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Combat Logging - text file


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I didn't but just tried that, then started up Patchwork (which remade the Mods folder inside it but without contents). Then Ran the Test: results were it hangs for about two minutes like this https://i.imgur.com/QngiUwu.jpg

 

After the Patchwork hanging it does finally close down and executes the Pillars game app but only to a black screen. Had to terminate exe in Task Manager. It really wants the Asembly-Csharp.dll badly it seems--which it'll never find because it's looking on my C drive and not the G drive. No worries I guess, and I thank you for the help. Seriously, you're friggin' amazing! ~cheers

 

Note/Edit: just want to note that the folder was just called "Mods" and not "PoE2Mods" in my "C:\Users\USERNAME\Desktop\PoE2Mods_Release_2" if that makes a difference. I think I d/l the most recent Patchwork framework. (Sometimes little details like that can help; ha!)

Edited by Rolandur
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I looked around and I found out that the base folder values are found in settings.pw.xml (open it with notepad or whatever you use for plain text editing) - so if nothing else, you should be able to edit them there manually.

 

Mine looks like this:

<?xml version="1.0"?>
<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Instructions>
    <Instruction IsEnabled="true">
      <Name>Combat Log Exporter</Name>
      <PatchPath>D:\Program Files (x86)\GOG Galaxy\Games\Pillars of Eternity II Deadfire\Mods\CombatLogExporter\CombatLogExporter.pw.dll</PatchPath>
    </Instruction>
  </Instructions>
  <BaseFolder>D:\Program Files (x86)\GOG Galaxy\Games\Pillars of Eternity II Deadfire</BaseFolder>
</Settings>

The BaseFolder value is the one you'd want to edit.

 

Also, how long did you wait before terminating the task manager?

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This is what my settings.pw.xml looks like (no manual edits, this is how it looked when opening that file)

<?xml version="1.0"?>
<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Instructions>
    <Instruction IsEnabled="true">
      <Name>Combat Log Exporter</Name>
      <PatchPath>G:\Steam\steamapps\common\Pillars of Eternity II\Mods\CombatLogExporter\CombatLogExporter.pw.dll</PatchPath>
    </Instruction>
  </Instructions>
  <BaseFolder>G:\Steam\steamapps\common\Pillars of Eternity II</BaseFolder>
</Settings>

Still get this error: https://i.imgur.com/XAMKVvg.jpg

 

Before killing the Pillars.exe in Task Manager I waited about 1 minute; Average startup time when I launch from Steam or previously/exclusively from Patchwork *when the Mods folder (w/contents) were there still* was about 2 seconds of black screen before I seen the logo/main menu and the music would begin immediately/ Without the Mods folder the game seems to not start at all when clicking |Launch With Mods|.

Edited by Rolandur
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For curiosity sake I did this:

 

1. Deleted the entire folder holding Patchwork off the system.

1a Deleted the 7z file

 

2 Redownloaded a fresh copy (like it will make a difference; lol) of PoE2Mods_Release_2-1.7z

2a "Copied To" the folder inside "PoE2Mods_Release_2" to my desktop ( C:\Users\USENAME\Desktop\PoE2Mods_Release_2 )

 

3 Explicitly did not execute the "PatchworkLauncher.exe"

3a Opened the history.pw.xml inside directory "C:\Users\USENAME\Desktop\PoE2Mods_Release_2\history.pw.xml" using Sublime

<?xml version="1.0"?>
<XmlHistory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Files>
    <File>
      <PatchHistory>
        <PatchHistoryInstruction>
          <PatchLocation>Mods\PoE2Mods.pw.dll</PatchLocation>
        </PatchHistoryInstruction>
      </PatchHistory>
      <TargetPath>C:\Games\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll</TargetPath>
    </File>
  </Files>
  <Success>false</Success>
</XmlHistory>

4. Explicitly started the "PatchworkLauncher.exe"

4a Asks me to "Specify Game Folder" so I put in "G:\Steam\steamapps\common\Pillars of Eternity II"

