I've never played a game where I thought "romance" was absolutely needed or fundamental to the core experience of the game.
The whole "What do you define as romance?" argument shall arise, I presume.
Well, I don't really qualify Mario and Peach as a romance prsonally because I mean, you knew that's who Mario wanted to be with but there was no dialogue, emotion, etc. and that's probably due to the limitations years ago. Mario and Peach was more of a companionship, like that of Sonic and Tails, etc.
I define video game romances as something more like what we see in Witcher series or Mass Effect... Sadly. They've always been horribly done, without any real depth or meaning. Sure. They might change the ending or open a quest but there are alot of games which have multiple endings that don't have any romance.
And I'm not sure if I've ever seen romances actually done right in a video game before, so I'm curious to how Josh will handle that for Deadfire - if romances will be in Deadfire.
Edited by SonicMage117, 28 April 2017 - 05:39 PM.