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The watercolor-style portraits

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#41
LLaney

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In my experience the playday after we tested the NPC portraits was a lot more memorable than the playday before ;)


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#42
Fluffle

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But isn't it a bit strange when in a discussion you have both kinds of portraits? I don't think they compliment each other, do they?



#43
LLaney

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But isn't it a bit strange when in a discussion you have both kinds of portraits? I don't think they compliment each other, do they?

 

The player character and companions will have their own watercolor style portraits that will be utilized in this UI. We all agree it looked very odd to have the fully painted portraits alongside the NPC portraits.


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#44
LordCrash

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But isn't it a bit strange when in a discussion you have both kinds of portraits? I don't think they compliment each other, do they?

In dialogue screens all portraits will be watercolor. Every companion will get a watercolor version of their normal portrait as well if I understood the concept properly.

Edit: Ninja'd by somebody with real insight.  :yes:


Edited by LordCrash, 31 January 2017 - 06:25 PM.


#45
Fluffle

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Ah thanks for clearing that up. In the end it would mean we would see the fully painted portraits less often.

 

Ha sorry, I think then I'd prefer no watercolor portraits after all. However this is not a huge "problem" for me.

It's just a matter of preference.

 

And I feel like the fully painted portraits should never be replaced. I just like them too much ;)


Edited by Fluffle, 31 January 2017 - 06:32 PM.

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#46
LLaney

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Ah thanks for clearing that up. In the end it would mean we would see the fully painted portraits less often.

 

Ha sorry, I think then I'd prefer no watercolor portraits after all. However this is not a huge "problem" for me.

It's just a matter of preference.

 

And I feel like the fully painted portraits should never be replaced. I just like them too much ;)

 

Someone is probably going to come after me for oversharing but I am FAIRLY certain you could replace the watercolor portrait with a (appropriately scaled & cropped) painted portrait as easily as you would override any portrait in POE1.

 

Time to leave before I say anything else!


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#47
Fluffle

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Ah thanks for clearing that up. In the end it would mean we would see the fully painted portraits less often.

 

Ha sorry, I think then I'd prefer no watercolor portraits after all. However this is not a huge "problem" for me.

It's just a matter of preference.

 

And I feel like the fully painted portraits should never be replaced. I just like them too much ;)

 

Someone is probably going to come after me for oversharing but I am FAIRLY certain you could replace the watercolor portrait with a (appropriately scaled & cropped) painted portrait as easily as you would override any portrait in POE1.

 

Time to leave before I say anything else!

 

 

Yeah but then wouldn't you have both types of portraits in a dialogue again?

 

What I would like is to only see the fully painted portraits. So in other words, an option to switch the watercolor portraits completely off.


Edited by Fluffle, 31 January 2017 - 06:46 PM.

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#48
Tigranes

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Depending on how it's coded, it might be as simple as creating a blank watercolour portrait and using it to overwrite all watercolour portrait files, or something like that, if you were really determined to exorcise them.


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#49
Silent Winter

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If it applies to PCs what happens when you have a custom portrait? Can you import a custom watercolor or do you get a blank head or...?

 

I guess it's the same case than BG with different size portraits. I gues you'll be able to change both your portraits since they are different files.

 

And how I'm gonna make meself a watercolor-style custom portrait using my other custom portrait? Not everyone's that handy with pix software.

 

check out Fotosketcher (free software) - takes a little fiddling, but no real talent, and can produce some good results

(though admittedly not quite the same style as the examples shown as it doesn't provide the black outlining)


Edited by Silent Winter, 31 January 2017 - 07:06 PM.

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#50
anameforobsidian

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Ah thanks for clearing that up. In the end it would mean we would see the fully painted portraits less often.

 

Ha sorry, I think then I'd prefer no watercolor portraits after all. However this is not a huge "problem" for me.

It's just a matter of preference.

 

And I feel like the fully painted portraits should never be replaced. I just like them too much ;)

 

Someone is probably going to come after me for oversharing but I am FAIRLY certain you could replace the watercolor portrait with a (appropriately scaled & cropped) painted portrait as easily as you would override any portrait in POE1.

 

Time to leave before I say anything else!

 

 

Thanks for all the info! 



#51
kingofabox

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As long as the companions and other important characters get those beautiful portraits from poe1 I'm on board. I agree the water color portraits don't hold a candle to the companion portraits or icewind dale portraits. I'm assuming this is the only affordable way for them to get every quest giver one, which I love the idea. Here's hoping a later stretch goal gives all important npc's the higher quality portraits. 


