only ones which worked ranged as well as melee at best.
Something around spears or pikes would have been cool - like a boar hunter or generally a big game hunter.

I don't reckon it's because people couldn't use them properly I reckon it's because people didn't want to find out how to use them properly because monks aren't centered on using weapons and armor. A lot of monks talent selections on level up mainly consist of punches and kicks and fighting in robes and sandals.

I never tried to play them because I play games like pillars to use magic and magic weapons.

Yes I no monks can still use magic weapons but they are not optimised for it

Edited by firkraag888, 03 April 2017 - 10:07 PM.


#39
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That is a misconception. Monks are good with fists, but they are equally good or even better with weapons and especially with heavy armor in the earlier stages of the game. On-crit weapons with overbearing or stunning as well as weapons with spell chances work with the AoE cone of Torment's Reach for example. So like a barbarian you can deliver CC or other effects in an area of effect while doing a lot of damage.

I guess people think they have to play a monk as you described and are repelled by the "martial arts" thang. But you can easily play him in other ways and he will be as good or better.

May people found him to be too micro-intensive and it's true: the usual monk needs a lot of micromanagement to be effective - just like casters. But then he's the best melee class in my opinion.

#40
firkraag888

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I don't no about misconception

 

maybe a better way of saying it is people don't generally like monks for role playing reasons.

 

no one dreams of being a smelly monk who doesn't shower who goes around kicking and punching people

 

vs

 

the elven ranger with his accurate longbow and superfast dual wielding


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