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Zoom and center character on conversations

suggest cinematics conversation

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23 replies to this topic

Poll: Zoom camera on speaker character. (54 member(s) have cast votes)

Would you like to zoom the camera to the speaker in conversations?

  1. Yes (24 votes [44.44%])

    Percentage of vote: 44.44%

  2. No (30 votes [55.56%])

    Percentage of vote: 55.56%

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#21
injurai

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The people who want this should present examples of it working well. I can't think of a single example.

 

A UI heavy game designed for a pulled out camera suddenly auto-centering and zooming in on assets that aren't designed for close cameras; Losing the gorgeous painstakingly crafted scenery just to look at animations that are nothing to write home about. All that, while I'm being asked to interface with this interaction through text. I've never seen it work, and the best implementation I can muster up doesn't even seem appealing.


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#22
Silent Winter

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The people who want this should present examples of it working well. I can't think of a single example.

 

A UI heavy game designed for a pulled out camera suddenly auto-centering and zooming in on assets that aren't designed for close cameras; Losing the gorgeous painstakingly crafted scenery just to look at animations that are nothing to write home about. All that, while I'm being asked to interface with this interaction through text. I've never seen it work, and the best implementation I can muster up doesn't even seem appealing.

I'm not asking for it to zoom in beyond the default 'close' - I'm wanting to be able to zoom in closer than max 'zoom out' distance when in conversation.  Like I said, I often play zoomed out for battles/scouting in order to see more, but then I'm in conversation and locked to that distance.

My current playthrough I'm doing it zoomed in a lot more, and I notice a lot more of the gorgeous details that are on the maps.

I've never played an isometric rpg that let you zoom the camera while in conversation.  Obviously the IE games had no zoom anyway (not counting EE, which I haven't played).  Am I imagining BG2 letting me still pan the camera?  I seem to recall NWN(1/2) let you control the camera except in scripted cut-scenes.

 

So no, sudden uncontrolled jump and zoom beyond maximum is not what I'm asking for.  Just an unlocked camera - how could that not work well?


  • Regggler likes this

#23
Quillon

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For conversations, first I'd like to see the PC get in front of the NPC, even if the PC's in the back of our formation. For looting its fine the nearest person picking up the loot but for conversations...well, I guess its a nitpick of mine. And since the world will not pause in conversations this time around, companions should also move closer as we're conversing.

 

Don't know about zooming but centering the camera on the one who's speaking could be good with camera moving instead of jumping between characters, tho there should be a delay for if we're getting through the conversation fast/skipping.



#24
Varana

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Centering the camera on the speaker imho breaks down once you have rapidly changing speakers in a dialogue - be it because they dialogue is short and you continue quickly, or for a quick interjection of a companion or an NPC, or because it's a discussion with many participants, or because you read all this stuff before and are replaying that scene. Even thinking about the camera rapidly hopping around makes me uncomfortable.
  • Regggler and tinysalamander like this





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