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#52
Archaven

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There are also hunderds of portraits we can find online which look very similar to PoE's style. Now, if watercolor portraits will be used in conversations for every companion, we basically won't be able to use external portraits, because only our PC won't have one. I do hope they will reconsider that or at least make it optional. Of course you can argue that it's not a big deal, but those small things can make or break immersion.

 

+1. i whole heartedly agree. it seems like this time around the visuals are more "cartoony" than the first PoE and now with that "water color" portraits goal. i'm getting worried at this point TBH.


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#53
Archaven

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But isn't it a bit strange when in a discussion you have both kinds of portraits? I don't think they compliment each other, do they?

 

The player character and companions will have their own watercolor style portraits that will be utilized in this UI. We all agree it looked very odd to have the fully painted portraits alongside the NPC portraits.

 

 

I seriously dislike this. It's like BG1 -> BG2 all over again. I prefer portraits from BG1 more than BG2.



#54
Aramintai

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I don't think I like this addition as it clashes with normal protagonist's and companions' portraits. What if I use (as I'm sure many other people as well) a custom portrait? How can I make a watercolor version of it for the dialogue? If you really set on doing this either paint all NPC's portraits normally or make some options in the game to choose what type of portrait (normal or watercolor) will be used in dialogue by the protagonist AND companions.



#55
Archaven

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I don't think I like this addition as it clashes with normal protagonist's and companions' portraits. What if I use (as I'm sure many other people as well) a custom portrait? How can I make a watercolor version of it for the dialogue? If you really set on doing this either paint all NPC's portraits normally or make some options in the game to choose what type of portrait (normal or watercolor) will be used in dialogue by the protagonist AND companions.

 

I would rather that the stretch goal they come out with more quality painted NPCs portrait than watercolor. But then again, the reason for a "water-colored" PC and NPC portrait could very closely match the visual artistic direction of the overall game. In other words where i most feared, it has became "more cartoony" than being more realistic. It's like what people complained about Diablo 3 art direction over the original Diablo 1 feel and settings.



#56
Leferd

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But isn't it a bit strange when in a discussion you have both kinds of portraits? I don't think they compliment each other, do they?

 
The player character and companions will have their own watercolor style portraits that will be utilized in this UI. We all agree it looked very odd to have the fully painted portraits alongside the NPC portraits.
 
I seriously dislike this. It's like BG1 -> BG2 all over again. I prefer portraits from BG1 more than BG2.

Mike Sass made the portraits for The BG series. He went away from the BG1 style because they were actually modeled by Bioware employees. The internet was mean and made fun of their looks. So he changed them up for BG2. Improvements in my opinion.

But the IWD/IWD2 portraits by Jason Manley and Justin Sweet are the gold standard.
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#57
Rabain

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I like the idea of the watercolour portraits. I appreciate the desire to add more faces to the game.  However I can't help but feel that what a lot of these portraits lack is a background colour. Even if it was just a green or blue smudge it would help a lot to place the face in the picture.  Currently the pictures are a little too much like mugshots.  A background colour would give them depth.



#58
Quillon

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In my experience the playday after we tested the NPC portraits was a lot more memorable than the playday before ;)

 

When you say playday I'm picturing something like:

 

PlaydayWeb2.jpg

 

Is that how it is?

 

Booooo! Buncha immature people making Pillars 2!


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#59
IndiraLightfoot

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Here are the images:

OYLX2n.png

 

While I do like them and I really want to see unique NPC portraits, I reckon they introduce a new cartoonish portrait tone to the game. It feels a bit like Tintin or something. I think it would be a mistake for this kind of game.

I'd actually prefer if the portraits were done in the same sketchy and "serious" style as the one used for image slide encounters that look like those 80's choose your adventure kind of books:

hqdefault.jpg

 

And the same kind of "serious" graphics are used in the in-game monster manual, as it were:

NOV140044-15._QL80_TTD_.jpg

 

The more I ponder over this, the more adamant I get. Heck, take a peek at my avatar portrait. That kind of style would be fine, not even a need for multicolour stuff. The sepia background should of course be kept.


Edited by IndiraLightfoot, 01 February 2017 - 03:21 AM.

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#60
LordCrash

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If anything, PoE needs to get even more serious. The normal standards for seriousness are not serious enough for a seriously serious game like PoE...

 

Oh, and of course serious serious means nothing else than pure and always dominating grim cold and grim dark. Avoid any bright colors, making the whole game in black and white or, making a small concession here, sepia would actually be truly serious so rather go for that.  Also avoid the depiction of happy or - God beware - even funny characters at all costs. Everything that looks even slightly cartoonish or fun is for small kids alone, serious adults don't have fun, they only ponder on abstract philosophical questions and they enjoy being depressed all the time.

 

 

/irony off

 

:cat: 


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