But is confirmed that you gain only 1 spell on lvl up? Maybe it can just be like chiper powers in poe1: you alternate by choosing 1 or 2 new powers every level. In that case the problem would have been much more mitigated.
Edit: moreover in poe 1 there was a lot of "extra x lvl spell" talent, maybe there will be something like that to spice up the mixture
Spells share the same UI and share the +1 per level class ability cost at level up with class talents (and going by the battlemage example, general talents as well, because I do not believe Weapon&Shield is exclusive to the Fighter).
That means you can have a max of 20 spells for single classed or 27 for certain multiclassed combo, if you do not take a single talent.
Take the Monk/Wizard in the multiclass video: it has 6 monk abilities and 16 spells, so a total of 22 visible class abilities. The top spell level is 7th, that means the character is level 19th or 20th. Wizard have grimoires that add spells (only 4 I believe?).
Monk/Wizard without grimoire: 6 +16 = 22, (4)5 other talents were taken
Monk/Wizard with grimoire: 6 + 12= 18, (6)7 other talents were taken
Cast per spell level was reduced to 2 too, so a max level multiclassed character will be able to cast 14 spells per encounter, while a pure class will be able to use 18.
Edited by morhilane, 23 September 2017 - 04:35 AM.