Another game sponsored by nVidia with massive and utterly pointless amounts of tesselation specifically to asterisk with AMD cards? OK, that's about as surprising as an AMD sponsored game with huge amounts of async compute to asterisk with nVidia cards but I do wonder if the money is worth it just to annoy x% of your user base.
If you just have to play this game I highly advise you to wait a couple of months to iron out bugs and see if (hopefully) some of the missing features get added into the game, but mostly because I think EA is going to pull a Titanfall 2 and cut the game price down within the next three months because it’s not reviewing as well as they’d hoped.
Titanfall 2 reviewed fine, its problem was being released within weeks of another MP focussed game from the same company (Battlefield 1) and since it is primarily a MP game it needs to have a decent playerbase to promote further sales; hence the discounts. Pretty much everything I've heard on Titanfall2 has it as being a good game.
There's a certain fun irony in this board in particular complaining about the shortcomings of ME:A's animations and graphics. What happened to "graphics don't make a game" mindset that we, umh, superior serious gamers should have?
There's a bit of a difference though between lo-fi graphics and 'bad' graphics. Something like Stardew Valley has a graphic style from the early 90s, but it is a consistent style that works with the game and game play. System Shock 2 has shonky animation married to basic models, but is also 17 years old and has good gameplay and atmosphere. Certainly the problem with MEA looks to be that it's way, way down the uncanny valley with some people (not universally/ mostly women, to be fair) who look like they were extruded from plastic and faces with completely unconnected muscles/ expression sets. It's also the 4th game in the series, you'd expect improvement. Plus also also it will, whether fairly or not, be compared to the best games out there for animation and models. It certainly doesn't look like it compares favourably to, say, TWitcher 2 in that regard, let alone its sequel.
(And no, I have no idea how Bethesda gets away with ocean wide, puddle deep games that have deep technical flaws because they're still using the same basic engine as Oblivion did 11 years ago and won't or can't fix their issues. It's inconsistent but in the end massive sales numbers have a quality all of their own)