4b Which gives this error: https://i.imgur.com/XAMKVvg.jpg

4c Patchwork Launches after clicking Ok on error

 

5. Ran Test (note: didn't add CombatLogger mod to list)

5a. Get this error: https://i.imgur.com/verhrlr.jpg

 

6. Closed Patchwork without further actions after closing the Error Message

 

7. Reopened history.pw.xml (step 3a again)

<?xml version="1.0"?>
<XmlHistory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Files>
    <File>
      <PatchHistory>
        <PatchHistoryInstruction>
          <PatchLocation>Mods\PoE2Mods.pw.dll</PatchLocation>
        </PatchHistoryInstruction>
      </PatchHistory>
      <TargetPath>G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll</TargetPath>
    </File>
  </Files>
  <Success>false</Success>
</XmlHistory>

7a. This *is* correct

 

8. Reopen Patchwork Launcher

 

9. Run Test

9a Still the same error: https://i.imgur.com/verhrlr.jpg

9b Patchwork generated this file (log.txt)

 

 

2018-09-28 13:21:19.371 -04:00 [information] Created patcher for assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2018-09-28 13:21:19.400 -04:00 [Error] An error has occurred,
While trying to: Patch the game
Error type: A system error or some sort of bug. (KeyNotFoundException)
Internal message: The given key was not present in the dictionary.

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Patchwork.Engine.Utility.ReflectHelper.GetEnumValueText[T](T value)
   at PatchworkLauncher.LaunchManager.Command_Display_Patching_Error(PatchingProcessException ex)
   at PatchworkLauncher.LaunchManager.<Command_Patch>d__46.MoveNext()

 

 

10. Get 12 Pack (brb in 30 minutes; lol)

 

 

11. Curious, what is the default directory GoG games install too? (I don't have that application nor any games from them)

Edited by Rolandur
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My version of GoG Galaxy installs to "D:\Program Files (x86)\GOG Galaxy\Games\"

 

I made a fresh version of the Patchwork application - I didn't change anything major, but I have made sure that the settings file is completly purged, so there will be no leftovers or references to the mods that the author of the old version made - try giving it a spin.

 

You can find it here (use the "Download" option in upper right corner).

Edited by Night Stalker
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Patchwork Launcher says no AppInfo.dll and when I add the combat logged mod I get an endless stream of Popup Errors. =P

 

Had to hard boot computer because it wouldn't stop after closing it hundreds of times. Couldn't get screenshot due to, well, having to reboot.

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This compilation gets as far as Adding the CombatLog mod but I Run Test I get this error: https://i.imgur.com/jtUxTxz.jpg

 

Your determination is magnanimous by the way! ~cheers

 

Seriously though, I don't think I can handle this any more. I've been trying many many permutations of using this framework for days now, editing files, and so much more. I'm beat... but I will keep trying if you're charged to beat this. ha! =)

 

-- Edit --

 

Any by-standers [of this thread] want to give the framework a shot and see if it's my computer or the application?

 

1. Download the top 2.1 release: https://github.com/SonicZentropy/PoE2Mods.pw/releases

2. Unpack it to an empty folder

3. Go in that newly created folder and click "PatchworkLauncher.exe"

4. Add the base_directory (whatever that is for you); ex. mine's "G:\Steam\steamapps\common\Pillars of Eternity II"

5. Let me know if you get an error; mine error is: https://i.imgur.com/XAMKVvg.jpg

 

If you make it to #5 and beyond without error than it's my computer.... I think. heh

 

Anyways, thanks to anyone that's willing to give this a go.

Edited by Rolandur
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This compilation gets as far as Adding the CombatLog mod but I Run Test I get this error: https://i.imgur.com/jtUxTxz.jpg

 

If you are done, that is fine, but as a last thing, could you please take a screenshot of the mod folder for Combat logger? I'd like to see if all the files are there.

Edited by Night Stalker
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