mumbogumshoe Posted January 27, 2017 Share Posted January 27, 2017 So, this game is set in the Deadfire Archipelago, which means there will be a lot of Sea between all those islands, a pirate theme and, it seems likely, we'll get a ship as our stronghold. All of that I find awesome. Question is though, how will that aspect of the game be implemented. Of course we could just get a map like we did of the Dyrwood, only most of it will be water. Travel between the islands consists of just clicking on an island. You're instantly transported there, the game tells you how much time has passed, you (maybe) see your ship anchored in a harbor or a bay and you start exploring the map of the island. That would totally work but imo, it would waste the potential of a setting like this. If I'm playing a game set in an archipelago with pirates and if I'm the captain of a ship, I want to explore the ocean, discover new islands and engage in a bit of piracy myself! So how could this be done without being weird and taking too much away from good old-fashioned story driven rpg-ing which I definitely want to be the main focus of the game. I mean drawing a little ship around the ocean map a la Pirates! could work I guess but also seems a strange addition to a game like this and to make it work well and not be boring may well be out of the scope of the game. How could you make naval combat fun. In reality it seems to me to have mostly been a rather tedious affair with ships trying to outrun each other trying to get into a good position and then raking them with a broadside (or more likely, one striking their colors when that seems to be inevitable). There's a tactical element to it but I think it could get boring fast if you'd have to do it a lot - and it only makes only sense to implement something like this if it's used throughout the game. What do other people think? Would you want something like this? Naval battles, ocean exploration, freebooting? Or would you rather they stick with the core mechanics of isometric rtwp rpg combat and not add new stuff like this. If you'd like to see something like this, how would you implement it? Link to comment Share on other sites More sharing options...
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