Jump to content

Recommended Posts

I don't particularly enjoy playing with Monk characters. Will there be a way, I wonder, to respec the priest/monk character Xoti and yank out the Monk class levels? Or are we stuck with that?

"It has just been discovered that research causes cancer in rats."

Link to post
Share on other sites

This question feels a little premature 1 year before release but... probably? It seems like the designers intend it that you can take the companions either way depending on how you want to play them.

 

It might depend on whether her primary (level 1) class is priest or monk. If it's monk, then maybe you'll be stuck with at least one level of that? Nah, they wouldn't make such a silly design.

Edited by Heijoushin
Link to post
Share on other sites

They said companions have to be at least one of their two assigned classes, so you just have to pick priest. 

 

This. When you get Xoti you'll have the choice between starting her as a level 1 Monk or a level 1 Priest. She doesn't have to be a Monk/Priest.

  • Like 1
Link to post
Share on other sites

Yeah, as others have you said you will get to choose to start her as either Priest or Monk and can keep them pure.  I am currently unclear as to what the limitations are for multiclassing companions, my original impression was that they each had one or two classes they had to start as one of (Eder can choose to start as either Fighter or Rogue, while Aloth can only start as Wizard) but when multiclassing the second class could be anything (so Eder could start as Rogue but then multiclass as Ranger, he didn't have to take Fighter) but some of the Q&As have me wondering about that, or if they are limited to the two classes they get to start as.

  • Like 1

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Link to post
Share on other sites

Yeah, as others have you said you will get to choose to start her as either Priest or Monk and can keep them pure.  I am currently unclear as to what the limitations are for multiclassing companions, my original impression was that they each had one or two classes they had to start as one of (Eder can choose to start as either Fighter or Rogue, while Aloth can only start as Wizard) but when multiclassing the second class could be anything (so Eder could start as Rogue but then multiclass as Ranger, he didn't have to take Fighter) but some of the Q&As have me wondering about that, or if they are limited to the two classes they get to start as.

 

Yes, it's always possible the developers will limit which classes a companion can take (as in NWN2), in which case I'll just have Xoti take priest class levels. I just didn't want to miss out on the interaction possibilities because of a character's class choices.

 

Thanks everybody.

"It has just been discovered that research causes cancer in rats."

Link to post
Share on other sites

Yeah, as others have you said you will get to choose to start her as either Priest or Monk and can keep them pure.  I am currently unclear as to what the limitations are for multiclassing companions, my original impression was that they each had one or two classes they had to start as one of (Eder can choose to start as either Fighter or Rogue, while Aloth can only start as Wizard) but when multiclassing the second class could be anything (so Eder could start as Rogue but then multiclass as Ranger, he didn't have to take Fighter) but some of the Q&As have me wondering about that, or if they are limited to the two classes they get to start as.

Definitely hoping for the last option, as it would allow for much greater customizability (and thus replayability).

Link to post
Share on other sites

Intuitively, I'd expect they would limit multiclassing so it does not interfere with writing. "Rarrgh, barbarian Aloth smash!"

 

But hey, choice is good. I'm all for free multiclassing.

Endure. In enduring, grow strong.

Link to post
Share on other sites

 

Definitely hoping for the last option, as it would allow for much greater customizability (and thus replayability).

 

I can't find a source, but I am sure this is how it was described in one of the Q&A streams or elsewhere.

 

It was part of the multiclass Fig update:

 

 

 

In this system, companions may also multiclass, though their 1st class must always be one of their base classes (e.g. fighter or rogue for Edér, wizard for Aloth).

 

Plus this SA post.

 

 

 

Edited by Icesong
  • Like 5
Link to post
Share on other sites

 

 

Definitely hoping for the last option, as it would allow for much greater customizability (and thus replayability).

 

I can't find a source, but I am sure this is how it was described in one of the Q&A streams or elsewhere.

 

It was part of the multiclass Fig update:

 

 

 

In this system, companions may also multiclass, though their 1st class must always be one of their base classes (e.g. fighter or rogue for Edér, wizard for Aloth).

 

Plus this SA post.

 

Cheers dude, thought this was the case but the wording on some of the other interviews made me doubt whether I had it right.  That's pretty damn clear on multiclassing options for companions so all's good!

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...