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Mass Effect Andromeda

well bang OK? Space Jesus Decline Culpa

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#441
GhostofAnakin

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Just finished the main story.  I was a bit underwhelmed.

 

Honestly, I can't really explain what it is.  But the first ME felt ... epic.  Flaws and all, it felt like you were part of a fun space opera saga.  This one just felt off.

 

Fun enough, but I can see why it scored relatively low in the reviews.



#442
the_dog_days

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Spoiler


#443
Gfted1

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The MASSive Mass Effect: Andromeda writing contest.



#444
Orogun01

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So if you write a fanfic about the game you get the game as a reward? :blink:


Edited by Orogun01, 12 April 2017 - 03:05 PM.

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#445
GhostofAnakin

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The story might have been more interesting if they'd used some of the fanfic instead of what they went with.  :shifty:


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#446
Tel Aviv

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Just saw this posted on reddit:

 

 

:lol:


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#447
Malcador

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Ryder tracking him with his eyes at least works

#448
Amentep

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Worst visual glitch I've had was Habitat 7 & the Scourge not appearing on screen in the opening making it so the Captain, Alec Ryder, Cora and the PC were all talking in front of a black screen.



#449
the_dog_days

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Worst bug I had was during one leg of Jaal's quest where the game hard crashed to desktop and when I rebooted and reloaded I somehow loaded into an area that was created for a specific cut scene and wasn't meant to be playable or accessed by any other means besides activating the cut scene. I had to fast travel out and from then on the performance on my PC tanked.

#450
Amentep

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Worst regular bug I've encountered is the one that makes autosave files not load. I suspect this might be related to overlapping autosave triggers (I also experienced all three of the last autosaves being for the exact same "moment")

 

Did have a few other errors - one point the game did put the characters offscreen (but showed it anyhow) in the lead up to a Tempest Landing cutscene (but thankfully loaded the cutscene and then loaded the characters back into the environment properly). And at least once on Kadara after starting the outpost, the oupost didn't load so people were sitting in the air for a minutes until the buildings exteriors/layers finally popped in.

 

Biggest quest related bug I've had is one triggering the completion dialogue before I'd completed the quest making the quest uncompletable.



#451
213374U

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1.06 patch notes (if anyone cares about this game anymore, at this point...)
 



Mass Effect: Andromeda Patch 1.06 Notes

Fixed issue that caused singleplayer difficulty to impact multiplayer

Improved performance and stability

Various improvements to cinematic scenes

Fixed issue where SAM would mistakenly tell Ryder they have new email

Conversation options will no longer appear “greyed out” if new content is available

Improved legibility of subtitles

Maximum Nexus Level increased to 29

Single player balance improvements at higher difficulties.

Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

Increased the number of autosaves allowed

Special items will not carry over into New Game+

Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

Fixed issue that could cause AVP to reset to zero for all planets except Kadara

Weapon and armor vendors now carry inventory once player reaches Level 61

Chest armors now have level restrictions

Bonus items—such as Pathfinder Armor—can now be deconstructed

Fusion Mod of Resistance no longer continues to apply evade damage once unequipped

Improved responsiveness of control sticks

Fixed clipping issue on Sara Ryder’s casual jacket

Added graphics options to toggle Motion Blur and Depth of Field

Fixed issue where Remnant VI would stop attacking

Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

Swapping a dead squadmate at a loadout will not cause them to die permanently

Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

Fixed issue where player could romance both Cora and Peebee

Fixed issue where player could romance both Vetra and Peebee

Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission

Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

Fixed broken Nomad Shield Crafting mission

Fixed health issues with Architect’s leg that prevented completion of the fight

Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.

Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

Leaving the Nomad while falling out of bounds no longer results in infinite loading screen

Fixed issue where Nomad jump control was not remapping

Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy

Improved performance on Eos when approaching or fast travelling to Prodromos

Loading auto-save will not block progress after kett encounter near Site 1 power relay station

Eliminated player fall through on Tempest after loading autosaves in space

Reduced the cost of Strike Team equipment and improved its effectiveness

A default Ryder name can now carry over to New Game+

PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

PC – Improvements to display when running at different resolutions

PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes

PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu

Multiplayer

Fixed issue where player would crouch repeatedly while interacting with device

Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

Improvements to reduce lag for players and hosts



#452
Amentep

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Fixed issue where SAM would mistakenly tell Ryder they have new email

 

Yay!



#453
GhostofAnakin

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Yeah, SAM constantly telling me I had new email and finding out I had none made me want to deactivate him permanently (yeah yeah, kill me too, semantics).



#454
Zoraptor

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Game shipped 2.5 million copies per EA's quarterly report. That's specifically sold to retailers though, not sold through (ie not sold by the store to end users) and in places it's already being sold at discount which suggests sell through numbers are sluggish. OTOH it also does not include any digital sales on PC or the consoles' online stores.

 

For perspective, DAO shipped 2.2 million and ME2 1.6 million, though it's easy enough to make and ship additional copies if you do undership the initial orders for a company like EA.



#455
GhostofAnakin

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Now that I've had time to digest my experience with ME:A, the best thing I can think of to describe how it felt to me was "watered down".  Everything -- from the quests, to the story, to the characters -- seemed like watered down versions of what we got in the previous ME games.

 

At least that's how I feel about the game and why I've had a hell of a time playing through a second time (I'm usually good for at least two play throughs of these RPGs).



#456
Amentep

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I actually didn't have much issue with a second run other than I find Kadara kind of tedious.  It actually feels a good bit like DAI (for better or worse) to me from a game standpoint (although less polished in many ways).

 

Still I had fun with it - but then I tend to find most Bioware games fun to a degree.



#457
the_dog_days

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I'm going to rock the boat a bit here, but I actually like MMOs. The problem MEA's knickknacky quests is that many of them require you to travel in between multiple zones to complete the quest. DAI's knicknacky quests were largely contained within the zone in which it was found.

#458
GhostofAnakin

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I actually didn't have much issue with a second run other than I find Kadara kind of tedious.  It actually feels a good bit like DAI (for better or worse) to me from a game standpoint (although less polished in many ways).

 

Still I had fun with it - but then I tend to find most Bioware games fun to a degree.

 

I think that's the problem.  I thought DAI was disappointing because of its attempt to have both open world AND story driven, but both ended up falling short.  And I think MEA is simply a very watered down version of DAI.

 

So if DAI was a, say, 7 out of 10 for me, that would put its watered down version (MEA) as a 4 or 5 out of 10.



#459
Belle Sorciere

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So with each of the first three Mass Effect games I played marathon sessions with them as soon as I got them and finished each in under a week (I'm not saying a week is fast, just providing a benchmark). I played six hours of Andromeda before the game was officially released (thanks to Origin Access) and I have yet to get back to it.

 

It wasn't the eyes or expressions or really any bugs. I'm not sure what it was, but it didn't hold my attention the way the other three did.



#460
ktchong

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-


Edited by ktchong, 04 June 2017 - 12:40 PM.






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