Can you please share some of your plans for the engine of Pillars of Eternity II.
- Are you going to use Unity 5?
- What about Vulkan?
- Is it going to be 64-bit on Linux? Please, please avoid 32-bit mess that happened with Tyranny, i.e. failures on large XFS partitions because of not switching on Large File Support.
Edited by shmerl, 26 January 2017 - 12:17 PM.