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Mass Effect Andromeda

well bang OK? Space Jesus Decline Culpa

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#121
teknoman2

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if it wasn't for EA's money it would probably be about 10% lower. most reviews i've seen so far feel like the reviewer is struggling to make some things look good to justify his inflated score.



#122
Azdeus

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if it wasn't for EA's money it would probably be about 10% lower. most reviews i've seen so far feel like the reviewer is struggling to make some things look good to justify his inflated score.

 

Yeah, when I read the Swedish PCGamer review I expected something in the area of 60-70 but definetly not 84%. A theory that I worked up though is that since the reviewer has bad hearing he spent more time reading the subtitles rather than seeing the horrid facial animations.

 

Does anyone know if the day 1 patch fixed any of the animations?



#123
Raithe

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I still went ahead and picked up a copy of the game (and technically I might have used VPN to start playing it Tuesday rather than wait till Thursday for the UK release).  Picked up from where I'd run through on the trial play and carried on.

 

I'm going to say outright that there are issues with it, it's got a fair few niggling flaws in the background, but it's also got a handful of interesting concepts and attempts. For what it is, I'm enjoying it and can see it being value for money. The main issue is that it doesn't actually feel like an AAA game, which is definitely at variance with the hype train they had running for the past year. It's the odd little flaws, and the lack of polish that seem to set this apart from previous Bioware games (heh, it does have a certain Bethesda feel to it in that matter). There's a few odd triggers that click in unexpectedly - you meet a companion npc on a planet and are obviously intended to complete that story branch that has them join you before returning to the ship, because if you return to the ship before they join you.. you can still end up overhearing that companion who isn't even on the ship having conversations with your other companions.

 

There is some fun dialogue and some god-awful ropey dialogue. The animation is.. what it is, and there do seem to be a bit of awkwardness with texture popping with characters. The planets and backgrounds are gorgeous and lush. The music, while not bad on its own is very subdued and unlike previous ME games, they don't seem to use it to add emphasis to any emotional moments. There's no really soaring tunes to carry you along when you step forth onto a new world, or suggest the beginnings of action.

 

But what is there is decent , standard action-rpg wander around and do stuff and explore lore, shoot things and talk to people. I'm wondering if it'll really open up once you've gotten the initial Angara thing dealt with. They talked much about the open exploratory nature, but so far it's still been fairly constrained in where you go. And the fact that 15 hours into a game and they're still introducing new gameplay mechanics does make you wonder on the pacing - but then it makes a certain sense that you're not going to deal with colony/outpost expansion until a point you can start establishing them.

 

The return to Eos after some time has passed and seeing how it's changed in that time, and how some of your earlier decisions have shaped it is nice, so I'll be looking forward to seeing how well that carries on in the future and with any other colonies established.

 

All in all, it's going to be an interesting journey as this game goes along. I'm pretty much expecting a lot of unpolished diamond and rough edges but to still be entertained as I ignore the occasional jarring animation and odd glitch.


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#124
kirottu

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But if you buy it, Bio will never learn from their mistakes and you'll have doomed us all to mediocre sequels. Doomed us all I tell you!
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#125
Keyrock

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I'm hoping for a day where BioWare be becomes self-aware and elfroot becomes the standard currency in all its games. You will have to gather elfroot in all their games, regardless of setting. Plus, they change BioWare Points, or whatever it is, to elfroot so you have to buy elfroot IRL with real money then use the elfroot to ger DLC.
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#126
FlintlockJazz

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But if you buy it, Bio will never learn from their mistakes and you'll have doomed us all to mediocre sequels. Doomed us all I tell you!

 

 

I'm hoping for a day where BioWare be becomes self-aware and elfroot becomes the standard currency in all its games. You will have to gather elfroot in all their games, regardless of setting. Plus, they change BioWare Points, or whatever it is, to elfroot so you have to buy elfroot IRL with real money then use the elfroot to ger DLC.

I'm sure we have all seen this, but it is a classic, though scratch off the "some years from now" part as I feel it has already happened.  Bioware now is either just a skin EA puts on now and again or the dead body has been turned into a puppet that EA controls by ramming its arm up its arse.  Elbow.  Deep.

 

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Edited by FlintlockJazz, 22 March 2017 - 07:09 AM.

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#127
Oner

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I just realized how dumb the Andromeda initiative is; they send millions of beings into a new galaxy that hasn't been recon by a forward team and hope for the best. Is overpopulation such a big deal that they just decided "Sure, lets shoot people to unknown space where we haven't even established a colony."

There was the possibility of Shepard not being a raving lunatic and the galaxy geting attacked by Cthulhu-bots to kill them all. Can you blame them for pulling a haste exit stage left?

 

Though now that I think about it, since the Reapers had 50,000 years between harvests they could've dealt with other galaxies too.


Edited by Oner, 22 March 2017 - 08:31 AM.


#128
the_dog_days

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The Andromeda initiative was apparently privately funded and built on the idea of finding a home for humanity away from the militarized Milky Way. They didn't know jack about the Reapers, they're just some idiots who topped off the tanks of their new ships and set off on a 634 year journey with no fuel up or maintenance breaks and then arrive to find only 2 of the five structures have arrived and act surprised.



#129
ktchong

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#130
majestic

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Objective beauty standards. Oh well, at least I could quit watching after 40 seconds and it gave me a hearty laugh.


