hilfazer 270 Posted February 9, 2017 Share Posted February 9, 2017 Obsidian has an interesting idea about weapon proficiencies: However, the other thing we're doing is, we're putting modal properties on the weapons. Instead of having weapon focus groups, characters have proficiencies. If you love proficiencies in the Infinity Engine games, they're coming back. What that means is if you are using a Hunting Bow, you're always going to get whatever inherent bonuses the Hunting Bow has, but then, if you take proficiency in the Hunting Bow, you'll be able to modally enable Rapid Shot with the Hunting Bow. Every weapon has some sort of a modal trade-off like this that you can use. It doesn't increase your Accuracy, because that just becomes the no-brainer thing to do. It's more about I want to use this optional thing so I have some cool adjustment that I can make through this weapon. Number of proficiencies is going to increase with character level and is constant between classes (with one exception). You don't need to pay for them with talents. It means modals are going to be more common in POE2, especially if enemies use them too. Sadly, current buff/debuff stacking mechanics are not that well suited for modals. Modals and spells are in the same category and it is a non-stacking one. You may be happy with your +damage - attack speed modal, but the moment your priest buffs you with +damage spell you'll like your modal much less - your damage bonus is now overriden by priest's buff and you get to keep attack speed malus. You'll end up not using your modal when buffed and you will be buffed because everything is per encounter now. Please consider making separate category for modals. Quote Vancian =/= per rest. Link to post Share on other sites
Ganrich 1,397 Posted February 9, 2017 Share Posted February 9, 2017 They are overhauling the afflictions system, and giving every affliction and opposing inspiration. All inspirations give a positive status effect that a corresponding affliction counters. I'm sure that while doing this that they will make these inspirations stack atop modals or allow afflictions to work against them. You are right, it won't work well otherwise, and I'm sure they know that. Quote Link to post Share on other sites
hilfazer 270 Posted February 11, 2017 Author Share Posted February 11, 2017 Now they know because I told them! Sure, modals are very likely going to stack with inspirations (they are pretty much just "positive afflictions") but good old buffs and debuffs are not out and i'm a little afraid Obs could ignore them since they have new child to love. Quote Vancian =/= per rest. Link to post Share on other sites
Greensleeve 314 Posted February 11, 2017 Share Posted February 11, 2017 I'm pretty sure all buffs are replaced with Inspirations and all debuffs are replaced by Afflictions. So "good old buffs and debuffs" are out as far as I understand it. 1 Quote Link to post Share on other sites
hilfazer 270 Posted February 12, 2017 Author Share Posted February 12, 2017 (edited) Unless Josh has changed his mind good old buffs and debuffs will still be in game: Number of them may change during development but it can change both ways. Edited February 12, 2017 by hilfazer Quote Vancian =/= per rest. Link to post Share on other sites
Greensleeve 314 Posted February 12, 2017 Share Posted February 12, 2017 The way I read that was that all buffs give you an Inspirations. Maybe Modals are an exception, I don't know. But to me it seems clear that all buffs are Inspirations, all debuffs are Afflictions. 2 Quote Link to post Share on other sites
Mygaffer 125 Posted February 12, 2017 Share Posted February 12, 2017 Obsidian has an interesting idea about weapon proficiencies: However, the other thing we're doing is, we're putting modal properties on the weapons. Instead of having weapon focus groups, characters have proficiencies. If you love proficiencies in the Infinity Engine games, they're coming back. What that means is if you are using a Hunting Bow, you're always going to get whatever inherent bonuses the Hunting Bow has, but then, if you take proficiency in the Hunting Bow, you'll be able to modally enable Rapid Shot with the Hunting Bow. Every weapon has some sort of a modal trade-off like this that you can use. It doesn't increase your Accuracy, because that just becomes the no-brainer thing to do. It's more about I want to use this optional thing so I have some cool adjustment that I can make through this weapon. Number of proficiencies is going to increase with character level and is constant between classes (with one exception). You don't need to pay for them with talents. It means modals are going to be more common in POE2, especially if enemies use them too. Sadly, current buff/debuff stacking mechanics are not that well suited for modals. Modals and spells are in the same category and it is a non-stacking one. You may be happy with your +damage - attack speed modal, but the moment your priest buffs you with +damage spell you'll like your modal much less - your damage bonus is now overriden by priest's buff and you get to keep attack speed malus. You'll end up not using your modal when buffed and you will be buffed because everything is per encounter now. Please consider making separate category for modals. Stacking won't work the way it did. I love the idea of modals from weapon efficiencies, the broad +acc stuff they did in PoE was kind of limiting I felt and generic. 1 Quote Link to post Share on other sites
hilfazer 270 Posted February 16, 2017 Author Share Posted February 16, 2017 The way I read that was that all buffs give you an Inspirations. Maybe Modals are an exception, I don't know. But to me it seems clear that all buffs are Inspirations, all debuffs are Afflictions. I see "a lot", not "all". I also see "50/50". I don't expect Obs to remove all buffs/debuffs from the game for i consider them to be rather good designers. There are also potions and food. Are those going to only give Inspirations as well? Obsidian has an interesting idea about weapon proficiencies: However, the other thing we're doing is, we're putting modal properties on the weapons. Instead of having weapon focus groups, characters have proficiencies. If you love proficiencies in the Infinity Engine games, they're coming back. What that means is if you are using a Hunting Bow, you're always going to get whatever inherent bonuses the Hunting Bow has, but then, if you take proficiency in the Hunting Bow, you'll be able to modally enable Rapid Shot with the Hunting Bow. Every weapon has some sort of a modal trade-off like this that you can use. It doesn't increase your Accuracy, because that just becomes the no-brainer thing to do. It's more about I want to use this optional thing so I have some cool adjustment that I can make through this weapon. Number of proficiencies is going to increase with character level and is constant between classes (with one exception). You don't need to pay for them with talents. It means modals are going to be more common in POE2, especially if enemies use them too. Sadly, current buff/debuff stacking mechanics are not that well suited for modals. Modals and spells are in the same category and it is a non-stacking one. You may be happy with your +damage - attack speed modal, but the moment your priest buffs you with +damage spell you'll like your modal much less - your damage bonus is now overriden by priest's buff and you get to keep attack speed malus. You'll end up not using your modal when buffed and you will be buffed because everything is per encounter now. Please consider making separate category for modals. Stacking won't work the way it did. Source plz. Quote Vancian =/= per rest. Link to post Share on other sites
hilfazer 270 Posted February 17, 2017 Author Share Posted February 17, 2017 https://youtu.be/g041nD0uREI?t=3033 Looks like my concerns are justified after all. Quote Vancian =/= per rest. Link to post Share on other sites
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