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Can PoE grow as a franchise the way the Witcher did?


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#141
Messier-31

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The Watcher 3: Wild Land (it will be in the Living Lands, yo)


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#142
firkraag888

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If you make PoE 3 on consoles you will lose what makes PoE stand out from the crowd, namely the great writing (which incidentally requires reading). Console gamers are not going to read so that'd be the first thing they'd cut from the game. Next is  the deep character building which requires knowledge of the game mechanics in order to be successful, especially with some of the more oddball builds that are available and viable, that is much too complicated for console gamers. Real time with Pause would be the next casualty.
 
You'd end up with something unrecognizable by the PoE fans. This would then create a market for a new developer to produce old school RPG for us, the niche market.
 
Or Obsidian could pass on trying to jump into the AAA console game world with PoE and just continue to make well received, moderately budgeted games that sell enough to keep everyone employed.

unfortunately OBS ceo feargus has stated he would like to see pillars go in the direction of skyrim. 
 
lets hope he was high when he said that.
 
Obsidian as a company has NOTHING against high budget first/third person games. The problem is that you need money for it. But if Uruqhart gets the money, he will be right on it shovelling money at the devs to expand the franchise and to make PoE a big, famous franchise.
 
Of course, that is not happening. What kind of publisher would give **** ton of money to build up a franchise that does not even belong to the publisher? So, that's idle musings at this point.

Who the hell gave witcher $85,000,000 to make witcher 3?

If it's happened before it can happen again.

What I'm worried about is that obsidian will attempt to chase the mainstream $$$ and completely ruin a good thing. Just like bioware did at the end of the baldurs gate series. Look at what a disaster that was.

#143
injurai

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I think CDPR has a very specific vision for the type of company that they want to be. They essentially want to run a business model like Rockstar. Focus on 1 or 2 big games at a time that have staggered development windows, take turns cycling through their IPs. Avoid IP fatigue. They also benefit from Poland's relatively lower cost of living, while selling a product at a market price in countries like the United States.

 

Plus they have gone after franchises that have established fans, that they could venture into on the relative cheap. The Witcher and Cyberpunk 2020.


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#144
Katarack21

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Let's make this clear: Obisidian loves making games, and Obsidian loves making character-driven computer RPG's, but at the end of the day Feargus runs a *business*, and his goal is to make a profit. Not to make fanboys love him.


Edited by Katarack21, 27 March 2017 - 02:40 PM.

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#145
Huinehtar

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Stop stealing my ideas! :p
 

The Watcher 2: Assassins of Gods

 

 

Didn't see that, sorry :p


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#146
Quillon

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Let's make this clear: Obisidian loves making games, and Obsidian loves making character-driven computer RPG's, but at the end of the day Feargus runs a *business*, and his goal is to make a profit. Not to make fanboys love him.

 

They want both :) There is nothing wrong with multiplatform action RPGs *if* Obs is making them. Obs wouldn't not love(-what) to make sequels to New Vegas or Alpha Protocol or an Elder Scrolls(which would obviously be the closest if Obs makes an AAA action RPG out of PoE). And anyone who isn't overly nostalgic wouldn't say no to potential games like these.






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