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#131
HoonDing

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#132
rjshae

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ME:A needs a head bag mod. Or even three layered bags. That way we don't objectify the protagonist.



#133
Malcador

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Always wanted to know what some random prole was thinking.
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#134
Orogun01

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I just realized how dumb the Andromeda initiative is; they send millions of beings into a new galaxy that hasn't been recon by a forward team and hope for the best. Is overpopulation such a big deal that they just decided "Sure, lets shoot people to unknown space where we haven't even established a colony."

There was the possibility of Shepard not being a raving lunatic and the galaxy geting attacked by Cthulhu-bots to kill them all. Can you blame them for pulling a haste exit stage left?

 

Though now that I think about it, since the Reapers had 50,000 years between harvests they could've dealt with other galaxies too.

 

I'm hoping that at some point they will grow some self awareness. I remember Ubisoft trying to push yearly Assassin's Creed releases, until they realized they were headed for trouble; even though financially they did well enough. So they had the Black Flag team develop the new AC Empires game and are trying to get the series back into shape. 

I mean, eventually EA will know that they have to fire a bunch of people at BW; particularity their animation team and some of the writers. 



#135
Lexx

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I don't think these people should focus on the default main character face. I mean, isn't everyone creating their own face anyway? Does anyone really play with the default?



#136
ktchong

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I'm hoping that at some point they will grow some self awareness. I remember Ubisoft trying to push yearly Assassin's Creed releases, until they realized they were headed for trouble; even though financially they did well enough. So they had the Black Flag team develop the new AC Empires game and are trying to get the series back into shape.

 

 

I have never played any Assassin's Creed game, (because I have so many other games on my backlog that have higher priorities.)  I knew about Assassin's Creed since before the first game was released, back when fanboi were harassing the producer of the first game because she was hot.  The first Assassin's Creed game came out at the end of 2007, at about the same time with the first Bioshock game and the first Mass Effect game.  Both Bioshock and Mass Effect got 90+ at Metacritics, and Assassin's Creed got only 80+.  So Assassin's Creed lost out to Bioshock and Mass Effect for my time and money, (i.e., I could only devote so much time into gaming, so some games would have to go.  That is how Metacritic works: it screened out games for me.)

 

Many years later, in 2011 or 2012, I was still hearing about Assassin's Creed.  I knew it had turned into a series, but I still had not played any game from the series.  I finally wanted to try out one.  So I looked into Assassin's Creed games during a Steam Summer Sale.   That was when I found out, whoa, the series had crapped out a ****load of games.  A few installments from the series got good review scores, but most of them had mediocre or low scores.  Which ultimately dissuaded me from touching anything from the series completely.  That was what happened when a game publisher (Ubisoft in this case) mass-produced games from a series: the low-rated installments diminished the overall appeal and value of the franchise.

 

That is the same reason why I have never bothered with the Dragon Age series.   At one point, I wanted to try a new sword-and-sorcery RPG series.  I was looking at Dragon Age and The Witcher, (yes, they are direct competition, and I only had time to commit to one series.) The second Dragon Age game was the one that turned me away as a customer.  Getting into series is a long-term time-consuming commitment.  I have no interest in wasting my time on a less-than-stellar franchise.  Dragon Age 2 is the taint on the series that deter potential customers from giving the franchse a chance.  (I ended up playing The Witcher, which has turned out to be a better investment.)

 

Now, Andromeda has become the taint on the Mass Effect franchise.


Edited by ktchong, 22 March 2017 - 10:07 PM.


#137
Darkpriest

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I don't think these people should focus on the default main character face. I mean, isn't everyone creating their own face anyway? Does anyone really play with the default?

 

The problem is that EVERY face is ugly, there is no "wow nice" face in the game, or even preset face. Good luck getting something nice out of the customization tool. While they give you options, most people will not spend 2h on modeling their face for the game


Edited by Darkpriest, 22 March 2017 - 10:07 PM.


#138
Lexx

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Yeah, then they should critizise those, but all I see are the same video snippets from the female Ryder or that blue Shrek with pistol in the wrong direction.
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#139
ShadySands

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Bioware has said they're looking at improving character creation options so there must be some people other than me whining complaining about it

#140
213374U

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Objective beauty standards. Oh well, at least I could quit watching after 40 seconds and it gave me a hearty laugh.

 

I have this pathological need to entertain all viewpoints, even the extremely stupid ones. If you watched only the first 40 or so seconds, you missed a few gems. He says that ugly main characters make Bioware sex scenes awkward to watch. Yeah, he went there.

 

He's also pretty sure that an ugly Ryder would be more likely to end up hooking up with the turian because he or she would be "out of options".

 

That being said, I find it hard to dispute that Bioware is a company that has for a long time now committed to pushing the "SJW" (ugh) agenda, and that ugly characters are ugly by design. For instance, Liam is a rather good looking lad. And BroRyder, while not Dutch underwear model-level hot, isn't fugly and at least resembles the model they supposedly based his likeness on. So it's not that Frostbite cannot render pretty characters or that artists are unable to model them.

 

The reasons why they went this route are anyone's guess, but it pays to remember that Bioware simply cannot win. Remember the derision when they touched up Ashley for ME3? DA2 Isabela? Heh.







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