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Well a relatively smooth way to do it could have been:

Allocate a level to each card. ( desk number from 0 to 7 ? )

Check highest peeps, match to the previous number let's call it the random scenario number. Run

Pick a mix of 50pc location from that run numbers ( at least 2) and 50pc below

Populate locations from a bell curve centered on rsn with a volatility of 1

If u want some consistency. ( goblin with gob location and bosses ) create a graph to of relationship. From loc to vilain and from vilain to bane. Like 1 time out of 2 follow the graph, the rest pure random

That should work

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